Microsoft acquired Activision Blizzard King for $69 Billion on 2023-10-13

If they would only put the same kind zeal into fighting the really dangerous monopolies like Google+Youtube+Amazon... they lately invest into gaming...
Well they are going after Apple for similar reasons as the console gaming market, that is one company dominating distribution or determining what the licensing fee would be for accessing the platform.

Apple was made out to be the villain for charging 30% of App Store revenues but of course the console companies have been charging a similar licensing fee for decades.
 
Ars Technica story on Microsoft's response to the UK regulator.




So MS is saying even if they acquire Activision and pull COD from Playstation, Sony isn't necessarily going to be hurt by it because they've been so successful in the past and there's a diversity of games out there and besides it's overstating the importance of COD and Activition games.



It seems like MS could pledge to continue releasing COD on Playstation to shut down claims that it would use the acquisition for competitive advantage at the expense of consumers. In fact a settlement with the UK regulator could involve some kind of an agreement not to pull Playstation support.

It's interesting that MS says they plan to make COD available to "more gamers in more ways" but doesn't make a simple promise. Only that they will answer the CMA's questions, but presumably not make any kind of compromises?
Sony are being very hypocrite here.

They have been not only buying studios but also buying temporal exclusivities like paying Capcom to not publish their games on PC gamepass, or paying companies to release DLC or a full game some months or a year later for the competition, etc etc.

Tbh, they seem to be alone in this, since Nintendo doesn't care, which gives a hint on how unimportant is to have CoD or not, which is a single game..
 
That is not what is happening! They do not exist to attack or defend any part, and they will not do that, and if they o happen do defend Sony it´s because they find that the aquisition causes concerns about their concept of a sane competition. If they defend Microsoft, it's because they found no reasons for their concerns.
We cannot see their position, and questions, and think they are pro Sony or pro Microsoft depending on what they are inquiring, or if they aprove or reject the aquisition.

I do find it odd that people are capable of thinking they are defending some of the interested parts. It seems like some kind of fear that they might take a position against his favorite console brand.
One would have to ask in what world is a single company dominating the home console market for 4 generations sane competition ? It's obvious by Sony's continued market share dominance and the amount of first/ third party exclusives that the market isn't actually competitive.

MS is now in their 4th generation. Of the previous 3 they were a 125m units behind , 5m units behind and then what 75m units behind ? Since sony's entrance nintendo has faired a bit better with 70m units behind 125m units behind , 15ish m ahead , then a split generation where they aborted the wii u with less than 14m sold vs the 117m ps4s sold and pivoted to combining their handheld and home console sales into one device bringing them with in 6m and counting.

At best you can argue for the console market being a duopoly between Nintendo and Sony but of course the counter arguement is that The switch is really just selling to the portable handheld market that Nintendo has always had a dominance in
 
I don't think Microsoft would be having as many difficulties with regulators here as they do now if they had just kept releasing content with existing multiplatform franchises or much less content in general from traditionally multiplatform publishers on their competitors platform. All Microsoft has done with these recent acquisitions is take away consumer choices so had they shown a different behaviour, they might've been be able to secure approval from regulators more easily ...
Right, because Microsoft didn't publish Minecraft on PS4 basically when the Mojang deal closed, and didn't update that version to bedrock, and hasn't patched that title to keep it entirely in line with other console releases, or released Minecraft on Switch, 3DS and WiiU, or allow Story mode on Netflix, or publish Minecraft Dungeons on everything, or put Ori on Switch, or allow Banjo in smash, etc. Rad and Psychonauts 2 were multiplatform releases after the acquisition of Double Fine, but those deals were likely signed before MS got them. ESO got a PS5 release after Microsoft bought Bethesda.

This isn't new, either. Age of Empires was on nGage and DS when Microsoft had Windows CE/Pocket devices in the portable space, and releases on MacOS competed with the Windows versions, while IOS and Android got Age of Empires the same time Windows Phone did. There is an AoE game on PS2, but not on OG Xbox. Office is on everything. Skype was on Vita. Current games are released on Steam, sometimes on GOG and Epic.

