Not so sure about that. I'm really bothered by the dithering. It's worse than GTHDs, like Motorstorm is being rendered in an 8bit frame-bufferGorgeous
In reality, you're neither going to be turbo boosting nor getting back up after you total your vehicle.In reality, motorcycle would win hands down but this is a game.
Truck is a kind of ambigous word. Could mean both a lorry or a smaller rough car, maybe there is a missunderstanding?So are you saying that special designed truck will win a guy on dirt bike on these courses?
But our favourite is MotorStorm. We've had three versions of the demo and every time it gets better. The latest is absolutely mental, especially when you're crashing through squads of bikers in your buggy sending bodies flying everywhere. And the mud effects... crivens! The original demos looked great, but the latest one has added lots of nice touches including crowds of people on the tracks, more mud, more dynamic animations, better ragdoll physics and a much smoother frame rate.
IGN said:UK, November 3, 2006 - Wow. We've just played through the final Japanese version of MotorStorm and we're still shaking from the experience. It's not hangover jitters either, rather the effect of adrenaline coursing through our veins after playing PS3's off-road epic on an eight-foot screen via a high-def projector. To say it looks awesome is an understatement: the earlier builds we've played looked impressive but now it's faster, more detailed and closer to the original E3 tech demo than we ever expected. In short it's the most impressive racing game we've seen in a long time and is a definite must-have come the launch of PlayStation 3.
It depends on the track you play on how much mud/dirt is evident, some seem dryer than others, others are muddier....Any word on the mud? That's what's been missing and without that, they'll be falling short of the target render.
Another track we've already road-tested, the Coyote Rage circuit, has also been given an overhaul. The loose dirt and mud affects the handling of cars much more than before, plus tyres ruts are much more evident, so much so the bloody great ditches carved out by big rigs can flip an ATV if it hits it at the wrong angle. Recovering from crashes in the mud is tougher too, with the wheels spinning and struggling for grip in the sloppy dirt.
Any actual examples of mud though? All I've seen are dusty tracks and pics.It depends on the track you play on how much mud/dirt is evident, some seem dryer than others, others are muddier....
Glad you guys liked the writeup. I took the PS3 and final JP Motorstorm build home with me after Alex finished his preview so I'll be unlocking more courses and stuff etc tonight and this weekend.
Did we mention the music freaking rules? All live versions, in surround sound it gives you that outdoor, Mad Max festival vibe. Small touches make this game seriously great.
No it's just kinda... dark. Not pitch black just sort of moonlit. No extra lighting on the vehicles from what I can see. Maybe I need to play around with it more.
Anyway if there are other specific questions post them and I find anything else crazy over the weekend we'll do a follow up on Monday.
BTW the intro is crazy... flyby over mountain canyons... first time I've literally had a hard time telling if something is real video footage or in game.
Some of it looks as good as the E3 trailer, but some doesn't. Like that trailer was pretty scripted (esp. the ending) and it doesn't play like that. But seriously, as a pretty big skeptic the earlier Motorstorm builds I gotta say the game has shaped up in really amazing fashion. I mean, this is from someone who wasn't really even sold on the demo they showed at TGS.
Yes, the courses are huge open, multi-course worlds, not unlike SSX - vehicles jumping over each other mud flyinh and insane jumps and crazy emergent physics doing unpredictable things, they've used the phrase 'no two races are ever alike' before but here it REALLY applies. Just hugely dramatic races everytime, great fun to watch too. First person view is about the best looking you I've ever seen, though not always easy to control (specially using bikes). Great sense of humour in the game too.