Speaking of DownLoadable Content, how would everybody else rank their requests were they given the chance to decide the order things were released in, and/or add new things in?
We know that the kinds of things that ARE coming or have been taken under suggestion thus far include:
Gadgets (extremely likely)
New skins (extremely likely)
4Th Island group (possible)
Saved Replays/youtube-like upload service (possible)
New Vehicles (??? Logically quite possible)
New weapons (See above)
New gangs (possible)
Personally, I'd like to see things appear in this order:
I. Saved Replays--I don't necessarily need an upload service over Live at this point, but I definitely want a saved replay feature so I can play things back, look at it from different angles, etc. Some of the best stuff is.... well, the footage upped to youtube really does speak for itself. (a few skins--2 or 3--tossed in along with it would be a nice bonus as well)
==Timeframe: Fairly soon. (within the first month would be nice, though without knowledge as to the amount of coding and testing required for this feature, and time for content creation of character skins, this may be perfectly reasonable or hopelessly out of the question)
==Cost: Free. Nothing more need be said
II. Gadgets--this kind of stuff didn't make it to the game, but anything that significantly expands the sandbox toolbox over the entire gameworld as it stands (i.e., 3 large island groups and 3 gangs as of now) would be the coolest thing. (Sprinkle some new agency vehicle love in here as well).
==Timeframe: First half of this year. Since they're something we know to have been shelved, hopefully this isn't a huge strain to get out within such a timeframe. This DLC might be a good candidate for its own set of achievements (whether it's the full 250 allowed for premium or not... probably not, but it should include a chunk of those 250)
==Cost: Free or Premium. One would argue that it should be free since it was originally planned to be in the game but was shelved. But, it was cut so that the rest of the game could be released as a more focused and polished experience. This is probably far from free to make, nor should it be as insignificant as DLC Pack 1 in terms of changing gameplay.
III. 4Th Island group and a new gang for it go hand in hand. New weapons to spice things up (i.e., with perhaps a more sci-fi bent to them) would also be great. In fact, at this point if there were a "little bit of everything" that continued on from here, it would be great.
==Timeframe: This year (very near the end of it).
==Cost: Premium. It needs its own set of achievements (let's say, 100 to 150 of the 250 that a game can add with premium content) for the new gang and city.
Miscellaneous The last 100 achievement points of the game's initial 1000 needs to be released at some point as well. I suspect RTW will look at the community for a fair number of months before deciding what to include in this set. New skins, vehicles (agency or otherwise), weapons and gadgets, and such should be spread around in terms of release date at some point after they're introduced as outlined above.
You know what, that would be kinda cool....
I've seen it suggested before, and some super-powered enemies with missions attached to them would be pretty awesome. Someone more comparable to an agent. I actually wouldn't be surprised if RTW has thought of and considered such a thing already. We'll see if it ever comes to fruition.
Maybe Switch It Up
Even though I mentioned gadgets coming out before a 4th island group, it may make more sense for RTW to switch them around. There's no doubt significantly, significantly more content involved with a 4th island group as oppsed to a new set of "tools," but while the former expands the size of the world, gadgets have the potential to add more replay value to every single area of the game. That people still love what the game has to offer after playing a stinkin' demo for... as long as a retail game already (I'm quite guilty here, I assure you), is testament to how solid and fun the gameplay is now. Expanding on the sandbox in terms of tools isn't really necessary now, and may have a larger impact later, as a form of reinvigorating the game.