I'm sure I missed some examples, but the real question is, has there been a Sony title on Xbox ever? An Everquest title (when they owned it), or some AA or indie game they own the IP for? Why do they get a pass for that when Microsoft has been multiplatform with it's support, but the industry leader needs protection for some reason from a company that's doing what they (Sony) did to get in the position they are in now.
 
I'm sure I missed some examples, but the real question is, has there been a Sony title on Xbox ever? An Everquest title (when they owned it), or some AA or indie game they own the IP for? Why do they get a pass for that when Microsoft has been multiplatform with it's support, but the industry leader needs protection for some reason from a company that's doing what they (Sony) did to get in the position they are in now.

Basically the UK is saying that as long as you are the market leader (Sony) you don't have to do anything that is consumer friendly. Make things exclusive? A-OK. Raise prices? A-OK. Buy studios and have them make exclusive content. A-OK. Pay to have exclusive COD content on PlayStation? A-OK.

MS potentially having COD content exclusive to Xbox after the acquisition while releasing COD on PlayStation? BUZZ. NOT OK. Buy a studio and have it make exclusive content? BUZZ. NOT OK if you are the smaller market player! Avowed was brought up by the CMA. It's a new IP just like what Sony would claim their acquired studios are making. So, it's A-OK for the market leader Sony to acquire a company and have it put out exclusive new IP but it's NOT OK for the smaller market player to acquire a company and have it put out exclusive new IP? What bullshit.

Protecting Sony, er the larger market player, is definitely far more important than protecting consumers or smaller market players. :p

Regards,
SB
 
Outlaw exclusives for both Microsoft and Sony. Mandatory port to competitor console required if game is ported to PC.
 
Right, because Microsoft didn't publish Minecraft on PS4 basically when the Mojang deal closed, and didn't update that version to bedrock, and hasn't patched that title to keep it entirely in line with other console releases, or released Minecraft on Switch, 3DS and WiiU, or allow Story mode on Netflix, or publish Minecraft Dungeons on everything, or put Ori on Switch, or allow Banjo in smash, etc. Rad and Psychonauts 2 were multiplatform releases after the acquisition of Double Fine, but those deals were likely signed before MS got them. ESO got a PS5 release after Microsoft bought Bethesda.

This isn't new, either. Age of Empires was on nGage and DS when Microsoft had Windows CE/Pocket devices in the portable space, and releases on MacOS competed with the Windows versions, while IOS and Android got Age of Empires the same time Windows Phone did. There is an AoE game on PS2, but not on OG Xbox. Office is on everything. Skype was on Vita. Current games are released on Steam, sometimes on GOG and Epic.

I'm sure I missed some examples, but the real question is, has there been a Sony title on Xbox ever? An Everquest title (when they owned it), or some AA or indie game they own the IP for? Why do they get a pass for that when Microsoft has been multiplatform with it's support, but the industry leader needs protection for some reason from a company that's doing what they (Sony) did to get in the position they are in now.
Minecraft was already released on PS platforms before Microsoft's acquisition and sure they didn't have to update it like you said but not doing so is a detriment since it's live service content. The CMA might have a slightly more positive opinion if Microsoft actually does go through with releasing Minecraft Dungeons on their competitor. Microsoft didn't have anything to do with Rad (that was Bandai Namco) and as for Psychonauts 2, it remains a mystery whether Microsoft was indeed acting in good faith or if Starbreeze wanted them to follow their terms. ESO had a PS4 release prior to Microsoft acquiring Zenimax Media and the PS5 had hardware BC with PS4 so Microsoft couldn't take that away from them even if they wanted to outside of just shutting down servers for the PS version ...

Microsoft aren't threatened by Nintendo so they'll gladly allow content on their platform as opposed to their other competitor ...

The portable releases of Age of Empires may as well have been entirely different games on those systems in comparison to PC and Ensemble along with Sony reached an agreement to bring an AoE game to their new platform at the time which didn't even see an official NA version release either. I don't know if you can make a valid comparison between platforms (PS/XB/Windows) and digital retailers (GoG/Steam/Epic) ...

