It only states the performance of a singlethreading situation (at least in your quoted section), it doesn't say anything about how performance would be altered from using all six threads.Lysander said:But there is a difference. I found pdf on net: Unsigned Xbox 360 Developer Best Practices
Same with L2, it doesn't mention that particular scenario with heavy threading, at least not in the section you quote. Anyway, logic dictates with the more actions going on in a limited space means less room for everyone. Even if cache areas are locked off for each thread so they don't step all over each other (and assuming all hardware threads can be set to lock off a portion of L2 for themselves), it means that available space for each thread is decreased, L2 hitrate will diminish. Xenon isn't some magic black hole that can swallow arbitrary amounts of code and data you know.