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Any word on the multiplayer yet?? I know someone had to of checked it out?? scooby?? Where you at?
Work!
great game IMO with huge draw distance, tons of enemies, quality effects and fun gameplay.... sleeper hit here.
I agree it will be fun, but I think this game will be anything but a "sleeper". It comes with the Halo3 Beta after all!
yes but only Pre-ordered versions of the game so after release it will in general, not be included AFAIK.
So I still think this one will sneak up on those that didn't see it on marketplace or read about it online. But yea... the Halo 3 Marketing tie in is pure genius.![]()
yes but only Pre-ordered versions of the game so after release it will in general, not be included AFAIK.
A Microsoft representative confirmed to IGN that every copy of the initial run of Crackdown includes an invite to the Halo 3 beta. If you want in on the beta (and didn't earn an invite by other means), purchase a copy of Crackdown on February 20 and you'll be set. You can even purchase a copy on February 21 or even March 15 and still be in the clear.
http://xbox360.ign.com/articles/758/758236p1.html
Actually its just because I am a Dave Jones fanb*y.
I really hope this game gets the attention it deserves. After playing the demo to death, this is one of those rare games that is so simple and addicting, but somehow deep and complex at the same time. IMHO, this is the best game on the 360 to date, and would recommend to anyone to at least give it a try.
But Jones spoke to MTV News — more candidly than most game makers — about the anxieties that come with working on a game for years and then releasing it to the mercy of the gaming public. He also detailed the unusual decisions made to make sure that his game gets a shot, including a "Halo 3" marketing gimmick he says didn't bruise his ego.
"This game does not look good in screenshots," Jones said during the interview, unprompted. "That is probably the biggest thing I've struggled with." The Pacific City of "Crackdown" stretches as far as the eye can see. No fog obscures buildings several blocks away. When the player drives through the city at top speeds, the frame rate is smooth. But that doesn't show in stills. So long ago, Jones realized, people were writing his game off. Pacific City's citizens, outlined in black, look cartoonish. When "Crackdown" appears in stills, it looks a bit simple. "In screenshots, it pales in [comparison] to a great-looking, realistic-looking shot."
When Jones checked focus groups to see what they thought of the game, he discovered that for the first 10 or 15 minutes, they didn't get it. They took control of a super-cop out to knock off gangs stationed throughout a sprawling city, but so what? In early minutes, they'd yet to experience the main gimmick of "Crackdown": the concept that every shot fired made the super-cop they controlled a better shot, that every barrel heaved made them stronger until eventually they could pitch cars, that every low rooftop reached would bring them closer to the power to leap buildings in a single bound. Those abilities didn't kick in when people took control of their super-cop right at the start. "People weren't quite sure, because at that level, you're kind of like most characters in most other games." Once their super-cop strengthened and started jumping rooftops, their thumbs went up. It was just a gradual sell.
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Sounds like 3D Mario.but when you're flying across from rooftop-to-rooftop across the city to your target there is no other game that pulls off the same feeling.