Johnny-
Where Mario 64 was the best in its class, Miyamoto has been outdone by Ratchet & Clank and Jak & Daxter in terms of control so far this generation. Who would have thought?
Miyamoto didn't direct SMS, nor is he directing Zelda WW(just as he was absent from MM which blew). For this gen AFAIK Pikmin and Mario 128 are his only directed games we have heard anything about to date.
F-Zero should change ship designs
Why? I have been a big fan of the series since the SNES days, FZX was one of the best reasons to own a N64 IMO and I can't think of a single reason to change the ship designs. Should the surface of the DeathStar appear more organic because they have the polys? Should they round off a stealth fighter in a flight sim game because they can?
Since the third party exclusives are so few and far between on the Cube, and with the lack of sports, fighting, driving, and RPGs, Nintendo's titles really have to be TOP NOTCH 9/10 or more to drive hardware sales.
They do have the top selling fighting game this generation and it is exclusive to the Cube. Driving games they have FZero and MarioKart hitting this year, sports games they have only very recently had any slight problems(and even then, only with the weaker franchises). RPGs they are almost as weak as the XBox right now which is a problem to the 356 non FF RPGers in the US
The weakness in the Cube sales is a direct result of games like Mario and Metroid not living up to previous Nintendo standards.
MetroidPrime won GOTY from most gaming sites going up against GTA:VC, SplinterCell and BF 1942 amongst many other strong titles. Yes, there are those of us who have serious issues with the controls, but the fact is that the game is the second highest rated game on GR ever six slots above the best PS2 game to date and eight over Halo. Not only that but gamer feedback on the title overall has been exceptional. IMO MP wasn't even game of the year on the Cube, but pointing to MP as one of the reasons the Cube isn't doing well comes off as a bit whacky. SMS the case isn't quite as severe, it still is one of the top 100 games ever made, of which in total the Cube has six while the Box has four.
Nintendo is making their share of mistakes to be sure, but so far the quality of their first party software lineup hasn't been an issue on critical terms, consumer or sales.
Darren-
I'm not sure how you can say that unless OOT on the bonus disc has improved poly counts, resolution and texture quality.
It doesn't have any of those things, although the
vastly improved texture filtering may give some people that impression(and I can easily see why it would). It does have improved framerate and significantly less edge and texture aliasing. WW has very poor visuals on every level I can see no matter how much I look at the game(actually, the more I see it, the worse it looks so much so that I'm having trouble coming up with a good list of N64 games that look worse). The cel shading they are using is obscenely simple, the lighting model the poorest attempt I've seen this generation in any game on any system hands down. The animation system is disjointed(this is supposed to be an artistic theme, but it lacks consistancy), not a singular element in the game impresses me in any way whatsoever. I will be picking the game up at some point, for my wife and kids, but combine the visuals with the fact that this is the MM team(a true POS even in gameplay) and not Miyamoto and as of this point I have no intentions of even playing the game. I may change my mind, but as of this point in time I see more games coming then I have time for as it is and Celda isn't even on my list.
I'm not sure that Link is exactly how I'd want him to look. His head is a little big compared to his body. But its no big deal, and the game as a whole looks wonderful.
In terms of the artistic merit, everyone has their tastes and I don't want PowerPuffGirls with my Link fix. In terms of technology, WW is utterly humiliated by pretty much every PS2 game released to date.