mckmas8808
Legend
scooby_dooby said:Hmm...well check back in 4 or 5 years then!
I think it will happen next-gen. Look at PGR3. For heaven sakes it's a launch game and it looks close to that MotoGP3 pic.
scooby_dooby said:Hmm...well check back in 4 or 5 years then!
mckmas8808 said:I think it will happen next-gen. Look at PGR3. For heaven sakes it's a launch game and it looks close to that MotoGP3 pic.
Dr Evil said:PGR3 and X360 are this gen as of now, Xbox and PS2 are yestarday!
mckmas8808 said:Huh?
expletive said:Some new ones up today (at least i think some of these are new):
http://screenshots.teamxbox.com/gallery/1329/MotoGP-Ultimate-Racing-Technology-2006/p1
Here's my fav:
And the lighting on this one:
I disagree. In a game like PGR3 they spent a ridiculous amount of effort modelling every city down to every last detail, however what do I see whn I play the game? Just a big blur.JHoxley said:So amazingly disappointed with the backgrounds/scenery. Ruins the whole thing for me...
Too many racing games have done this over the years - I know we're not supposed to be able to see the scenery when we're driving at ridiculous speeds hunting down the guy in front, but I do think it makes a *big* difference when they do it properly.
Oh well.
Jack
Laa-Yosh said:AFAIK the developers have been using tesselated HOS since the first version of MotoGP...
Bad_Boy said:I think all PGR3 needed was better lighting. It's all in the lighting for racing games with me. Thats why gran turismo looks so amazing even on last gen hardware. Hell even RR on the psp looked amazing at times during replays due to the lighting.
Yup, I agree there is a balance to be had...scooby_dooby said:I disagree. In a game like PGR3 they spent a ridiculous amount of effort modelling every city down to every last detail, however what do I see whn I play the game? Just a big blur.
JHoxley said:Yup, I agree there is a balance to be had...
But quite simply allocating 90% of the budget to the racers and 10% to the scenery looks rubbish. Having some shoddy scenery defies realism - it ruins the amazing vehicles. Maybe something like 70% for the racers and 30% for the scenery would be a better bet.
Remember that there are a number of views for racing games - you can get the "chase cam" where you can see a lot of scenery (where it shows off how shit it is) to the "bumper cam" where you can see not a lot beyond tarmac and cars (where scenery doesn't matter). Then you've got to factor in the replay and spectator modes...
My hard earned $/£/€ goes to the one that gets it right - I don't want CG-like cars racing in cartoon land.
Jack
scooby_dooby said:I disagree. In a game like PGR3 they spent a ridiculous amount of effort modelling every city down to every last detail, however what do I see whn I play the game? Just a big blur.
Meanwhile the shimmering of the fences, and the aliasing of the cars totally ruins the GFX for me. I think racing games should dedicate most of the power to the road, the racers on it, and any scenery in the foreground like barricades, fences, spectators etc. You simply don't have time to look around in racing games, and while it looks greats in screenshots it's lost in the game as you play.
There's a balance there, and I think PGR for example went to much towards scenery, and not enough towards car quality. I'd say MotoGP is much more wehere I like it with the focus mainly on the bikes/riders, although it definately could use a little touch up on the backgrounds.
Serenity Painted Death said:I want graphics that have the fidelity of "real life" yet do not try to imitate it so exactly. I suppose a sufficient analogy would to be stylized movies like Sin City.
Killzone would never be mistaken for "real life" and those graphics appeal to me 100000000000000000000000000000000000000000000000000x more than those MotoGP graphics (and yes I'm aware that the game won't look like that, I'm just illustrating).
Serenity Painted Death said:Killzone would never be mistaken for "real life" and those graphics appeal to me 100000000000000000000000000000000000000000000000000x more than those MotoGP graphics (and yes I'm aware that the game won't look like that, I'm just illustrating).