Motorstorm 2

[Trailer is] not bad but somewhat left me disappointed.
I'd like to see huge, wide open and multipath tracks similar to the original.
Also tropical Island theme is a little boring now that many games've done it. The first Motorstorm on the other hand, had a very characteristic environment and look.
 
Yeah, I like the desert better too. I think for MotorStorm 2, they should focus more on gameplay innovation.

By the way, the trailer remains me of DOA Beachball during the island opening scene, and Uncharted during the jungle scene. ;-)
 
Yeah, I like the desert better too. I think for MotorStorm 2, they should focus more on gameplay innovation.

By the way, the trailer remains me of DOA Beachball during the island opening scene, and Uncharted during the jungle scene. ;-)

You're crazy! The thing about this environment (an Island) is that they can have LOTS of different styles of races. Thick jungle, beach races, mountanous races, volvanic races.... etc Whereas the first really was lacking from track to track - they started to look the same. Brown.
 
It's like this, there are about 5-8 animation studios that a publisher can outsource cinematics to. Blur is probably the largest and the leading one, then there's Axis (Killzone, Colin Mcrae), Pendulum (Paraworld), some guys in Australia (Stalker) and a few more, including us. Studios like Blizzard*, Ubi, Square have their own internal departments for this stuff.
So the publishers tend to contact several studios every time they need something and sometimes we get to learn about unannounced games as well. But it would obviously be a bad idea to leak this kind of information.

Regarding MS2, all I'm saying is that we've seen a short description of what they've wanted for this trailer some months ago when we've been contacted. However we've got more than enough work for a while so we've passed; and based on the looks they've probably went with the studio who did the trailer for the first game.

*Blizzard Cinematics, by the way, is simply huge now, they've hired a lot of people and want to grow to a hundred guys. They've got a lot of talent from the movie VFX industry, I wouldn't be surprised if they're producing an announcement trailer for the rumored Diablo sequel in parlalel to Starcraft 2. And obviously such a large team could easily take on an animated feature film within the next 5 years as well. Blizzard has enough money to finance such a venture, and if the Warcraft movie is successful they'll probably start with it. A Starcraft CG movie would have a guaranteed success in Korea, for example...
 
*Blizzard Cinematics, by the way, is simply huge now, they've hired a lot of people and want to grow to a hundred guys. They've got a lot of talent from the movie VFX industry, I wouldn't be surprised if they're producing an announcement trailer for the rumored Diablo sequel in parlalel to Starcraft 2. And obviously such a large team could easily take on an animated feature film within the next 5 years as well. Blizzard has enough money to finance such a venture, and if the Warcraft movie is successful they'll probably start with it. A Starcraft CG movie would have a guaranteed success in Korea, for example...


:mrgreen: This post is so full of *drool*


At any rate, I look forward to seeing what the devs will do with environmental destruction as seen in the trailer and how that will affect the racing. :cool:
 
That trailer is so dan missleading... the reason I hated the first game was cause it was too damn slow... And i know for a fact they will never get part 2 to run as fast as in the trailer which is how it should run...
 
That trailer is so dan missleading... the reason I hated the first game was cause it was too damn slow... And i know for a fact they will never get part 2 to run as fast as in the trailer which is how it should run...

First Person View is just as fast as the trailer.

Also the speed of your car depends on the terrain. And usually when you are driving in areas that are too open you get the illusion that there is not enough speed in third person view.

For me it is fast enough
 
I thought the game got pretty damn fast if you get your car up to full speed and then max out the boost!
 
That trailer is so dan missleading... the reason I hated the first game was cause it was too damn slow... And i know for a fact they will never get part 2 to run as fast as in the trailer which is how it should run...

It was very fast with boost. Slow in mud though...obviously. Often too fast so you couldn't control what you were doing, or couldn't see obstacles quickly enough. Any faster and it would have been a disaster.
 
I thought the game got pretty damn fast if you get your car up to full speed and then max out the boost!

^ What he said... if you're brave enough, try first person view. The sense of speed is even greater. But it's much harder to control.
 
I don't know, I'm fairly disappointed as of now. The game looks like an expansion pack to me, especially with the new name. The jungle environment is probably more difficult to impress graphically. Certainly will lack the signature look of the original.

I'm afraid in terms of gameplay, it will lack the interesting multi path track geometry of the original too.
Trailer is CGI, the screenshots may be artwork.

The first one single handedly defined my racing game taste and pretty much the only racer I enjoyed since Lotus days. (I even avoid arcade racing in RPGs and platformers as much as possible).

I can only hope the sequel will surprise me. :|
 
seen the scans, they arent the best quality so cant say much about it even though get the feeling that lighting is improved. cant wait for some hd shots.
 
Why would the sequel lack multiple paths? Didn't the original have them so they could balance out the different types of vehicle's.
 
Why would the sequel lack multiple paths? Didn't the original have them so they could balance out the different types of vehicle's.

It may not lack, I guess I just haven't seen mother nature carving interesting Motorstorm tracks in a jungle environment. :)
Lack of imagination you may call it. Trailer and scans aren't helping either (except the artificial bike paths).

Besides, vehicle balancing can be achieved via varying earth/mud types as seen in the original.
 
It may not lack, I guess I just haven't seen mother nature carving interesting Motorstorm tracks in a jungle environment. :)
Lack of imagination you may call it. Trailer and scans aren't helping either (except the artificial bike paths).

Besides, vehicle balancing can be achieved via varying earth/mud types as seen in the original.

Why would they take out the one thing the game is about? Different vehicles with different routes. Why are you basing an inconsistent conclusion on a short trailer and some screenshots?
 
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