new Xbox2 Game tonight

I'd love Fable2 if it were what Fable1 was supposed to be and since it's next gen...and some.

Perfect Dark...I'm not sure Rare has it anymore so I'm in the wait and see crowd.
 
Rare doesn't have anything anymore, they're just a huge money sinkhole for microsoft cash that doesn't produce anything. It isn't that far from a decade since they last released a truly triple-A title. :?
 
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Huxley a MMOFPS for Xenon
 

Speaking of UE3 features; do you plan to add support for AGEIA’s PhysX chip, the world’s first PPU, or use the company’s NovodeX Physics SDK (both being fully supported by the UE3)?


Kijong Kang: To tell you the truth, I had heard about AGEIA’s PhysX chip for the first time at GDC 2005. I think it’s a surprising idea, however, I have not considered supporting AGEIA’s PhysX seriously. We are currently using NovodeX Physics SDK.

As we are concentrating are efforts on rendering and working out network issues, it is not certain how serious system lag problems caused by physics will be. In accordance with degrees of system lag, we are going to decide soon whether to use multi-core CPU or PPU.
 
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And it's not a Xbox2 exclusive.

Microsoft has mentioned many times that an XNA-compatible next generation game could allow PC and Xbox gamers to play each other without the risk of cheating thanks to the use of a common online service: Xbox Live.
Do you plan to release Huxley on PC too (UE3 is XNA compatible)? If so, would you allow Xbox 2 and PC gamers to play in a common environment?


Kijong Kang: We are developing a PC version of Huxley. We are also considering the possibility of allowing Xbox 2 and PC gamers to play together. We’re not sure if cross-platform play will work without any problem yet. Nevertheless, we trust Microsoft’s XNA.
 
I like the idea of playing console vs pc now we settle that mouse and keyboard vs controller thing

I like how the games looks sofar only thing that bugs me is that I thought the characters would have a higher ploygon count they look like there lower than halflife 2's
 
well remember these are development kit pictures . Lets not judge how they look . Not only that but as with high end pc games you really need to see them in motion to judge them
 
Well, that was incredibly underwhelming.
It's not a Xenon exclusive (as TXB was claiming). Only 10% of the Xenon userbase will even be able to play it (assuming XBL numbers are similar for next gen). And the graphics look quite bland. I was expecting to be blown away by any and all next gen titles. This barely looks better than Painkiller.
 
SIgh once again this is running on x800s . not the r500 that will be in the xenon . Its also not using the final cpu and its still in development .

As for what your expecting i don't know , but if you don't like what this looks like and unreal engine 3 on a whole your going to be disapointed by the next gen consoles including the ps3
 
The EA marketing department are the ones who invented the idea of "console exclusive". Exclusive is supposed to mean one single point of availability. Otherwise, there's no point in something being exclusive. If people can obtain the game for some other platform, then there's no reason for them to buy yours. TXB said it was 'Xenon Exclusive'. It's clearly not.
 
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