may i ask how you know theres no AA or HDR lighting? i can maybe see that the 360 version has better HDR lighting (specifically, theres more bloom in the snow on the mountains) however, i see NO aliasing in the ps3 version. better textures and draw distances is arguably better than just better HDR lighting.No AA or HDR= PS3 version will look worse
It's hard to see in screens but HDR is used quite a bit in the 360 version and so is AA. The PS3 not having these will negate the texture improvements it has especially if the 360 gets some of the PS3 tweaks.
may i ask how you know theres no AA or HDR lighting? i can maybe see that the 360 version has better HDR lighting (specifically, theres more bloom in the snow on the mountains) however, i see NO aliasing in the ps3 version. better textures and draw distances is arguably better than just better HDR lighting.
what i meant by "no aliasing" is i see no more aliasing than the 360 version.If the ps3 use hdr( ala PC) it's supposed to be fp16 and it's unlikely in regard to memory footprint.
If the ps3 uses AA (ala pc) it can use in the same time hdr.
I think the ps3 uses none of these techniques.
For aliasing... You should need to see a optician lol, I'm kidding you, don't take offence, but lake of AA is obvious on both version of the game.
(I've find some 360 screen of two worlds and hopefully some devs seem to manage to push better graphics than bethesda on next gen).
PS3 Oblivion:
FP16 HDR
Anisotropic filtering
Better textures
Better framerate
No MSAA
Xbox 360 Oblivion:
FP10 HDR
Trilinear or Bilinear filtering
Worse textures
Worse framerate
2x MSAA
All in all IMHO the PS3 version is much better.
what i meant by "no aliasing" is i see no more aliasing than the 360 version.
http://www.beyond3d.com/forum/showpost.php?p=929472&postcount=66
if those screenshots are any indication of what the entire game will be like, i personally think the ps3 version looks better overall.
yeah, i guess. the stairs are the only thing that looks noticeably more jaggy in the ps3 version imo.For aliasing I see slightly more aliasing on the ps3 version, look at the stairs on the first pic you linked.
I thinkI would favor smoothness to graphics anyway, so if it were in question I would chose the ps3 version.
For graphics, ps3 looks more sharp but the overall lighting makes it looks flat, lifeless.
Anyway I wait to see this moving before any definitive judgement
PS3 Oblivion:
FP16 HDR
Anisotropic filtering
Better textures
Better framerate
No MSAA
Xbox 360 Oblivion:
FP10 HDR
Trilinear or Bilinear filtering
Worse textures
Worse framerate
2x MSAA
All in all IMHO the PS3 version is much better.
Let's all just totally make up nonsense while we're at it.
have to agree oblivion has that circa 2004 pc look to it, the better textures dont change that. som eof quarls textures look worse imo.
http://img.photobucket.com/albums/v6...ivion_3_PC.jpg
the distant ground textures with the faked normal mapped shadowing look rly bad, and very "off".
Thats a pretty accurate breakdown of the two versions, maybe a little rough in its presentation but thats the difference id note for each version aswel.