It's true that Sony have never released a game on Xbox but that doesn't mean Microsoft is necessarily any better since they don't do multiplatform releases solely in good faith. Microsoft are going to have to do more to convince the CMA or potentially other regulators that they have truly legitimate "multiplatform support" (likely not a high enough standard) beyond just holding existing obligations or releasing meagre amounts of content on a non-threatening console vendor. The CMA's most likely standard for "multiplatform support" isn't just releasing content on XB/Windows/maybe Switch and may include releasing content on PS platforms in good faith as well to see that Microsoft isn't engaging in anti-competitive behaviour ...

The funny story behind Everquest is that Sony sold off their division behind online games so they're ultimately opening up more potential options for the consumer in the end ...
 
The purpose of the regulation is to assist consumers not the corporations, to ensure there isn't a monopoly so that the consumers are not affected by the lack of choice.
There's sufficient evidence that Sony can completely and will utterly survive COD moving to Xbox, whether it goes 100% exclusive or not, and MS has already agreed _not_ to.

The whole point is that Sony _doesn't_ want to even try to compete, thus consumers aren't benefitting with Sony being the market leader. Sony has, from what I understand over 250+ exclusives, this merger would bring MS 10 more, still easily over 150+ exclusive titles behind. It is unfathomable that this entire argument banks on a single franchise called Call of Duty. There was a point in time during the 360 era where MS had ownership of both Halo and Gears and Call of Duty, when they were at the top of its game and PS3 still won that generation. That is the level of brand loyalty that follows playstation. They could do everything wrong an entire generation and XBox would only actually be able to compete.

There is sufficient choice in the FPS market, and if COD ever went exclusive, there are tons of other FPS titles that would be more than willing to take up that mantel.
While I understand the concern, the counter points are significantly stronger.
I call the arguments BS. They are more like political talk that twist information in someone's favor than real arguments. They sound strong on the surface but not in the detail. And yes this has to do with consumers as well.
It will waste too much of my time to go through all of it and it will cause only a neverending story. But I have only one thing to say.

If the argument that "meh if they want to, there is X game to take up that mantle or they can make y game to take up that mantle" is valid for Sony or any other company, it would have happened already and it counts even more for MS. They woukdnt need to buy all these third party studios that own all these pre-existing multiplatform franchises if the argument had validity. MS could have created these XY games ages ago themselves through their own studios or through smaller ones like Sony did.

But there is a tendency to believe this for every other conpany, but for MS its a "necessity" to buy pre existing franchises for the sake of "competition and consumer benefit" which is utter BS
 
Pretty good arguments against MS; but equally MS’ counter points were better imo. At least reading that article, when I finished I found myself in MS favour to continue.

Can you explain how? The CMA set out the position for the entire market, which includes anybody may choose to enter it - and Microsoft's response centred only on Sony and how big it is. Microsoft keep making statements like taking Call of Duty away from PlayStation would "alienate" the fanbase and "tarnish both the Call of Duty and Xbox brands" which suggests Microsoft would not remove COD from PlayStation (or other services/stores) and twice now they declined to commit to support other platforms. Why not commit to that, if you genuinely don't intent to withhold content?

None of these platitudes will reassure the regulator, and they will certainly end-up with regulator imposed mitigations - if the deal is approved at all - rather than something that Microsoft is in control of. This response looks like a foolish, missed opportunity to secure regulator approval.

"“Sony engages in conduct today which is reflective of its market power in console gaming, including increasing prices of its consoles without fear of losing market share,”"

This isn't relevant to acquiring the studio acquisition. Consoles selling at the same price is the oddity, not the norm. Consumer goods and services going up in price, is the norm. This is just a weird position to take and it sounds like Microsoft are resentful that Sony can charge more for it's consoles than they do. WTF.
 
I call the arguments BS. They are more like political talk that twist information in someone's favor than real arguments. They sound strong on the surface but not in the detail. And yes this has to do with consumers as well.
It will waste too much of my time to go through all of it and it will cause only a neverending story. But I have only one thing to say.

