New MGS4 trailer at Sony Keynote (July 11th)

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Bless you, one. Times like these I miss the repping system!

No you don't. One had his reputation disabled anyway. ;)

I'm very interested in seeing how they worked in the sixaxis. If anyone can make good use of it ...
 
I'm very interested in seeing how they worked in the sixaxis. If anyone can make good use of it ...

From the article I posted said:
...Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view, and showed how the Sixaxis' motion-sensing can be used to duck and peek around corners.

...As he came out of hiding, Snake was surrounded by a swarm of buzzing flies, though shaking the Sixaxis controller seemed to swat them away.

:p ;)
 
Using the porn mags against enemies sounds like fun.

Hopefully there will be "appropriate" animations where you would expect them. :LOL:
 
Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view

What?!
The whole game? Surely they must mean shooting while stationary, is still in first person.
 
What?!
The whole game? Surely they must mean shooting while stationary, is still in first person.

Its good that player now has a choice between 3 cameras. Top down, 3rd person [subsistence] and first person.

And even over the shoulder view for shooting. :)
 
Just a question about art direction for those that follow this franchise: is the doll look of the characters part of the whole in-joke about the characters being a part of a video game and knowing it thing?

I ask because I have noticed that when using DOF in games you often get a minature or toy look and feel to an otherwise realistic environment. I noticed this a couple of years ago at E3 when I was watching some companies demonstration of 3D viewing glasses and Need For Speed (who knows which one, I lost count after the second one) suddenly looked like you were playing on a scaletrix set. Other games have this too e.g. F.E.A.R. when looking through sniper scope.

So I guess the question is, Is DOF effects producing this look or are the characters meant to look like plastic action figures?
 
Not sure. I believe its just the art direction. Probably aiming for a "comic book" style of art direction than a realistic one
 
MrFloopy, I believe the scaled miniature effect is an unintentional consequence of over-aggressive DOF, mimicking what happens in real life when a regular-sized camera is used to shoot a miniature set--the aperture is over-sized relative to the scale of the subject, creating a very narrow plane of focus.

The miniaturization effect becomes even more enhanced when using a long focal length, reducing the perspective to near isometric. See the following images of real buildings and real people:

http://wvs.topleftpixel.com/06/09/25/
http://wvs.topleftpixel.com/archives/photos_people/060929_1695.shtml
http://wvs.topleftpixel.com/06/03/02/
 
MrFloopy, I believe the scaled miniature effect is an unintentional consequence of over-aggressive DOF, mimicking what happens in real life when a regular-sized camera is used to shoot a miniature set--the aperture is over-sized relative to the scale of the subject, creating a very narrow plane of focus.

The miniaturization effect becomes even more enhanced when using a long focal length, reducing the perspective to near isometric. See the following images of real buildings and real people:

http://wvs.topleftpixel.com/06/09/25/
http://wvs.topleftpixel.com/archives/photos_people/060929_1695.shtml
http://wvs.topleftpixel.com/06/03/02/

Fantastic. That certainly explains the minature look. So it's probably a combination of the two. Minature effect plus an intentional "comic" style for the actual characters.

I knew how the aperture effect is used with minatures to try make them look full sized. Had no idea it could be done in reverse.
 
This is a bit OT as were the last few posts, but thanks to Floppy for the inquiry, and phat & macabre for the answers. This is an answer to one of those unintentionally cool looking phenomena that I had either forgot to reasearch or had forgotten about. Really cool stuff - that I can use even - heavens to murgatroyd!

---

I'd also like to add that the effect is probably even further exagerrated, where the sheen from the minature effect in games because most character models already look like plastic army men.
 
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There is a Japanese version of the trailer on the JP PSN. It is even higher quality at almost 380MB.

The quality is actually visibly better than the US PSN one. And the voice talent significantly better. Even the grunting during the fight scenes is better!
 
I can't wait to see more. As an MGS fan I'm hoping the game will one day match the quality of the original TGS05 trailer, but I doubt it will ever happen. The character model's face looked perfect, there was a lot of detail that has been lost and the skin shader was incredible. And the lighting was also extremely good, 0 shadowmap issues (it looked all raytraced). It was also more contrasted, less flat.

Anyway we'll see, they have time still:)
 
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