scatteh316 said:Sony kind of have done SLI, i remember they said to treat the Cell + RSX relationship as a kind of SLI set-up.
mckmas8808 said:When I would like a quote sir? To be fair.
David Kirk: SPE and RSX can work together. SPE can preprocess graphics data in the main memory or postprocess rendering results sent from RSX.
Nishikawa's speculation: for example, when you have to create a lake scene by multi-pass rendering with plural render targets, SPE can render a reflection map while RSX does other things. Since a reflection map requires less precision it's not much of overhead even though you have to load related data in both the main RAM and VRAM. It works like SLI by SPE and RSX.
David Kirk: Post-effects such as motion blur, simulation for depth of field, bloom effect in HDR rendering, can be done by SPE processing RSX-rendered results.
Nishikawa's speculation: RSX renders a scene in the main RAM then SPEs add effects to frames in it. Or, you can synthesize SPE-created frames with an RSX-rendered frame.
David Kirk: Let SPEs do vertex-processing then let RSX render it.
Nishikawa's speculation: You can implement a collision-aware tesselator and dynamic LOD by SPE.
David Kirk: SPE and GPU work together, which allows physics simulation to interact with graphics.
Nishikawa's speculation: For expression of water wavelets, a normal map can be generated by pulse physics simulation with a height map texture. This job is done in SPE and RSX in parallel.
scatteh316 said:" It works like SLI by SPE and RSX."
There it is as you reqested
jvd said:I can't work like sli because with sli one frame is being rendered by one gpu (there are a few ways )
The spe will never do the rendering and filtering that the rsx does . It may do vertex work but then again the xenos and a core of the xenon can do "sli"
jvd said:The gpu can access the cache on the xenon . It can use the xenon to draw a frame and then apply post effects onto it .
It can do texture generation , i can generate vertex data , it can do all the cell can do
However i doubt u will see either of them do these things in games .
jvd said:I don't see any upgrades . We may actually see some scaling back .
Well Ati's latest 90nm card is >600 MHz so that might well be an option. 4.6GHz Cell sound overoptimistic. Al current Cell products are .0GHz. 4.6 GHz is getting close to the thermal mixumums IBM were showcasing, and those wouldn't be reliable for mass production. 4 GHz Cell is still Optimistic IMO.rajeev84 said:All i know is that at E3, the specs sony dealt out were the minimum specs that they'd be able to obtain from the PS3. The Target specs were quite a bit higher as is 600 MHZ RSX, 4.6GHZ Cell.