New amazing F-Zero video on officail F-Zero website

Is this a different video then the one that came on the OoT disc? Don't want to waste my 56k time to view on my monitor what I can already watch on my AV setup :)

As far as Celda's graphics, I have not seen a singular impressive element in the game on any of the clips I've seen to date in terms of graphics. They removed the outlining and use extremely poor lighting. From what I have seen JSRF appears superior on every tech aspect(well, there is the occasional severe slowdown on JSRF which I haven't seen in Celda yet).

One thing seems to be fairly obvious to me as of this point, OoT on the Cube has vastly superior visuals to Celda. I'll have to dig up my N64 version and see if the reduced framerate and resolution issues help Celda in the comparison at all. Man, what the hell were they thinking when the beat Link(and Hyrule) within an inch of his life with the ugly stick, let him recover, and then do it again to make sure it stuck?
 
It's probably not worth your bandwidth either way. Nothing but a bunch of flying cars going around in circles on similarly-textured tracks. Apparently everything in the future is made out of metal grating. The music was pretty good though.
 
Grall said:
chap said:
The ships themselves need more polygon imho.

Chap, be 100% certain I mean it when I say: Shut...The...FUCK...UP!

That was most certainly the most REDICULOUS thing I've ever heard coming out of your silly fanboi mouth. Did you ever stop to consider you would like NEVER have time to study the poly-count of the ships once you're zipping along at the speed that game moves at?

:rolleyes:

So because the game is fast, the ships don't need more detail? THAT is ridiculous. You see your craft from behind the back and basically static all the time, yes? Don't you think you'd have time to study the poly-count in that situation?


I downloaded IGN's 640x480 version of this movie. I still don't see what the fuss is. Maybe I'm missing something?
 
Ozy:
When you're driving a car (assuming you are old enough to be allowed to do so, and have a license and all that), do you find yourself looking at your steering wheel a lot?

If no, why not? It's there, right in front of you all the time! (If yes, then tell me how the hell you manage to stay on the road...) My point is, where do you keep your focus of attention: in front of you where it's irrelevant, or up ahead where all the action is?

Besides, the vehicles aren't lacking in detail which you can easily see if you take a good look at them, it's just Chap being silly as usual. They even got animated drivers inside of them for chrissakes. It's not even the vehicles that are important, winning the race is and I think plenty of people agreed the N64 F-Zero game was great despite looking a bit...underwhelming. If the GC can deliver all this at a steady 60fps, then I consider that a huge accomplishment.

As for what the fuss is, well this is simply one of the most impressive games I've ever seen on the cube (or any consumer system really), both from a technical perspective and potentially, gameplay also.

*G*
 
Now if I can somehow plaster a pod from Star Wars I'll be happy :)

This is best looking futuristic racer since Sega Episode 1 Racer.

I never liked the art design of the F-zero before (well it was never about that), but AM did an incredible job to this franchise.

Anyway, what about some gameplay detail ? How many tracks are there ? Is first person view available this time ?
 
Grall, by your logic-

First-person shooters shouldn't use complex gun models. Why bother, because you're concentrating on what you're shooting at. And same thing for third-person action games. You don't need a detailed player character (unless you have real-time cutscenes) because you're concentrating on the enemies and navigating the levels?

:oops:

It's not even the vehicles that are important, winning the race is..

:LOL:

You could say this about any game. It's the old "Gameplay over graphics", but the idea behind Beyond3d originally was talking about 3d graphics, so that statement really doesn't hold much water in this discussion.


To me, the car models are lacking. I said that in the past, and I'll say it again. They're not especially detailed. Furthermore, I don't see where this game looks much better (if at all) than the videos of Quantum Redshift that I've seen, although the framerate will probably be smoother and higher.

Nice-looking game, especially compared to F-zero X, but I don't think it's anything really "drool-worthy". Of course, that's just my opinion :)
 
Ozy

Why would those car models need anymore polys? That's like saying you wish a triangle had more polys so it could be a sqaure.

The amount of polys used in F-Zero AC/GC fits the style of vehicle in the F-Zero series.

As for how it compares visually to QR, well if it looks as good or better and runs much faster then that makes it impressive in comparison doesn't it?
 
A lot of people appear to be offended by Sega's effort to put out a graphically impressive game.
Crusher- Exactly how many of the tracks are you convinced that you've seen?
Ben- You can't be serious.
 
Teasy said:
Ozy

Why would those car models need anymore polys? That's like saying you wish a triangle had more polys so it could be a sqaure.

The amount of polys used in F-Zero AC/GC fits the style of vehicle in the F-Zero series.

That does not really make sense. The ship designs were not made using strictly a ruler and a pencil you know? :p

More polygons mean that you could have round, smooth edges that could make the ships look even better. Perhaps modify the design of the ship at different speeds, or maybe even add more detail to windows. There is many more options, that is just something off the top of my head.

Don´t you think that your kind of thinking about that matter is just a taaad defensive (since it is a Nintendo game) and very close minded?
 
