New amazing F-Zero video on officail F-Zero website

This game is a must buy for me, and I think after you watch the video it will be for you to.

Just replace .com with .jp
You could also find it on igncube.
 
I have not play any F0 games, so can anyone tell me where does this series stand out from Quantum RS, Wipeout or your typical hi speed futuristic racers?

GraphiX look good, reminds me of Sonic Adventure with more geometry in the backgrounds. The ships themselves need more polygon imho.

:oops: Finally a GC game that differentiates itself from the PS2. Love the fiery effects.
 
The original F-Zero was released at launch with the Super Famicom (SNES) in Japan on the 21st of November 1990. It showed what Mode7 graphics were all about. Some would go so far as to call it the grand-daddy of all high speed futuristic racers. If you've ever played it on SNES, N64 or GBA. Nothing even comes close to its mix of gameplay and pure speed. The GameCube update looks like pure eye crack.

This video is also available as a movie preview on the Ocarina of Time/Master Quest Bonus Wind Waker Pre-Order Bonus Disc thingy.

Hey Chap, I thought Resident Evil Remake, RE Zero, StarFox Adv., Metroid Prime, Zelda Wind Waker, etc... does a fine job of differentiating itself from the PS2.
 
I do not own a GC, so yeah not keeping in touch with the graphiX there. :p

RE Zero and Remake uses CGI backgrounds, Wind Waker is more artistically impressive than technical while SFA and MP sounds good.
 
"Wind Waker is more artistically impressive than technical "

I guess that shows how much you know about technical things, Wind Waker uses a form of Cell Shading that is extremely advanced, mixing that with some of the most amazing particle effects and a ton of detail, the game is utterly amazing.
 
I guess that shows how much you know about technical things,

Never said i know much about technical things. 8)

I do not have a GC and based on Celda screens and videos, the game looks good artistically rather than technically imho.

So which part of the cel shading that is highly advanced? It look good, but so does True Fantasy Online and Dark Cloud 2. :?: :?: :?:

The amazing particles and tons of details, not much impressions here.... :?: I saw a few large gameplay videos and the world looks pretty bland. It looks good, looks like what a cool Zelda game should look like and tat is about it.

Please explain to me. I do not have a Cube and neither am i good at spotting technical details. :oops:
 
True dat WW is 30fps only?

Please note, i am not dissing WW but from the screens and videos the game excel more in art rather than bumpmaPPAZILLION technics specnics. I love the art myself, fits the Zelda world perfectly, and dat's me point.

Celda Link >>> Spaceworld Link 8)
 
chap said:
I have not play any F0 games, so can anyone tell me where does this series stand out from Quantum RS, Wipeout or your typical hi speed futuristic racers?

F-Zero came before all those :)

The SNES and GBA games are kinda standard fare, and even include very artificial difficulty (vehicles on the track which don't affect racers' standings at all, on Master the other racers are always ~30% faster than you even when you're in the fastest machine...), but they're still a blast and very very fast :)

F-Zero X is a lot like the Wipeout series, except there are no weapons (well, you can do ramming attacks but they're kinda risky). FZX was built to have very low-quality graphics so it could maintain 60fps even on N64 (and incidentally it has the most stable frame rate I've ever seen - there is NO slowdown, ever). The track designs are all fantastic, and really play with the Z axis - most levels have some kind of 3D aspect... some examples...

Couple of races are on the outside of a PIPE. You turn, you hug the edge of the pipe. Very wild. Turn too hard, you lose your 'grip' on the track and...

One or two tracks feature an inverted loop. You don't go up, loop back, then down - you go down, loop forward, then back up again.

Two or three have the opposite of the pipe - you're on the inside. SEGA is apparently expanding on this by cutting out segments of the inside-pipe... (see video)

There are more, but I can't think of any majour notables at the moment.

Also I think it's one of the few N64 games to use some kind of surface tesselation.
 
"bah, WW could be done on lesser hardware, it's only running at 30fps anyway Unique style though...


Halo ran at 30fps and so did Mario Sunshine. Nothing wrong those games. Yes both stuttured below 30fps at times but it did'nt hender gameplay..which is the main importance. From what I've seen and played (and heard from importers who've beaten WW) it's got a very smooth fps 30 or not. And the animation is second to no game. Oh man when those big Piglike guys are swinging those lanterns around and mowping along it's incredible. And the lighting with that is fabulous.

And as far as the cell shading in WW. It truly is remarkable. Did I hear Nintendo got a patent on the technique. If you look at games like Dark Cloud 2, Sly Cooper and Cell Damage they have black lines outlining the characers, items and some of the landscaping. They have the 'Paper Mario' look. But WW has polygons that are 'wrapped' in cell. The whole polygonal characeter is rendered with cell shading with no outlines. I love it. What I originally hated was Link's eyes. Thank Miyamoto they changed that.
 
