RancidLunchmeat
Veteran
I would take the lack of a large release schdule of games for the 360 as an indication that those titles are probably being held for next gen which points to a release sooner than later.
I seriously doubt the 720 is comming in 2013. It'll get revealed to help build massive hype for 2014.
The 360 has so much going for it right now with lower price and the opportunity to explore kinect. Microsoft has to recall the PS2 sales numbers when the XB360 launched.
I know I'm probably jumping the gun by saying abandoned and we'll see how it all turns out over the next 2 years, but I just have a feeling that the xbox will have a better last year than the 360 and that's kind of sad considering how fast MS was eager to kill off the last system.
It all depends if they have more than Halo 4 and Forza Horizon this gen.
Are you saying it depends on what exclusives are being offered? The system has established itself an identity that it doesn't need exclusives to be relevant. They have been proofing that this whole gen.
I don't get how you think today that The 360 could have a worse last year than what the Xbox had when we all know the Xbox was waiting money. The 360 generates money. Not sure how you even got to the idea of the possibility based on the decisions MS has made and results that have come from those decisions vs their first attempt and the mistakes they learned from the first go around.
But you did say you were probably jumping the gun on this :smile:
The xbox had Doom 3 (+expansion), Forza, Conker, Half life 2, and Jade Empire, all in 2005. I just don't see the 360 having such a great year in 2013.
I don't know that your making a firm case by having 3 ports and 1 post-KOTOR disappointment in your "great" list.
They were all high profile console exclusives, that's more than enough to make my case. Dismissing them because of your opinion is a poor argument.
It seems just as arbitrary to define the quality of a console's annual software releases by the number of "high-profile console exclusives".
I think you're missing my point.
Following your chain of posts you believe that in order to serve their core userbase (as you define it) MS needs to provide high-profile console exclusives.
I think they should provide exclusives, it's obvious that they don't need to do anything in order to stay successful or serve their core userbase.
I don't know that many of the 360's exclusives this gen have been significantly better than the best of the multiplatform releases. In light of this, the additional expense of securing or developing exclusives doesn't seem to be worth it when the biggest benefit to the exclusivity is the exclusivity itself. As a gamer, I don't care what platforms a game is available for as long as it is available for the one(s) I own.
I was just speaking in regards to MS' business practices, which is what this thread is all about. Their current strategy involves less risk, that's for sure, however I still think it would be great if they supported the platform they helped build with software. As I said before, I see it as a company resting on their laurels, which I never agree with. I would say the same for Nintendo, but outside of a few properties, I have grown past most of their games.
I guess in the end it just comes down to taking less risk, which makes business sense, or providing content for your userbase, which involves more risk but can also brink in additional revenue while building customer mindshare.
I see nothing wrong with thinking that companies can, and should, schedule and plan their content releases better so they can provide content throughout the entire generation, including the end.
Exclusives are something of a bane to gamers, when a great game you'd love to play isn't available for your platform. Ideally you'd have access to all the games. However, the theory behind the exclusive is that the devs can eek out more from the hardware, so you are getting the most from your console. A multiplatform title is only using 80% of the hardware, say, so you aren't getting your money's worth from the hardware.That said, I mostly agree with you. I don't necessarily care whether a game is an exclusive or a multi-platform title, they excite me the same and it irks me when people place exclusives up on some pedestal, especially when associated to their platform of choice.
Exclusives are something of a bane to gamers, when a great game you'd love to play isn't available for your platform. Ideally you'd have access to all the games. However, the theory behind the exclusive is that the devs can eek out more from the hardware, so you are getting the most from your console. A multiplatform title is only using 80% of the hardware, say, so you aren't getting your money's worth from the hardware.
Microsoft head Steve Ballmer is the worst chief executive of a publicly listed US company, according to Forbes magazine, which decided his bad leadership extended far beyond his own firm.
"Without a doubt, Mr Ballmer is the worst CEO of a large publicly traded American company today," Forbes said.
"Not only has he singlehandedly steered Microsoft out of some of the fastest growing and most lucrative tech markets (mobile music, handsets and tablets) but in the process he has sacrificed the growth and profits of not only his company but 'ecosystem' companies such as Dell, Hewlett Packard and even Nokia.
"The reach of his bad leadership has extended far beyond Microsoft when it comes to destroying shareholder value - and jobs."
Ballmer took the top job at Microsoft in 2000 when the share price peaked at US$60 ($78) a share. Two years later, the shares hit the low US$20s, and they are currently not much improved in the low US$30s.
"And no wonder, since execution of new rollouts were constantly delayed, and ended up with products so lacking in any enhanced value that they left customers scrambling to find ways to avoid upgrades."