Moh Ps3

Mcmask8888 : they demod the ps3 engine (FN3) on a ps3 dev workstation at E3.they were showing realtime gfx (wich they manipulated on the fly with a dualshok2 in their hands). offcourse a demo is a demo. most of the time people change a bit of art and other details in their engine, thats just natural to have ( small ) differences between a demo and the final game (and that would be for the better or worse)
 
All I know is that it's hard to believe that the PS3 version of FN3 will be using that incredible bling bling to da max 64bit HDR lighting and much more nuanced animation than the X360 version like shown in the '05 E3 engine demo while actually having to work with less RAM space than the X360. What kind of undocumented voodoo magic is EA gonna emply there? :p
 
Since when did they add an exact copy of Fight Night into Medal Of Honour?
Is it a minigame at some point of the game, or an unlockable bonus?
That's pretty good value! Two games in one!!!
 
Shogmaster said:
All I know is that it's hard to believe that the PS3 version of FN3 will be using that incredible bling bling to da max 64bit HDR lighting and much more nuanced animation than the X360 version like shown in the '05 E3 engine demo while actually having to work with less RAM space than the X360. What kind of undocumented voodoo magic is EA gonna emply there? :p

Less ram space? Are you talking about the OS or something? I doubt that'll have much impact on anything.

I think there's a chance that there will be be some differences graphically, but that'd be more down to time spent with the respective SDKs and optimizations made on the existing code.
 
liverkick said:
Less ram space? Are you talking about the OS or something? I doubt that'll have much impact on anything.

X360 has 512MB of RAM - 32MB reserved for OS. Plus, it has 10MB of EDRAM as scratch pad for rendering. So that's about 490MB of work space. PS3 will have 256MB of RAM - 48~64MB reserved for OS plus 256MB for GPU. That's 448MB~464MB. It's not a huge difference from 480/490MB of X360, but it is definitely less.

The point is, the E3 demo had just the backdrop and two boxers going through canned animation routines with only camera control for interactivity, with no game code, net code, AI, music, spectators, etc. implimented.

I think there's a chance that there will be be some differences graphically, but that'd be more down to time spent with the respective SDKs and optimizations made on the existing code.

I'm expecting at the most, more/better particles (sweat and blood splatters when punches connect) and more complex geometry for characters for the PS3 version, but all that gorgeous 64bit HDR lighting and super nuanced animation from the '05 E3 demo will be long gone when the game actually ships on PS3 (you know, when they eventually make room for rest of the stuff required for a functioning game ;)).
 
Shogmaster said:
All I know is that it's hard to believe that the PS3 version of FN3 will be using that incredible bling bling to da max 64bit HDR lighting and much more nuanced animation than the X360 version like shown in the '05 E3 engine demo while actually having to work with less RAM space than the X360. What kind of undocumented voodoo magic is EA gonna emply there? :p
Well, maybe if you don't have any AA.....

By the by, are you the shogmaster from GAF? I ask since the mods said that the only way that I can get an account on there is if I go under a different name (I chose "spore"...) and I'm wondering if my name really is going to piss off everybody at that forum....yeah, huh?
 
nintenho said:
Well, maybe if you don't have any AA.....

By the by, are you the shogmaster from GAF? I ask since the mods said that the only way that I can get an account on there is if I go under a different name (I chose "spore"...) and I'm wondering if my name really is going to piss off everybody at that forum....yeah, huh?

I personally think "Nintenho" has quite a nice zing to it, GAF mods be damned. ;)
 
Shogmaster said:
I personally think "Nintenho" has quite a nice zing to it, GAF mods be damned. ;)
EXACTLY! I asked the mods to have a poll with a little mini-story I wrote called "The Instinct, Urge, And Decay Of A Brainfart" as my attempt to persuade everybody that I'm smart. I actually used that story as a joke already over here in this thread:http://www.beyond3d.com/forum/showthread.php?t=28816&highlight=pruned

Good stuff.....yeah, huh?
 
Shifty Geezer said:
Where did you get the 48-64 MB for PS3OS figure from?

I don't remember exactly where, but a thread at either GAF or here was discussing some article that was saying how PS3 was gonna allocate minimum of 48MB (and more likely 64MB) for OS functions.
 
Why the hell are you people discussing about FN?

Why dont you just wait and see before you make assumptions and speculations?Unless you are developers stop making conclusions about each console's capabilities based on paper numbers.They are different achitectures anyways.

Judge based on what you have seen and got information directly from the devs.Like Heavenly Sword.
 
Shogmaster said:
I don't remember exactly where, but a thread at either GAF or here was discussing some article that was saying how PS3 was gonna allocate minimum of 48MB (and more likely 64MB) for OS functions.
I think that was mentioned in DeanoC's blog.
 
Nesh said:
I think that was mentioned in DeanoC's blog.

Ah. Thanks for that. With your clue, I found the thread at GAF that I was talking about.

