One of the blogs reported that it was the original Xbox burnout at one point. Can't remember if it was Gizmodo or Engadget.
It probably means people got tired trying to hold their arms out strait in front of them for any period of time. Burnout shows this is feasible, not that it is desirable.
Still, I don't see racing as one of the genres of games I'd really want to play with this.
Exactly it's just an example that it WORKS.
the applications (especially with full body) are endless. I find it funny that we jump to conclusions about what the limitaions are here when the SDKs were just 2 days ago, put into the hands of thousands of people that spend their days coming up with creative ways to use technology.
some may be surprised that some people will PREFER to move around a bit while playing games. (maybe not surprised looking at Wii fit -although a wand solution offers limited applications) I know for a fact that many of us (especially kids) could use some activity while playing.
Exactly it's just an example that it WORKS.
the applications (especially with full body) are endless. I find it funny that we jump to conclusions about what the limitaions are here when the SDKs were just 2 days ago, put into the hands of thousands of people that spend their days coming up with creative ways to use technology.
some may be surprised that some people will PREFER to move around a bit while playing games. (maybe not surprised looking at Wii fit -although a wand solution offers limited applications) I know for a fact that many of us (especially kids) could use some activity while playing.
One of the blogs reported that it was the original Xbox burnout at one point. Can't remember if it was Gizmodo or Engadget.
Another damning indictment of Sony! MS are ahead in the content delivery service, when no other company on the planet was better positioned for this at the start of the generation than Sony. I hope the board are taking note, feeling the pressure, and will get their asses into gear to deliver on the expectations some of us have been waiting way too long for!Looks like the Zune integration is getting its message out to consumers. I received the link below as part of my email subscription to Zune news.
Oh, I'm sure it can handle centimetre displacements in the X and Y directions. My concern is small twists and turns, needed for some applications. eg. Tennis - With the arm extended in a forehand position, will the system be able to determine how much angle the racquet is given? If they can do this, then their system cannot be praised enough!Well, the people did mention it was common to over steer and you only needed to make small turning gestures to make slow or gradual turns. Whether that means it can pick up movements in the range of centimeters, I don't know. The PS3 method does have a much smaller granularity in measurement.
When are the next big show this year? I want to see some proper applications.engadget said:VB: The timing for Sony’s product is the spring of 2010. What is yours?
SK: We are saying it’s not going to be 2009. We have put the technology in the developers’ hands. But the spring of 2010 is very aggressive. Sony has made other promises before. We’ll see if this one comes true. Not only do you have to get the technology right, you have to have third parties supporting it and great first-party software. We showed demos yesterday and we have a lot of work being done at Microsoft Game Studios that we haven’t shown yet.
When are the next bif show this year? I want to see some proper applications.
Wow, from that quote it sounds like MS is sure they can't match a spring 2010 release and their solution is to cast aspersions on Sony. Especially amusing since cross platform potential between the Wii and PSMC is so high and we heard from joker454 that some developers have had PSMC kits for months while Natal hardware was just being shipped Monday.
Exposing it the the 360 crowd even on a limited scale will allow for a more reliable and robust iteration if released as a standard on the next Xbox. You only have to look at Live as an example.
Without numbers that could be 2 developers who were just experimenting with concept builds. Not that I'm saying that's happened, but 'we have SDKs in the hands of developers' doesn't in itself mean 'there are plenty of titles in development'. MS also have to ensure they don't get a sixaxis response, a load of existing games with Natal shoehorned in. Titles have to be designed and developed for it from scratch. A simple download-type title could be done in 6 months, but you'd be looking at well over a year for a new title using existing engines/libraries. Most games take over 18 months.Similar to how some X360 devs have had access to Natal for at least 3 months now. Lionhead and Rare have been confirmed and who knows if there are any others.
I think that sounds about right. A redesigned XB360 with Natal, launched as a new product, would do far better for the platform than a peripheral on its own.It dulls the message...Natal needs a new brand to ride the xb360 architecture (and live) into the casual/nongamers living room.
I think that sounds about right. A redesigned XB360 with Natal, launched as a new product, would do far better for the platform than a peripheral on its own.