whipper snapper
Newcomer
The video these were capped from should be ready to download, around 30 minutes from now.
In the interview on the dvd, Guerrilla say the guns alone are made up of 10,000 polygons each
Phil said:wow - *very impressed*
What impresses me more so than anything else in what we've seen so far of the game is most definately the movement and the attention to detail. The smoke effects are stunning, as is the animation of reloading or the part in which he shoots a grenade up to the second floor and you see the glass breaking very realistically as it explodes. The draw distance is superb outside with smoke and fire every where in the distance. Detail seems to be suprisingly high too (the green plants). The only thing I'm not too sure about is the framerate. If this they can get it running at constant 60 fps (as smooth as TimeSplitters2), I'll be very impressed. It's very hard to judge from the video, but I suspect it to be running at 30 fps, though it's really hard to tell if it's because of the capture. A video filmed of a tv running the game would be more indicative.
whipper snapper said:In the interview on the dvd, Guerrilla say the guns alone are made up of 10,000 polygons each 8)
PS2 hasn't realistically sustained that much. A geometrically strong game might sustain 7+ million, though.I would like to know how many the game is pushing as a whole, 13 million, 15 million???
Incorrect.Lazy8s said:PS2 hasn't realistically sustained that much. A geometrically strong game might sustain 7+ million, though.
ChryZ said:Incorrect.Lazy8s said:PS2 hasn't realistically sustained that much. A geometrically strong game might sustain 7+ million, though.
Lazy8s said:Sampling of the full PS2 library without bias to scene selection in a game - therefore a measure of typical performance - puts the highest performers near 7.5M and most titles in the range of 2-5M polygons/sec. Naturally, a title can peak higher at times under certain game conditions as is evident from the developer claims.