If the argument that "meh if they want to, there is X game to take up that mantle or they can make y game to take up that mantle" is valid for Sony or any other company, it would have happened already and it counts even more for MS. They woukdnt need to buy all these third party studios that own all these pre-existing multiplatform franchises if the argument had validity. MS could have created these XY games ages ago themselves through their own studios or through smaller ones like Sony did.

But there is a tendency to believe this for every other conpany, but for MS its a "necessity" to buy pre existing franchises for the sake of "competition and consumer benefit" which is utter BS
Didn't realize that Destiny 2 was a new franchise.

You realize the same argument could have been made for all of sony purchases. Sony could have made their own studio to produce spiderman but they bought insomiac to do it instead. Sony could have made their own company to make that game.

Sony could have made a compelling cloud platform back when they bought Gaikai in July of 2012 over a decade ago. or again when they bought up all of Onlive's patents in 2015. But they didn't and now they are extremely behind the other key players in the cloud market.

The big titles of the PS3 era and forward are almost all titles from developers sony bought


Days Gone - Bend studios purchased in 2000

Uncharted / last of us - Naughty dog purchased in 2001

Killzone / Uncharted - Guerrilla Games purchased in 2005

Motorstorm/ Drive Club - evolution studios purchased in 2007

Littlebigplanet / dreams - Media Molecule purchased in 2010

Infmous / Ghost of Tsushima - Sucker Punch purchased in 2011

Spider-man - Insomniac - purchased in 2019

What big franchises from the ps3 onward are from home grown development teams at sony? Polyphony digital with Gran Turismo ? Santa Monica with God of war?


What's good for the goose is good for the gander. If sony can purchase studios and decide where and when to release those games then MS should be able to do the same.
 
There is a game from a Sony studio that's available on Xbox which comes to mind: MLB the Show. After the MLB basically demanded it to become a multiplatform title to reach more potential costumers in 2019, the game became multiplatform with the MLB the Show 21 entry.
 
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One would have to ask in what world is a single company dominating the home console market for 4 generations sane competition ? It's obvious by Sony's continued market share dominance and the amount of first/ third party exclusives that the market isn't actually competitive.

MS is now in their 4th generation. Of the previous 3 they were a 125m units behind , 5m units behind and then what 75m units behind ? Since sony's entrance nintendo has faired a bit better with 70m units behind 125m units behind , 15ish m ahead , then a split generation where they aborted the wii u with less than 14m sold vs the 117m ps4s sold and pivoted to combining their handheld and home console sales into one device bringing them with in 6m and counting.

At best you can argue for the console market being a duopoly between Nintendo and Sony but of course the counter arguement is that The switch is really just selling to the portable handheld market that Nintendo has always had a dominance in
A company dominating the market has nothing to do with sane or insane competition. All markets have leaders.

But why are they leaders? Microsoft has the means to beat Sony. Always had. They have great teams, they have way more money, and they have access to the same hardware as Sony.
The real question is that you can't blame Sony for the Xbox One screw up. For the fake marketing about the cloud and how it would make the one way more powerful than the PS4. For showing an incredible Crackdown, and releasing a sucky game that in no way was similar to what was promised. Etc, etc.
As Microsoft itself recognizes, Sony had 5x more exclusives that Xbox! Why is that? Was Microsoft crippled with money at the time?
Nope... Microsoft's cash in hand was always more than Sony's all market value.
So this was not just Sony's credit. It was Microsoft's demerit too!

Besides Regulators have nothing to mess or change the way companies create a successful product or a screw up. Their job is not do defend or attack anyone, but to make shure the market stays open, competitive, and accessible to all. And what they are analysing is a pattern of Microsoft of purchasing companies that produce multiplatform games and making them produce exclusives and the possibility of Microsoft using gamepass to exclusively distribute COD on subscription and streaming services, a market where they are considered to lead and with a privileged position, since they own Azure.

It's not Sony that's being analised. Just Microsoft!
 
That's what I never understood about Phil/MS.
"We have infinite money,teams, connections etc. but we don't want any/hardly any 2nd-Party exclusives, but if we do, it will be timed exclusive".
 
Didn't realize that Destiny 2 was a new franchise.

