mckmas8808
Legend
New pic?
i wanna know if Lair is still using SSS. god that's the biggest selling point to me.
i wanna know if Lair is still using SSS. god that's the biggest selling point to me.
Hey, some people buy games to play them, some people buy them because of SubSurface Scattering! What's wrong with that, to each his own!
From the last pictures, i see no trace of SSS or many pretty effects we first saw in the "realtime videos".
What real-time videos are you talking about?
Some people expect far too much from next-gen, while others expect far too little!
Not every game has a HUD. Soometimes for promotional purposes HUDs are switched off.
Not every game has an energy bar. How do you know there's even an 'energy' in this game? Perhaps it's one hit - one kill?
I think the shot is clearly realtime, but not ingame. Look at the camera angle, ingame would probably be from behind the character. .
What if they allow you to move the camera while flying? I mean why do gamers that post on the internet (super gamers) forget about this one very thing?
Very close to E3-trailer.
That is possible, obviously we can't say for sure. If I had to guess, I would say it's staged from a cinematic angle, not ingame with the camera turned, but it could be.
I would really like to see some shots with more action on screen, if it's indeed ingame with the camera turned, then they be able to fairly easily show us more characters on screen with that level of detail.
As I mentioned before (maybe in R:FoM thread), camera angles are sometimes artifically created for promo shots from within the game. Here's an example from CONThat is possible, obviously we can't say for sure. If I had to guess, I would say it's staged from a cinematic angle, not ingame with the camera turned, but it could be.
That's looks like the exact same shot but photoshopped.
As I mentioned before (maybe in R:FoM thread), camera angles are sometimes artifically created for promo shots from within the game. Here's an example from CON
There's no HUD and the camera is zoomed closer in than you can get in the game, but it's taken from gameplay. The devs pause the action and swing the camera around to find someehing they like the look of. People shouldn't look to camera angles and HUDs to prove in-game or not (until the game's released and mags do their own captures!)