mckmas8808
Legend
Qroach said:I can't believe people are still arguing about this!!
I can't either. To me it's pretty obvious.
Qroach said:I can't believe people are still arguing about this!!
Shogmaster said:All I know is that it's hard to believe that the PS3 version of FN3 will be using that incredible bling bling to da max 64bit HDR lighting and much more nuanced animation than the X360 version like shown in the '05 E3 engine demo while actually having to work with less RAM space than the X360. What kind of undocumented voodoo magic is EA gonna emply there?
liverkick said:Less ram space? Are you talking about the OS or something? I doubt that'll have much impact on anything.
I think there's a chance that there will be be some differences graphically, but that'd be more down to time spent with the respective SDKs and optimizations made on the existing code.
Well, maybe if you don't have any AA.....Shogmaster said:All I know is that it's hard to believe that the PS3 version of FN3 will be using that incredible bling bling to da max 64bit HDR lighting and much more nuanced animation than the X360 version like shown in the '05 E3 engine demo while actually having to work with less RAM space than the X360. What kind of undocumented voodoo magic is EA gonna emply there?
nintenho said:Well, maybe if you don't have any AA.....
By the by, are you the shogmaster from GAF? I ask since the mods said that the only way that I can get an account on there is if I go under a different name (I chose "spore"...) and I'm wondering if my name really is going to piss off everybody at that forum....yeah, huh?
Where did you get the 48-64 MB for PS3OS figure from?Shogmaster said:PS3 will have 256MB of RAM - 48~64MB reserved for OS plus 256MB for GPU.
EXACTLY! I asked the mods to have a poll with a little mini-story I wrote called "The Instinct, Urge, And Decay Of A Brainfart" as my attempt to persuade everybody that I'm smart. I actually used that story as a joke already over here in this thread:http://www.beyond3d.com/forum/showthread.php?t=28816&highlight=prunedShogmaster said:I personally think "Nintenho" has quite a nice zing to it, GAF mods be damned.
Shifty Geezer said:Where did you get the 48-64 MB for PS3OS figure from?
I think that was mentioned in DeanoC's blog.Shogmaster said:I don't remember exactly where, but a thread at either GAF or here was discussing some article that was saying how PS3 was gonna allocate minimum of 48MB (and more likely 64MB) for OS functions.
Nesh said:I think that was mentioned in DeanoC's blog.
Shifty Geezer said:I think the 'slip' by the other poster was me perhaps.
http://www.beyond3d.com/forum/showpost.php?p=699010&postcount=37
That was a guess by me. If there's no new info, it's an unknown. Could be 32 MB. 16 MB could even be considered sizeable, depending on the frame of reference. At this point no-one can talk about PS3 having less available RAM, except with XB360 10 MB eDRAM advantage. But in this case who's to say PS3 isn't doing more on the CPU by way of prodecural generation to relieve RAM demands, hence not needing as much memory? The idea "PS3 has less available RAM, ergo it can't manage better visuals" doesn't work.
The other point, that there's nothing more to the E3 demo than two fighters, is valid. Adding a crowd could well eat into resources. It guess it depends on if that demo used all 512 MBs (or 480, or 440, or whatever PS3 has available) on two models with textures or not.
Yes, I appreciate that.Shogmaster said:My post was in rebuttal to those who were using the '05 E3 PS3 FN3 demo as "proof" of the PS3 version being superior in visuals to the already released X360 version.
Not if you use a physics based animation system. I doubt FN3 actually has this (though they do have deforming skin) but Natural Motion's Euphoria has just been released which shows at least one company working on this tech. The point being you can calculate animations rather than having to store them. Or calculate other things like models or textures. There is a trade off between processing power and storage, so there will be situations where having more CPU grunt you should be able to save on RAM requirements. I don't beleive FN3 is the place to find this, unless EA have been working closely with PS3 and just produced a half-arsed XB360 port, but it is an option.Such routines are only possible through uninterrupted canned animations.
Shifty Geezer said:But in this case who's to say PS3 isn't doing more on the CPU by way of prodecural generation to relieve RAM demands, hence not needing as much memory? The idea "PS3 has less available RAM, ergo it can't manage better visuals" doesn't work.
Laa-Yosh said:Neither does the idea "PS3 has a better CPU so it can use procedural synthesis to replace memory space". Procedural textures will never look as good as bitmaps, and you can't just generate complex geometry either. It can be used to create good looking stuff, but it will be very very different from hand-crafted assets.