So I guess that 48MB~64MB is far from comfirmed, but very much likely. Deano's comments and that supposed slip by the other poster seems to point towards 64MB.
 
I think the 'slip' by the other poster was me perhaps.
http://www.beyond3d.com/forum/showpost.php?p=699010&postcount=37

That was a guess by me. If there's no new info, it's an unknown. Could be 32 MB. 16 MB could even be considered sizeable, depending on the frame of reference. At this point no-one can talk about PS3 having less available RAM, except with XB360 10 MB eDRAM advantage. But in this case who's to say PS3 isn't doing more on the CPU by way of prodecural generation to relieve RAM demands, hence not needing as much memory? The idea "PS3 has less available RAM, ergo it can't manage better visuals" doesn't work.

The other point, that there's nothing more to the E3 demo than two fighters, is valid. Adding a crowd could well eat into resources. It guess it depends on if that demo used all 512 MBs (or 480, or 440, or whatever PS3 has available) on two models with textures or not.
 
Shifty Geezer said:
I think the 'slip' by the other poster was me perhaps.
http://www.beyond3d.com/forum/showpost.php?p=699010&postcount=37

Small internet. ;)

That was a guess by me. If there's no new info, it's an unknown. Could be 32 MB. 16 MB could even be considered sizeable, depending on the frame of reference. At this point no-one can talk about PS3 having less available RAM, except with XB360 10 MB eDRAM advantage. But in this case who's to say PS3 isn't doing more on the CPU by way of prodecural generation to relieve RAM demands, hence not needing as much memory? The idea "PS3 has less available RAM, ergo it can't manage better visuals" doesn't work.

My post was in rebuttal to those who were using the '05 E3 PS3 FN3 demo as "proof" of the PS3 version being superior in visuals to the already released X360 version. Since I don't think any of the '05 E3 PS3 demos utilized SPEs, relying purely on the PPE for the CPU role, I doubt that the demo was using any of those precedural methods for visual enhencements.

Of course we have no idea how the final PS3 FN3 will end up. It may very well in the end use such procedural methods to provide improved visuals. But that final version probably has less in common with the E3 demo in question then even the X360 version since it is just a simple character animation demo and not a real game. So I'm gonna actively poo poo on anyone using the E3 FN3 demo's admittedly unsurpassed visuals as any kind of "proof" of PS3's superiority over X360.

The other point, that there's nothing more to the E3 demo than two fighters, is valid. Adding a crowd could well eat into resources. It guess it depends on if that demo used all 512 MBs (or 480, or 440, or whatever PS3 has available) on two models with textures or not.

It's not just the crowds, but for instance, the moment you add control/feedback system to a game, you can kiss the kind of smooth animations routines shown in the FN3 PS3 demo goodbye. Such routines are only possible through uninterrupted canned animations.
 
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Shogmaster said:
My post was in rebuttal to those who were using the '05 E3 PS3 FN3 demo as "proof" of the PS3 version being superior in visuals to the already released X360 version.
Yes, I appreciate that.
Such routines are only possible through uninterrupted canned animations.
Not if you use a physics based animation system. I doubt FN3 actually has this (though they do have deforming skin) but Natural Motion's Euphoria has just been released which shows at least one company working on this tech. The point being you can calculate animations rather than having to store them. Or calculate other things like models or textures. There is a trade off between processing power and storage, so there will be situations where having more CPU grunt you should be able to save on RAM requirements. I don't beleive FN3 is the place to find this, unless EA have been working closely with PS3 and just produced a half-arsed XB360 port, but it is an option.

Anyhow, none of this relates to MOH and such a debate (RAM requirements of demos versus games or somesuch) ought really to have it's own topic.
 
Shifty Geezer said:
But in this case who's to say PS3 isn't doing more on the CPU by way of prodecural generation to relieve RAM demands, hence not needing as much memory? The idea "PS3 has less available RAM, ergo it can't manage better visuals" doesn't work.

Neither does the idea "PS3 has a better CPU so it can use procedural synthesis to replace memory space". Procedural textures will never look as good as bitmaps, and you can't just generate complex geometry either. It can be used to create good looking stuff, but it will be very very different from hand-crafted assets.
 
Laa-Yosh said:
Neither does the idea "PS3 has a better CPU so it can use procedural synthesis to replace memory space". Procedural textures will never look as good as bitmaps, and you can't just generate complex geometry either. It can be used to create good looking stuff, but it will be very very different from hand-crafted assets.

I'd say if the result can look convincing or not is quite dependant on the game and where and how it's implemented. Procedural synthesis can relieve memory, which is what I think Shifty cared to point out. Nothing more, nothing less. The result is like most things, subjective, but the point still stands.
 
Realistic man-made enviroments are the worst case for procedural synthesis. Look at Bug's Life, that's how a really procedural world would look like.
 
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