Bambers said:i have the temporal AA working so I'm in the right folder. The threshold setting seems to have no effect though. I'm wondering if that part is only in the 4.4 drivers.
dr3amz said:image quality is better with 3xT BUT you will get much more pronounced flickering. ie games where 2xT dont show it (farcry for me for example) show it with 3xT.
Bambers said:MuFu said:So when TemporalAAThreshold is working (still can't get it to work, grr), does it switch back to a sparse sampled pattern below the critical FPS, or just to one of the component patterns?
MuFu.
I can't get it to work either.
What drivers are you using and what drivers are those who can get it working on?
I'm still on 4.3
Colourless said:You can easily see this by going full screen in FSAA Viewer and by pressing the 'm' key. This will change the 'mode' of the program where the sampling patterns will be shown across the entire screen. Your framerate will drop substantially, and you should see the sampling pattern change. Then if you keep pressing 'm' you will get back to the three square and the sampling pattern should return to the temporal one.
Bambers said:MuFu said:So when TemporalAAThreshold is working (still can't get it to work, grr), does it switch back to a sparse sampled pattern below the critical FPS, or just to one of the component patterns?
MuFu.
I can't get it to work either.
What drivers are you using and what drivers are those who can get it working on?
I'm still on 4.3
It reduces the number of pixels that change in alternating frames, however it doesn't reduce the change in brightness of those pixels affected. So there'll be less pixels flickering, but they're similarly noticeable.Nite_Hawk said:For 2XT as an example, you would no longer get the equivelant of 4X aa (well, it'd be 4X, but sub-optimal), but the sample points would be less offset between the two frames. This should reduce the contrast between adjecent frames shoudln't it?
Chalnoth said:I would think that alternating between 59fps and 60fps would simply be a measurement error on the part of the game.DemoCoder said:I thought if anything could do it, Counter-Strike could. If I set "developer 1", I can easily maintain way over 100fps. But for some reason, if I lock to 60fps, the framerate rapidly fluctuates between 59fps and 60fps.
Xmas said:It reduces the number of pixels that change in alternating frames, however it doesn't reduce the change in brightness of those pixels affected. So there'll be less pixels flickering, but they're similarly noticeable.
MuFu said:Add "TemporalAAFrameThreshold = 0" and "TemporalAAFrameEnableCount = 1" to force it on all the time.
MuFu.
Moose said:MuFu said:Add "TemporalAAFrameThreshold = 0" and "TemporalAAFrameEnableCount = 1" to force it on all the time.
MuFu.
Ok cool thanks!!!!