The way the local lights are rendered is the most impressive aspect of TWW other than the animations. I haven't seen any other cel-shaded game handle illumination in that way.
 
I read some where awhile back that cell-shading at least in Zeldas case uses twice as many polygons then it would if it weren't cell-shaded.
 
"So which part of the cel shading that is highly advanced? It look good, but so does True Fantasy Online and Dark Cloud 2"

those two games use the most simplistic form of cel-shading there is, which is why I say, "Technically", Zelda is far more advanced, Your tastes may think otherwise, but thats just a visual matter, not technical
 
chap said:
The ships themselves need more polygon imho.

Chap, be 100% certain I mean it when I say: Shut...The...FUCK...UP!

That was most certainly the most REDICULOUS thing I've ever heard coming out of your silly fanboi mouth. Did you ever stop to consider you would like NEVER have time to study the poly-count of the ships once you're zipping along at the speed that game moves at? No, didn't think so. Second, much (most?) of the video is played following the Blue Falcon, which by its very nature is a very angular craft. The yellow, green and pink ships have nicely rounded shapes to them, and there's detailing on the blue one also (jet intakes are fully modelled for example, they're not just textures).

As for the rest...

PHWOOARRRHHH! Is it all realtime or is there prerendered stuff mixed in? I think mainly of the panning sequences far above the tracks. Most of the actual racing looks realtime, though I wonder if the specular highlights and stuff appear in-game or if it's just during replays.

This game kicks BUTT! I can't wait until I can play it!! I haven't seen anything of this kind that looks even near as totally kick-butt!

...Remind me to go to a store and actually pick up a cube, heheh. A black one.

EDIT: After having watched the video a couple more times it seems there are equipment (weapon?) pickups / powerups available in the game! Not just the normal speed-arrows, but that sparking electrical thing that I just thought was crafts taking damage might actually be a powerup. Also, sometimes you see them enveloped by an orange bubble (shield?), and in one other instance a craft lands on the track and blows what looks like a pale smokering towards the camera. Just a cool effect, or some kind of attack?

Btw, the ROB was cool! :D I saw it the first time 'round, I just forgot to mention it, heheh! And yeah - Chap, shut your mouth.


*G*
 
CaptainHowdy said:
"So which part of the cel shading that is highly advanced? It look good, but so does True Fantasy Online and Dark Cloud 2"

those two games use the most simplistic form of cel-shading there is, which is why I say, "Technically", Zelda is far more advanced, Your tastes may think otherwise, but thats just a visual matter, not technical

:LOL: That is so funny! There are two parts to cell shading:

1. Cartoon like lightning. (Instead of smooth gouraud shading, every pixel is either lit or unlit) That one is really easy to do. You just calculate the light intensity at each vertex, and use that value as a lookup into a 1d texture with two brightness levels. This is trivial to do.

2. Cartoon like outline around the characters. To do this, you have to find all silhouette edges of the characters and draw an outline along those lines. This is not trivial to do. (There are other ways too, but it can be more difficult to make them look good)

Of those two, #2 is the most difficult. Zelda does #1, Dark Cloud 2 does #2.
 
Grall said:
EDIT: After having watched the video a couple more times it seems there are equipment (weapon?) pickups / powerups available in the game! Not just the normal speed-arrows, but that sparking electrical thing that I just thought was crafts taking damage might actually be a powerup. Also, sometimes you see them enveloped by an orange bubble (shield?), and in one other instance a craft lands on the track and blows what looks like a pale smokering towards the camera. Just a cool effect, or some kind of attack?

Btw, the ROB was cool! :D I saw it the first time 'round, I just forgot to mention it, heheh! And yeah - Chap, shut your mouth.
*G*

Grall, I am not so sure about the power-ups. The sparks appear if the racers fly over a metal grid surface. So this could be an electrical discharge. Moreover, the racers had at least in the GBA version a shield which is reduced by collisions.
I, personally, hope there're no weapons in the game since I rather want to experience the pure "f-zero" racing feeling.
 
There are SOME kind of pickups in the game! You can see glowing yellow symbols hovering above the track here and there. The sparks could be just an effect, there's so much sparking going on it's probably just a damage indicator or such. The symbols do look like pickups though. Haven't tried to study them closer because the media player's so incredibly craptacular at frame-by-frame playback (especially in fullscreen mode).

I too hope there are no actual WEAPONS. I wouldn't mind if there was some defensive stuff, or something that improved your craft's ability to ram other racers, but I sure hope no missiles or mines or bombs of any kind really.


*G*
 
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