You realize the same argument could have been made for all of sony purchases. Sony could have made their own studio to produce spiderman but they bought insomiac to do it instead. Sony could have made their own company to make that game.

Sony could have made a compelling cloud platform back when they bought Gaikai in July of 2012 over a decade ago. or again when they bought up all of Onlive's patents in 2015. But they didn't and now they are extremely behind the other key players in the cloud market.

The big titles of the PS3 era and forward are almost all titles from developers sony bought


Days Gone - Bend studios purchased in 2000

Uncharted / last of us - Naughty dog purchased in 2001

Killzone / Uncharted - Guerrilla Games purchased in 2005

Motorstorm/ Drive Club - evolution studios purchased in 2007

Littlebigplanet / dreams - Media Molecule purchased in 2010

Infmous / Ghost of Tsushima - Sucker Punch purchased in 2011

Spider-man - Insomniac - purchased in 2019

What big franchises from the ps3 onward are from home grown development teams at sony? Polyphony digital with Gran Turismo ? Santa Monica with God of war?


What's good for the goose is good for the gander. If sony can purchase studios and decide where and when to release those games then MS should be able to do the same.
The only big franchise Sony acquired and is an exception is Destiny 2. The rest of your arguments are laughable and whiny and I dont want to waste my time.
 
That's what I never understood about Phil/MS.
"We have infinite money,teams, connections etc. but we don't want any/hardly any 2nd-Party exclusives, but if we do, it will be timed exclusive".
They did a great job with 2nd party on XB360, certainly in the early years. There must have been some internal review of the value of that which decided it wasn't worth it (assuming your assertion about 2nd is correct, which I don't know).
 
Minecraft was already released on PS platforms before Microsoft's acquisition and sure they didn't have to update it like you said but not doing so is a detriment since it's live service content. The CMA might have a slightly more positive opinion if Microsoft actually does go through with releasing Minecraft Dungeons on their competitor. Microsoft didn't have anything to do with Rad (that was Bandai Namco) and as for Psychonauts 2, it remains a mystery whether Microsoft was indeed acting in good faith or if Starbreeze wanted them to follow their terms. ESO had a PS4 release prior to Microsoft acquiring Zenimax Media and the PS5 had hardware BC with PS4 so Microsoft couldn't take that away from them even if they wanted to outside of just shutting down servers for the PS version ...

Minecraft Dungeons is on Playstation and Switch. Rad is a Double Fine game. Microsoft owned Double Fine when it was released. Same with Psychonauts. And yeah, ESO was on PS4 already, and because of BC there was no need for them to release a next gen update for PS5. They could have kept those features for Xbox Series consoles. But they gave Playstation players the update anyway.
Microsoft aren't threatened by Nintendo so they'll gladly allow content on their platform as opposed to their other competitor ...

The portable releases of Age of Empires may as well have been entirely different games on those systems in comparison to PC and Ensemble along with Sony reached an agreement to bring an AoE game to their new platform at the time which didn't even see an official NA version release either. I don't know if you can make a valid comparison between platforms (PS/XB/Windows) and digital retailers (GoG/Steam/Epic) ...

This is about IP appearing on platforms that aren't first party. The PS2 AoE game has no equivalent on Xbox because it was never released on MS's own hardware. And the Android/IOS/WP8 game was the same across all platforms. Remember, this was when MS was making a big push into mobile, owned Nokia and were making hardware and software. They still released that game on competing platforms. Another example are the top down twin stick Halo games (Spartan Assault and Spartan Strike). They came out on Windows Phone, sure, but they also got IOS releases.

And why doesn't it count that first party MS games are on competing storefronts on PC? Microsoft has their own store baked into Windows but isn't making their content exclusive by any means.
It's true that Sony have never released a game on Xbox but that doesn't mean Microsoft is necessarily any better since they don't do multiplatform releases solely in good faith. Microsoft are going to have to do more to convince the CMA or potentially other regulators that they have truly legitimate "multiplatform support" (likely not a high enough standard) beyond just holding existing obligations or releasing meagre amounts of content on a non-threatening console vendor. The CMA's most likely standard for "multiplatform support" isn't just releasing content on XB/Windows/maybe Switch and may include releasing content on PS platforms in good faith as well to see that Microsoft isn't engaging in anti-competitive behaviour ...