Selection from GodsHand at Gaming-Age

Lightning:

w_lightning00.jpg



w_lightning01.jpg



w_lightning02.jpg



w_lightning03.jpg


Porttown:

w_porttown00.jpg



w_porttown01.jpg



w_porttown02.jpg



w_porttown03.jpg


Mutecity:

w_mutecity00.jpg



w_mutecity01.jpg



w_mutecity02.jpg



w_mutecity03.jpg
 
I'm not impressed. Quantum Redshift is better from a technical standpoint, although I'd give the artistic edge to F-Zero. The ship designs are another story. F-Zero has some of the ugliest designs I've seen in the genre. Of course, wait for the 9+/10s to roll in from all the major sites simply for the nostalgia of it all.

I know the above sounds unusually harsh, but I'm starting to get a little sick of the Nintendo disappointments. Eternal Darkness and Starfox were great, but Mario Sunshine (camera/story problems) and to a lesser extent Metroid Prime (bad control) were disappointments. I'm enjoying playing Ocarina of Time for the first time though (pre-ordered Wind Walker).

This game better turn out, but I'm skeptical. :(
 
Of course, wait for the 9+/10s to roll in from all the major sites simply for the nostalgia of it all.

I know the above sounds unusually harsh, but I'm starting to get a little sick of the Nintendo disappointments. Eternal Darkness and Starfox were great, but Mario Sunshine (camera/story problems) and to a lesser extent Metroid Prime (bad control) were disappointments

Johnny Awesome: Please.

That's the only word I can think of replying with here. Please.. as in "oh, please". :) Star Fox Adventures, better than Mario? ED I can understand, but SFA was one of the biggest disappointments of the year. No, scratch that.. the biggest disappointment. It's still a decent game, but not worth the 3-year development wait.. and barely worthy of Rare's name. This is all IMO of course.

Super Mario Sunshine and story problems. I almost squirted milk out of my nose when I read this. :) Since when do Mario platformers rely on storyline? I agree that SMS' presentation of storyline elements (and the story itself) were practically preschool grade.. but the game's success and appeal certainly doesn't hinge on it. Ooo, Mario beat Bowser and saved the princess again, but the acting was poor! Super Mario Sunshine was such a disappointment!

P.S. I have problems!


Ben: You appear to be in th' minority that still think that The Wind Waker looks like crap. See th' Zelda kiosk yet, Ben? You might be surprised.. TWW blows OOT's graphics out of the water. It's just so smooth.. the animation/art is fantastic IMO. :) The texturing is actually rather good from what I've read, albeit the game's art style rarely takes advantage of such a thing.

I'm not trying to force my opinion on you guys, but it's true.. most agree that Nintendo has correctly tweaked Link's look and that TWW looks great in its finished state. Many of the folks that hated the look now think it fits perfectly. Have you seen the newer videos/shots, Ben? If not, I'd suggest checking 'em out.. your opinion just might change!
 
Almasy

I said the amount of polys used fits the style of vehicles used in the F-Zero series. The vehicles were "designed" (in a basic sense) long before F-Zero for GC because F-Zero GC is being faithful to the series of games before it.

That does not really make sense. The ship designs were not made using strictly a ruler and a pencil you know?

This suggests that you think all cars in F-Zero for GC have all straight edges. If you think that then you haven't seen much of the game.

More polygons mean that you could have round, smooth edges that could make the ships look even better.

But why make something round for the sake of it? By your logic everything in a game should be round wether its supposed to be or not. Should devs add more polys to box's in games to make them round too?

Appart from adding groves, scrapes ect modelled into the surface of the vehicles (which is far to over complex this gen) what is the point of adding more polys to a model that is already shaped as its supposed to be? (edges and all).

BTW don't bring the "your only saying that because your biased towards Nintendo" argument into this thread, because its uncalled for. As you can see I have a very good reason for the opinion I gave earlier.
 
Ben

OOT better looking then WW? I'm not sure how you can say that unless OOT on the bonus disc has improved poly counts, resolution and texture quality. I know it has a higher res then the original but nothing else has changes has it? Of course I admit I haven't seen OOT on the GC yet, but I really can't see a jump in resolution making it look better then WW.

I was just watching a preview of WW from IGN and the game looks beautiful. At one point when Link enters a room and goes to first person view I could swear I'm watching Metroid Prime rather then Zelda! Its just well above OOT, it should be of course since its made for GC rather then N64.

BTW One specific part of the video I loved was when the guy controling Link uses his telescope and as he's looking around he see's a fish jumping out of the water (it must be about a mile away). The fish is jumping out of the water and when it lands again it leaves a fantastic looking splash effect behind it. I love this sort of extra detail in my games. The sort of thing that most devs wouldn't even bother to do.

I'm not sure that Link is exactly how I'd want him to look. His head is a little big compared to his body. But its no big deal, and the game as a whole looks wonderful.
 
Quantam Redshift deserved the mediocre reviews it got. It was uninspired 30fps futuracer that's been done before. Although I thought the ships looked pretty good. Nothing about it looks better than F Zero either technically or artistically. Nothing rivals F Zero's sense of speed mixed with great graphics. AV have done a great jobs it appears.
 
Should a Cobra helicopter have more rounded edges?

Should a Commanche?

Should a F-117A Nighthawk?

Does an M-1 look like a Sherman? Does it have to?

Does a Lotus Esprit look like an Exige? Does it have to to look good?
 
More polygons mean that you could have round, smooth edges that could make the ships look even better.

Rare though just as you did and rounded out the Arwings in SFA and I think they're ugly. I like the N64 Arwings alot better.
 
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