Shifty Geezer said:
Surely a screenshot at 720p isn't going to have players lying down and the court up the left hand side of the screen.
Maybe you can take snapshots and email them over Live!
Or the devs, for a nice photo op--and considering these giants are 6'6" - 7'6"--decided to get a nice "shot" for PR reasons. The shot is not an action shot (looks more like a shot during a time out) so who knows.
rabbit said:
I can't see anything indicating "in game" in those shots, or in that video.
Well, besides the big note on the IGN and Gamespot websites, someone has commented about a [
USELESS] floor camera. My experience is sports games have a LOT of useless game angles that are unplayable. They may have just had guy moving the gamera while someone else played (like the recent PGR3 movies... someone was even changing the lighting in realtime on PGR3).
Obviously these are NOT game angles you would play with; but they do appear to be demonstrating how players move in the real game. i.e. it is not precanned animation. Your players will look like this, just fromt different angles.
I will agree this is not exactly the same experience you will have sitting back at a sideline or behind/infront basket perspective.
But the herky jerky animation transitions are a giveaway that this is ingame--
with unplayable camera angles.
It's all some introductory front-end or replay footage at best.
It's as much "in game" as that Metal Gear Solid 4 trailer.
What button makes you twist a cigerette in your mouth again? Some of your motives are pretty clear. I agree that camera angle is useless as it does not represent how you will play, but comparing precanned animation with cinematic camera angles during a cut scene and using a "floor cam" of ingame play are totally different.
But hey, you have motives, which leads us to...
Besides, many of the shots are in 9:16 format, instead of 16:9 :smile: I'm sure they are prerendered using ingame assets.
I guess VC, IGN, and Gamespot are all lieing
I am surprised some of you would assume MGS4 was not pre-rendered (I never thought it was) yet you are willing to call out 3 sources and call this stuff pre-rendered even though the dev and mags are saying it is real. This is NOT like the E3 exchange:
Q: Is this realtime?
A: It is rendered to spec.
Q: But is this how the real game is going to look when I buy a PS3?
A: You will be playing this game on the PS3.
One is an evasive answer, the other is "this is the game running on real hardware". This is sad. We are finally seeing real games running on real hardware--for the first time on any of the next gen consoles--and you guys are holding your little grudges based on uninteractive media from E3.
Really, lets toss all degrees of objectivity out the window.
one said:
I'm not really sure about that (See Official Trailer 2 in
http://www.gamespot.com/xbox360/spo...a2k6/media.html and it has a portion with score HUD that looks like real gameplay and it's not in 60fps)
Using streaming media to determine the frame rate
Go read the acticle. If the final version is not 60fps we can crucify them. (Btw, a game can render at 60fps but the animation rate can be lower, like 24fps. Madden does this. You cannot judge the framerate of the game with the animation framerate.)