Bless you, one. Times like these I miss the repping system!
I'm very interested in seeing how they worked in the sixaxis. If anyone can make good use of it ...
From the article I posted said:...Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view, and showed how the Sixaxis' motion-sensing can be used to duck and peek around corners.
...As he came out of hiding, Snake was surrounded by a swarm of buzzing flies, though shaking the Sixaxis controller seemed to swat them away.
Using the porn mags against enemies sounds like fun.
Hopefully there will be "appropriate" animations where you would expect them.
What??? Doing that on top of a dead enemy soldier would look dirty!+ Can crawl forward like a looper by getting the hip up and down
Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view
What?!
The whole game? Surely they must mean shooting while stationary, is still in first person.
Not sure. I believe its just the art direction. Probably aiming for a "comic book" style of art direction than a realistic one
MrFloopy, I believe the scaled miniature effect is an unintentional consequence of over-aggressive DOF, mimicking what happens in real life when a regular-sized camera is used to shoot a miniature set--the aperture is over-sized relative to the scale of the subject, creating a very narrow plane of focus.
The miniaturization effect becomes even more enhanced when using a long focal length, reducing the perspective to near isometric. See the following images of real buildings and real people:
http://wvs.topleftpixel.com/06/09/25/
http://wvs.topleftpixel.com/archives/photos_people/060929_1695.shtml
http://wvs.topleftpixel.com/06/03/02/