What does that even mean? Good faith releases? Are we to assume that any release of any game isn't meant to be a profitable endeavor motivated by market conditions or is somehow compelled by contractual obligations?
The funny story behind Everquest is that Sony sold off their division behind online games so they're ultimately opening up more potential options for the consumer in the end ...
That's not funny, it's sad. And it's the reason we never got the Champions of Norrath sequels we deserved.
There is a game from a Sony studio that's available on Xbox which comes to mind: MLB the Show. After the MLB basically demanded it to become a multiplatform title to reach more potential costumers in 2019, the game became multiplatform with the MLB the Show 21 entry.
MLB isn't a Sony owned IP, though. But I guess this would count, since the game is Sony developed. The point I was going for is that Sony are much more protective of their IP in terms of keeping them exclusive to their platform. Death Stranding on PC Gamepass might be a contender as well.
 
That's what I never understood about Phil/MS.
"We have infinite money,teams, connections etc. but we don't want any/hardly any 2nd-Party exclusives, but if we do, it will be timed exclusive".
It was cheaper from what I understand. MS wasn’t that committed to the industry and strategy as it is now. Both Balmer and Gates were never fans of Xbox and it wasn’t really embraced until Phil explained to Satya why gaming is important and now they are committing a proper amount of resources and working gaming into the product stack of MS.
 
an you explain how? The CMA set out the position for the entire market, which includes anybody may choose to enter it - and Microsoft's response centred only on Sony and how big it is. Microsoft keep making statements like taking Call of Duty away from PlayStation would "alienate" the fanbase and "tarnish both the Call of Duty and Xbox brands" which suggests Microsoft would not remove COD from PlayStation (or other services/stores) and twice now they declined to commit to support other platforms. Why not commit to that, if you genuinely don't intent to withhold content?
It's entirely possible I may be mistaken on the series of events or what was said, but from what I understand all regulators in their respective areas were provided the same generic answers by MS as to why the merger should proceed. They all seek response from the rest of the industry what they feel on the matter. From what I understand today, and I could be mistaken, is that among all other companies that were interviewed, only Sony proposed to cancel the merger. In it, the talking points from Sony, were duplicated by the CMA for MS to respond. Thus MS' response looks like they are focusing on Sony.

As to why you wouldn't want to commit to Perma support on other platforms, I think this stands for obvious reasons that go beyond just market share. We're talking about development work as well. If MS and Sony go their separate ways for technology going forward, they would be required to change their title to meet Sony's needs. I think that alone is sufficient reason _not_ to guarantee commitment beyond the length of this current generation.
This isn't relevant to acquiring the studio acquisition. Consoles selling at the same price is the oddity, not the norm. Consumer goods and services going up in price, is the norm. This is just a weird position to take and it sounds like Microsoft are resentful that Sony can charge more for it's consoles than they do. WTF.
As per above, Sony's main rebuttal against the merger is that Sony would lose some market share Xbox if it no longer held exclusive marketing rights over COD, and gamers preferred console of choice would change. This is my understanding of why MS went after the market share talk, though you are correct in saying that MS should be responding to the elephant in the room which is around Cloud Gaming, in which I understand the concern is valid, I don't know if it's overblown considering Stadia just went bankrupt. These are the particular points in question from CMA, the one in orange I believe MS jumped the shark on.


24. Acquiring ABK would significantly expand Microsoft’s own gaming library, adding some of the world’s best-selling and most recognisable franchises, including Call of Duty, World of Warcraft, and Candy Crush. The CMA is concerned that having full control over this powerful catalogue, especially in light of Microsoft’s already strong position in gaming consoles, operating systems, and cloud infrastructure, could result in Microsoft harming consumers by impairing Sony’s—Microsoft’s closest gaming rival—ability to compete as well as that of other existing rivals and potential new entrants who could otherwise bring healthy competition through innovative multi-game subscriptions and cloud gaming services.
This is valid sure, but it's also nearly impossible for new entrants to come in on their own and many are failing to do so given the amount of infrastructure to support the service. That being said, Playstation has had PSNow for significantly longer before MS moved on xcloud. From a timeline perspective they are significantly established and as a market leader reaping the most profits, chose not to go this route despite knowing the future was cloud. I mean, why else purchase Gaikai in advance when it was cheap if not a chess piece in the future of gaming? They did nothing with it.

