chap said:
I have not play any F0 games, so can anyone tell me where does this series stand out from Quantum RS, Wipeout or your typical hi speed futuristic racers?
F-Zero came before all those
The SNES and GBA games are kinda standard fare, and even include very artificial difficulty (vehicles on the track which don't affect racers' standings at all, on Master the other racers are always ~30% faster than you even when you're in the fastest machine...), but they're still a blast and very very fast
F-Zero X is a lot like the Wipeout series, except there are no weapons (well, you can do ramming attacks but they're kinda risky). FZX was built to have very low-quality graphics so it could maintain 60fps even on N64 (and incidentally it has the most stable frame rate I've ever seen - there is
NO slowdown, ever). The track designs are all fantastic, and really play with the Z axis - most levels have some kind of 3D aspect... some examples...
Couple of races are on the outside of a PIPE. You turn, you hug the edge of the pipe. Very wild. Turn too hard, you lose your 'grip' on the track and...
One or two tracks feature an inverted loop. You don't go up, loop back, then down - you go down, loop forward, then back up again.
Two or three have the opposite of the pipe - you're on the inside. SEGA is apparently expanding on this by cutting out segments of the inside-pipe... (see video)
There are more, but I can't think of any majour notables at the moment.
Also I think it's one of the few N64 games to use some kind of surface tesselation.