Microsoft use HOME for online conferencing...

BoardBonobo

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In a strange twist of fate, and the advancement of research into virtual communities, Ernst & Young are holding a virtual conference using HOME. This is in a quest to redeuce carbon emissions... yada yada (hmm, how much carbon is produced creating a PS3, the servers to run home, and other sundrie items and then the juice to runit all?).

Included in the particpants are Microsoft. Not only do they get a CPU for their console paid for by Sony but they get free conferencing time too! Talk about luck!

Anyway, back to stuff that counts. Since HOME, IMO, is a bit weird for it to be a truly social interface, do you think Sony could make a mark expanding it into the corporate zone?

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Amusing, but not surprising... We do use our PS3s at work from time to time for videoconferencing purposes...
 
... or rather 6 physical locations. More than one person can be at a location. Video conferencing is helpful when you have drawings and charts to show.
 
... or rather 6 physical locations. More than one person can be at a location. Video conferencing is helpful when you have drawings and charts to show.

Well then, we have a working product!

Of course you're right. Having just seen the playstation.blog video on... video-conferencing I'd made the association of 6 individual players. Duh.
 
PS3Eye camera is high quailty and grabs an audio in a room suprisingly well. Videoconferencing setup is a lot easier than dedicated systems I've used in a past. Shared desktops don't work but that can be done with an another software.
 
Actually MS denied they are using Home or plan on using it.

Indeed they did.

http://www.computerandvideogames.com/article.php?id=205194

When I read the original article it seemed really strange to me that the preeminent software company in the world with the largest (by far) R&D budget wouldn't have a suitable in-house solution that would be comparable. I suspected at the time that in the course of the story being written and edited some facts got confused. For example, maybe certain members of this study are planning to use Home and since MS is part of the study it was inferred that MS was going to be using it too.

Of course it's also possible that the original story was correct and this denial is PR damage control. /shrugs
 
I recall MS making fun of HOME, calling it 2005 techonology being released in 2008.

You can safely ignore that comment. Many advanced technologies have their roots decades ago (e.g., Today's GPU SIMD foundation existed as early as 1980s, may be earlier).

Virtual world technologies are relatively new. There are quite a few areas for studies. In fact, besides the AWA project, Stanford U. and Princeton U. received some money from NSF in November 2008 to look into scalability and access challenges too: http://engineering.stanford.edu/research/profile_infotech_levis_koltun.html

These researches will be relevant to Sony since millions may login to the environment in the future.
 
When I read the original article it seemed really strange to me that the preeminent software company in the world with the largest (by far) R&D budget wouldn't have a suitable in-house solution that would be comparable.
as strange as that same company once using unix based systems to run their email service ;)
 
as strange as that same company once using unix based systems to run their email service ;)

Slightly different in that most modern network infrastructure has its roots in Unix. I wouldn't be surprised that a Unix e-mail solution would pre-date a MS one and that therefore MS would have adopted the existing solution while developing their own. From there it wouldn't make business sense (save from a PR perspective) to change it until such time as their own product offered significant advantage.

By contrast, virtual worlds have been done long before Home. It's not like they wouldn't have had plenty of opportunities to examine the pre-Home avatar-based communication services and develop their own version. MS has a pretty long history of doing just that with other products. I don't see why this would be different.
 
Isn't the concept of HOME simply a subset of multiplayer online game lobbies? There's nothing special about HOME imo.

If you're referring to the abstract concept of 3D world, then it's an old and nebulous idea (like parallelization in GPU).

In its full implementation scope, Home's uncertainty and design choices cover technology, business, social and legal issues.

Since it is positioned as a horizontal Virtual World platform (multi-developers instead of a vertical app like MMOG), it immediately reminds people of previous failed business attempts. Google Lively being the latest example. SecondLife is the most recently hyped (with low six digit subscribers ?). Mii and Avatar are really personalization subsystems. CyWorld succeeded in Korea but retreated from the US market. Beyond MMOGs, no one has truly succeeded in a big way (yet).

The value added services in Home (e.g., game spaces, club house, game launching, media sharing) are central to its experience. They layer on top of each other and pose combined usability, operational and marketing challenges. Sony partners may also toy with Home applications like Dress (e.g., selling apparels and other items for avatars and perhaps players at the same time).

It reminded me of similar social experiments to discover what will happen if users and avatars become one and the same (instead of the avatar being just a persona). However at this very moment, they have the opposite problem (Players are essentially anonymous). There are concerns whether gamers will troll Home to the extent that it become unusable. I believe Sony is learning how to manage the Home community as we speak.

Technologically speaking, Sony has to decide how open they want to make Home (e.g., user generated scripts, sharing objects between applications done by different developers). If the business model is unproven, Sony may also need to find cheap technical means to run and scale the platform (e.g., peer-to-peer 3D world). Security is another key concern if users are allowed to modify content in Home. For now, I believe they spent lotsa time developing tools for 3rd party developers to extend Home easily. These are not needed by a traditional MMOG.

Content-wise, some of these value added services like media sharing may introduce muddy copyright and censorship problems.

Overall, it's a can of worm. I believe when Home was announced, some MS exec (Shane Kim) thought it's an overly-ambitious project.

At the moment, it's a work-in-progress. ^_^
 
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