Qroach said:fable 2?
fxtech said:Project Gotham 3 , stay tuned... , first screen tonight
Speaking of UE3 features; do you plan to add support for AGEIA’s PhysX chip, the world’s first PPU, or use the company’s NovodeX Physics SDK (both being fully supported by the UE3)?
Kijong Kang: To tell you the truth, I had heard about AGEIA’s PhysX chip for the first time at GDC 2005. I think it’s a surprising idea, however, I have not considered supporting AGEIA’s PhysX seriously. We are currently using NovodeX Physics SDK.
As we are concentrating are efforts on rendering and working out network issues, it is not certain how serious system lag problems caused by physics will be. In accordance with degrees of system lag, we are going to decide soon whether to use multi-core CPU or PPU.
Microsoft has mentioned many times that an XNA-compatible next generation game could allow PC and Xbox gamers to play each other without the risk of cheating thanks to the use of a common online service: Xbox Live.
Do you plan to release Huxley on PC too (UE3 is XNA compatible)? If so, would you allow Xbox 2 and PC gamers to play in a common environment?
Kijong Kang: We are developing a PC version of Huxley. We are also considering the possibility of allowing Xbox 2 and PC gamers to play together. We’re not sure if cross-platform play will work without any problem yet. Nevertheless, we trust Microsoft’s XNA.