Sounds like 3D Mario.
There are 3d Marios...Sounds like 3D Mario.
And the Conclusion:But Crackdown is different. It's the first free-roamer that's really got inside our heads. We can't nip round town anymore without imagining the million ways that we could scale that Starbucks Cafι. It's reinvigorated our love for climbing trees. It's made us believe there ain't no mountain high enough, as long as we keep practicing our leaps. Crackdown, believe it or not, makes GTA's world (and, by proxy, our world) look stunted, boring and limited. Let's put it this way. In 1997, Real Time Worlds' Dave Jones invented GTA. In 2007, he re-invented it.
That's quite some claim, so we should probably quantify it. Crackdown isn't as good as Vice City or San Andreas - in fact, far from it. But it's probably the first GTA clone that isn't a GTA clone, if you get what we mean - all the wannabes we've played since we first leapt out of that burning police convoy in Liberty City all those years ago - from True Crime to Saints Row to Just Cause - this is the first one that doesn't feel like it's a 'me too' tribute to Rockstar's finest. It's got its own unique structure, its own unique progression tree and its own unique style. It's not a GTA clone at all, in fact - it's one of the first to treat the free-form urban city as a genre rather than something to be aped. What follows is something of such vision and ambition that it's no surprise that the final product is a bit of a patchwork of very good and slightly bad.
What cuts it short of true greatness is that it's almost a bit TOO experimental - perhaps it would have benefited from a more traditional storyline structure, because as good as Crackdown is, you do find yourself yearning for some direction at times. But like Tony Hawk and friends, just existing in Crackdown's world is enough. A wonderful sandbox title that branches off from the GTA tree rather than feeding off it; when you set off a huge chain reaction of barrels, you'll see the game Saints Row wished it was. When you climb to the top of the Agency HQ and peer down at the world, you'll see the game Just Cause could never be. And every so often, you'll see another moment of brilliance; a reminder of the game you want GTA IV to be.
You guys probably going to flame me for this...but with all these great titles coming out on the 360...doesn't it feel like back in the days of DreamCast? DreamCast was a great system. It was getting some awesome and unique titles...just before it failed miserably.
And yes Crackdown is a must buy for me...I just wish for 4 player co-op instead of just 2.
You guys probably going to flame me for this...but with all these great titles coming out on the 360...doesn't it feel like back in the days of DreamCast? DreamCast was a great system. It was getting some awesome and unique titles...just before it failed miserably.
And yes Crackdown is a must buy for me...I just wish for 4 player co-op instead of just 2.
Dreamcast was supposedly clearly graphically weaker than PS2...
No, actually the the Dreamcast was clearly graphically superior to the PS2, in ALL ports. Still though, this constitutes a difference because the PS3's ports actually match and surpass some of the original Xbox360 titles.
... on rare occasion. In most titles that have been ported from 360 to ps3 the results have been less than flattering in the end. Close enough though I suppose. As long as Sony is ok with being an xbox1.5 equivilant.
You guys probably going to flame me for this...but with all these great titles coming out on the 360...doesn't it feel like back in the days of DreamCast? ...just before it failed miserably.
Did I forget to put the word "some" in my original post? Actually, its right there sitting behind the words "surpass" and "of" ! So basically, you decide to use put two sentences in front describing the exact same thing I did but with the (might I add, unqualified, unless you want to quantify it) adjective "rare" instead, just so you could attach that last sentence which basically says nothing useful or accurate?
Your post did not paint an accurate picture of reality. I helped fill in the blanks.
You guys probably going to flame me for this...but with all these great titles coming out on the 360...doesn't it feel like back in the days of DreamCast? DreamCast was a great system. It was getting some awesome and unique titles...just before it failed miserably.