Microsoft E3 2009 Keynote Thread

It probably means people got tired trying to hold their arms out strait in front of them for any period of time. Burnout shows this is feasible, not that it is desirable.

Just going by some impressions I read that said people tended to exaggerate their movements when they first started playing and they figured out the more subtle controls as they played.

Still, I don't see racing as one of the genres of games I'd really want to play with this.
 
Still, I don't see racing as one of the genres of games I'd really want to play with this.


Exactly it's just an example that it WORKS.

the applications (especially with full body) are endless. I find it funny that we jump to conclusions about what the limitaions are here when the SDKs were just 2 days ago, put into the hands of thousands of people that spend their days coming up with creative ways to use technology. :LOL:

some may be surprised that some people will PREFER to move around a bit while playing games. (maybe not surprised looking at Wii fit -although a wand solution offers limited applications) I know for a fact that many of us (especially kids) could use some activity while playing. :cool:
 
Exactly it's just an example that it WORKS.

the applications (especially with full body) are endless. I find it funny that we jump to conclusions about what the limitaions are here when the SDKs were just 2 days ago, put into the hands of thousands of people that spend their days coming up with creative ways to use technology. :LOL:

some may be surprised that some people will PREFER to move around a bit while playing games. (maybe not surprised looking at Wii fit -although a wand solution offers limited applications) I know for a fact that many of us (especially kids) could use some activity while playing. :cool:

Yeah, I get it. It's a good way to demo the system. I just hope developers get a little more creative than they've been with the Wii so far.

I use Wii Fit quite a bit, so I'm all into the idea of movin' around to.
 
Exactly it's just an example that it WORKS.

the applications (especially with full body) are endless. I find it funny that we jump to conclusions about what the limitaions are here when the SDKs were just 2 days ago, put into the hands of thousands of people that spend their days coming up with creative ways to use technology. :LOL:

some may be surprised that some people will PREFER to move around a bit while playing games. (maybe not surprised looking at Wii fit -although a wand solution offers limited applications) I know for a fact that many of us (especially kids) could use some activity while playing. :cool:

Moving around should be fun depending on the game, staying stationary with the same posture should be more of a concern, I'd imagine.
 
One of the blogs reported that it was the original Xbox burnout at one point. Can't remember if it was Gizmodo or Engadget.

Eurogamer reported it was Burnout 1 originally in their article too, but that's been updated now.

I realise there's the whole "zomg! I'm controlling this with my hands" thing going on, but I don't understand how anyone could confuse B1 & BP ...
 
Looks like the Zune integration is getting its message out to consumers. I received the link below as part of my email subscription to Zune news.
Another damning indictment of Sony! MS are ahead in the content delivery service, when no other company on the planet was better positioned for this at the start of the generation than Sony. I hope the board are taking note, feeling the pressure, and will get their asses into gear to deliver on the expectations some of us have been waiting way too long for!

Well, the people did mention it was common to over steer and you only needed to make small turning gestures to make slow or gradual turns. Whether that means it can pick up movements in the range of centimeters, I don't know. The PS3 method does have a much smaller granularity in measurement.
Oh, I'm sure it can handle centimetre displacements in the X and Y directions. My concern is small twists and turns, needed for some applications. eg. Tennis - With the arm extended in a forehand position, will the system be able to determine how much angle the racquet is given? If they can do this, then their system cannot be praised enough!
 
But if they can't, I think they can easily solve it by allowing you to scan and use any kind of real racket (like object)
 
Good point. Will still need props though (not that that's a bad thing). Also that still doesn't solve the direct pointing issue. Could a gun prop be analysed well enough to trace its direction to a point on the screen? At a distance, a tiny rotation equates to a huge shift in screen position.
 
I wonder if anyone will develope a semi-professional type application similar to Flight Simulator if it proves to be accurate enough to use and interpret the movement of a Tennis Racket for example.

I know back when I was at MS, there were a LOT of professional pilots that used Flight Simulator to keep their skills sharp when not flying.

Regards,
SB
 
engadget said:
VB: The timing for Sony’s product is the spring of 2010. What is yours?
SK: We are saying it’s not going to be 2009. We have put the technology in the developers’ hands. But the spring of 2010 is very aggressive. Sony has made other promises before. We’ll see if this one comes true. Not only do you have to get the technology right, you have to have third parties supporting it and great first-party software. We showed demos yesterday and we have a lot of work being done at Microsoft Game Studios that we haven’t shown yet.
When are the next big show this year? I want to see some proper applications.
 
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Wow, from that quote it sounds like MS is sure they can't match a spring 2010 release and their solution is to cast aspersions on Sony. Especially amusing since cross platform potential between the Wii and PSMC is so high and we heard from joker454 that some developers have had PSMC kits for months while Natal hardware was just being shipped Monday.
 
Wow, from that quote it sounds like MS is sure they can't match a spring 2010 release and their solution is to cast aspersions on Sony. Especially amusing since cross platform potential between the Wii and PSMC is so high and we heard from joker454 that some developers have had PSMC kits for months while Natal hardware was just being shipped Monday.

Similar to how some X360 devs have had access to Natal for at least 3 months now. Lionhead and Rare have been confirmed and who knows if there are any others.

Regards,
SB
 
Exposing it the the 360 crowd even on a limited scale will allow for a more reliable and robust iteration if released as a standard on the next Xbox. You only have to look at Live as an example.

It dulls the message.

Nintendo didn't slap a waggle onto the GC (I know they did) as a peripheral because they knew it was substantially different enough to attract a userbase on its own.

I see the same thing with Natal.

I agree that they will learn and improve things for future systems, but to slap it on the shelf as an add-on to a brand that has identified itself very closely to hardcore gamers isn't going to maximize the product's ability to expand marketshare.

Natal needs a new brand to ride the xb360 architecture (and live) into the casual/nongamers living room.
 
Similar to how some X360 devs have had access to Natal for at least 3 months now. Lionhead and Rare have been confirmed and who knows if there are any others.
Without numbers that could be 2 developers who were just experimenting with concept builds. Not that I'm saying that's happened, but 'we have SDKs in the hands of developers' doesn't in itself mean 'there are plenty of titles in development'. MS also have to ensure they don't get a sixaxis response, a load of existing games with Natal shoehorned in. Titles have to be designed and developed for it from scratch. A simple download-type title could be done in 6 months, but you'd be looking at well over a year for a new title using existing engines/libraries. Most games take over 18 months.

If MS are serious about this and want a powerful release, they must not rush it! All the potential in the world counts for nothing if people's experience is poor and you lose the first-impression, so people no longer care. The fact people are lauding up Natal's achievements with EyeToy having offered much of the same possibilities is some proof of that. MS had the right demo to show what was a possible. EyeToy had the much of same potential but people only associate it with party games because it wasn't shown doing more.
 
It dulls the message...Natal needs a new brand to ride the xb360 architecture (and live) into the casual/nongamers living room.
I think that sounds about right. A redesigned XB360 with Natal, launched as a new product, would do far better for the platform than a peripheral on its own.
 
I think that sounds about right. A redesigned XB360 with Natal, launched as a new product, would do far better for the platform than a peripheral on its own.

You mean repackaging the 360 with Natal right? I dont think a redesign of the product itself is needed. They just have to include Natal in every package. The package should be redesigned to communicate the message to the consumer. Just like they did with the arcade and premium 360's.

The PS3 should do the same.
 
I mean a shrunk console to suit. An XB360 must be on the cards for cost reduction purposes. Make it look different and buyers will perceive it as a new product rather than a console they have already overlooked.
 
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