Evildeus said:Well Ati and Nv are not doing it the same way, Ati is using a trick AFAIR
How so?
Evildeus said:Well Ati and Nv are not doing it the same way, Ati is using a trick AFAIR
DaveBaumann said:How so?
trinibwoy said:
Evildeus said:Well Ati and Nv are not doing it the same way, Ati is using a trick AFAIRDegustatoR said:Exactly. This demo probably doesn't use NV40's GI at all.pat777 said:I didn't know Humus coded his demo to use a vertex frequency stream divider.
There is no other way than IDirect3DDevice9::SetStreamSourceFreq(), which is what Humus is using. The only difference is the way you check whether the hardware supports GI.pocketmoon66 said:Well it's valid way to do things in DX9c but there is another way based on the same API that should benefit NV40. Once Humus's site comes back I'll grab the source and see what I can do
Lezmaka said:Optimummind said:1: 398
2: 405
3: 430
4: 171
5: 92
I'm assuming that's on the system in your sig?
digitalwanderer said:What are your systems specs Euan?euan said:cool
Option 2 makes my PSU give out a faint but high pitch noise, and option 4 gives out a lower pitch and sounds a bit like white noise. More fascinating that instancing itself.
(Same Euan as that other place I got perma-banned from BTW? If so, HI EUAN!!!!!!!!! )
Aren't they using a texture data to enable it via the drivers?DaveBaumann said:Evildeus said:Well Ati and Nv are not doing it the same way, Ati is using a trick AFAIR
How so?
Interesting if true, give it a trypocketmoon66 said:Well it's valid way to do things in DX9c but there is another way based on the same API that should benefit NV40. Once Humus's site comes back I'll grab the source and see what I can do
DaveBaumann said:trinibwoy said:
Is there any value in this post?
Actually no, all the R300 and above cards support "true" geometry instancing in hardware, but unfortunately Microsoft tied this function to SM3.0 and so it's not visible by default detection methods (SM2.0 or SM2.0B = theoretically no GI support)Evildeus said:Aren't they using a texture data to enable it via the drivers?DaveBaumann said:Evildeus said:Well Ati and Nv are not doing it the same way, Ati is using a trick AFAIR
How so?
Evildeus said:Aren't they using a texture data to enable it via the drivers?
euan said:cool
Option 2 makes my PSU give out a faint but high pitch noise, and option 4 gives out a lower pitch and sounds a bit like white noise. More fascinating that instancing itself.
Xmas said:There is no other way than IDirect3DDevice9::SetStreamSourceFreq(), which is what Humus is using. The only difference is the way you check whether the hardware supports GI.