If the guns really have 10.000 polygons on them, then it would be a big fat waste of resources they could use for something else...
(Oh, just read about the multi-texturing part, take that back).
I think this whole polygon talk is total nonsense, i was playing around with the settings on Farcry (PC), and by changing the LOD settings, the polygon count went from 3-5 million (default LOD) to 25million (when i took it off via the console - LOD set to OFF, with the engine rendering everything is in the view at highest geometric detail). Framerate on my 5900U was pretty much identical BTW, which is great.
I must say, the 2 settings looked practically identical, and i really appreciate the fact that it is now trivial to "cut" useless polygons and details that can be used for ther parts of the engine. Therefore i think it's useless to talk about "peak" polygon performance as such.
And let me tell u, if Farcry is pushing around 5 million polygons looking like it does (amazing draw distance and vegetation, pretty high poly characters and structural details etc), then i'll be VERY VERY happy if Killzone "only" pushes around that amount, considering it is for PS2.
It all depends on the LOD engine really, if Farcry looks identical whether it pushes 5 or 25 million polygons, then this talk about "peak" and "average" polygon performance if utterly useless.
(Oh, just read about the multi-texturing part, take that back).
I think this whole polygon talk is total nonsense, i was playing around with the settings on Farcry (PC), and by changing the LOD settings, the polygon count went from 3-5 million (default LOD) to 25million (when i took it off via the console - LOD set to OFF, with the engine rendering everything is in the view at highest geometric detail). Framerate on my 5900U was pretty much identical BTW, which is great.
I must say, the 2 settings looked practically identical, and i really appreciate the fact that it is now trivial to "cut" useless polygons and details that can be used for ther parts of the engine. Therefore i think it's useless to talk about "peak" polygon performance as such.
And let me tell u, if Farcry is pushing around 5 million polygons looking like it does (amazing draw distance and vegetation, pretty high poly characters and structural details etc), then i'll be VERY VERY happy if Killzone "only" pushes around that amount, considering it is for PS2.
It all depends on the LOD engine really, if Farcry looks identical whether it pushes 5 or 25 million polygons, then this talk about "peak" and "average" polygon performance if utterly useless.