NBA2K6 Screens - holy crap!

We might as well blame Sony and MS for canceling their 2004 sports line up (GameDay and NFL Fever). If they were still in the game, EA probably never thought of upsetting the company that help them with their incomes.

We should see something in the football font from 2k Games at E3 06 (hopefully).

I think the ball could be more spherical (and EA's looks more leathery).

.Z
 
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Top Spin is handled by a totally different developer (PAM vs. Visual Concepts).
But yeah, I hope TS2 gets to look freaking amazing like this.

Everyone remember the little video we got from the MTV show? Well, they're not too far off.
 
I think the player models are "ok" but more work needs to be done to the crowd. They should at least have the heads/eyes FOLLOW the ball. Maybe in motion it's not so noticeable but in stills...oy vey.
 
I can't see anything indicating "in game" in those shots, or in that video.
It's all some introductory front-end or replay footage at best.
It's as much "in game" as that Metal Gear Solid 4 trailer.
Besides, many of the shots are in 9:16 format, instead of 16:9 :) I'm sure they are prerendered using ingame assets.
Still, I believe the game will look much like those pics, even thoug the video is so bad quality it's difficult to tell bease on that.
 
nba-2k6-20050930031519184-000.jpg


wow
 
All the footage, from the video to the screenshots are 100% gameplay. I repeat, these are not cut scenes. These are not an artist's interpretation of gameplay. This is NBA 2K6.

http://sports.ign.com/articles/655/655097p1.html


But the players aren't the only ones brought to life as you're going to witness an electrifying crowd complete with 10,000 individual models dispersed throughout the arena. And what better way to capture the atmosphere than through authentic arena lighting arrays sampled from actual NBA venues and a bounce lighting technique called dynamic specularity. Look at the yellow light on Shaq's armpit in the screen below. The light's coming from the yellow court. Amazing.
 
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Looks good in motion, except the animation. It looks unnatural with apparent shifts between mo-cap animation patterns. That's going to really stand out next-gen when the shading and everything else looks so fine.
 
It looks fantastic. The jump in NBA games from PS1/N64 to PS2 NBA games got off to a very slow start. This time around the leaps alot bigger. I'm a happy baller
icon_smile.gif


The only problem i have with the player models (and i'm being picky), is the amount of sweat in some of the pics, it just looks a bit over done in some places. Also the player jersey's aren't actually sitting on the models.
 
Wow, the player models look very very good. They have some pretty talented artists there... and the cloth is impressive too, especially if all 10 guys' shirts are simulated at the same time...
 
The ball seems oddly out of place, not up to the same level of detail (sorta shiny yet blurry texturing) as the high quality player models. Everything else looks bloody amazing though, I wasnt expecting a first-gen sports title to make this much of a jump to be honest. The Live studio might be rather bummed after seeing this, although the improvements they say they're making with collision physics sound pretty promising. NBA games are the bottom rung when it comes to deep and accurate sport sims, so Im most interested how they're going to make the gameplay next gen as well. If they're still 2K/Live with a great new coat of paint it'll be very dissapointing.
 
9 x16 is just taking a screen shot length wise (in 16 by 9) on the xbox and showing it like a poster (rotated). instead of being wide its tall... whats the big difference? And to the few that think this wasn't real time, they are dead wrong.
 
Hardknock said:
And this is confirmed 60fps :oops:
I'm not really sure about that (See Official Trailer 2 in http://www.gamespot.com/xbox360/sports/nba2k6/media.html and it has a portion with score HUD that looks like real gameplay and it's not in 60fps)

Qroach said:
9 x16 is just taking a screen shot length wise (in 16 by 9) on the xbox and showing it like a poster (rotated). instead of being wide its tall...
So it has some sort of photo-mode in which you can take 720x1280 snapshots?
 
one said:
I'm not really sure about that (See Official Trailer 2 in http://www.gamespot.com/xbox360/sports/nba2k6/media.html and it has a portion with score HUD that looks like real gameplay and it's not in 60fps)

So it has some sort of photo-mode in which you can take 720x1280 snapshots?

I'm not talking about the trailer, I'm talking about the actual game when it launches.

http://www.gamespot.com/xbox360/spo...k6_093005_di_1.asx&tag=gs_xbox360_flashtop_bg

We didn't notice any specific frame rate issues in our look, and Thomas was quick to assure us that the game, complete with (or perhaps despite of) this detail, would be running at 60 frames per second at launch.

:cool:
 
Surely a screenshot at 720p isn't going to have players lying down and the court up the left hand side of the screen. :???:
 
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