The CMA believes the Merger could allow Microsoft to make ABK content, including Call of Duty, exclusive to Xbox or Game Pass, or otherwise degrade its rivals’ access to ABK content, such as by delaying releases or imposing licensing price increases. This type of concern is known as ‘input foreclosure’, where a firm uses its control of an important input to harm its rivals
MS has agreed to ensure that it stays MP for the remaining of this generation, that way anyone making a console purchase today would not be impacted by it. They would know for sure if the next CODs are MP by next generation. But MS word is apparently not enough here. But to be fair Sony is currently doing this to MS for the better part of the last decade through marketing deals with both Destiny and COD. I'm not sure why this is particularly important? This is standard for exclusivity deals and the only difference is that MS is paying a much higher price tag to obtain ownership. Sony will always get the better deal through exclusivity marketing due to its position on the market, they stand to recuperate its costs 2x faster than MS because of their install base, but they would both have to pay the same price for that exclusive marketing.

The CMA believes that in the short- to medium-term, the main rival that could be affected by this conduct would be Sony. Evidence suggests that Microsoft and Sony compete closely with each other in terms of content, target audience, and console technology. Nintendo, on the other hand, competes less closely with either of Sony or Microsoft, generally offering games that focus more on ‘family fun’ and innovative ways of playing (eg the Wii Fit board) and does not currently offer any Call of Duty games on the Nintendo Switch.
So they are basically saying Call of Duty is not needed to be profitable and succeed in the market place, but because Sony and MS compete with each other and not Nintendo, this point no longer counts.

PlayStation currently has a larger share of the console gaming market than Xbox, but the CMA considers that Call of Duty is sufficiently important that losing access to it (or losing access on competitive terms) could significantly impact Sony’s revenues and user base. This impact is likely to be felt especially at the launch of the next Page 7 of 76 generation of consoles, where gamers make fresh decisions about which console to buy. The CMA believes that the Merger could, therefore, significantly weaken Microsoft’s closest rival, to the detriment of overall competition in console gaming.
Where MS jumped the shark on the response as being leader protection. Honestly, I think this statement is ridiculous.

As the market for multi-game subscription gaming services grows, Microsoft could use its control over ABK content to foreclose rivals, including recent and future entrants into gaming as well as more established players such as Sony. Absent the Merger, ABK games would in principle be available to any multi-game subscription service. The CMA recognises that ABK’s newest games are not currently available on any subscription service on the day of release but considers that this may change as subscription services continue to grow. After the Merger, Microsoft would gain control of this important input and could use it to harm the competitiveness of its rivals. As the multi-game subscription market is still in its infancy, the effect of the Merger could be to tip or significantly increase concentration in the market in Microsoft’s favour before future rivals have a chance to develop. The CMA therefore believes that the Merger gives rise to significant competition concerns in multi-game subscription services (including cloud gaming services, to the extent these are distributed through multi-game subscription services)
So I find this unfair because they're basically penalizing MS for innovating Game Pass and xcloud here which the investment and risk for success was enormous, therefore also penalizing the current paying customers of gamepass and xcloud to ensure that cannot get more or grow their customer base further by limiting their library (great AAA titles day 1 release on game pass, being able to play anywhere on any supported device)

URL to full CMA text release:

continued.
 
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pt2

If we compare CMA statements to Sony's statements:
CoD
148. The CMA received evidence indicating that CoD is a particularly important game:
(a) Sony Interaction Entertainment (SIE) submitted to the CMA that CoD has a large number of users on PlayStation, and a significant portion of these gamers spent a majority of their time playing CoD. CoD is a particularly important revenue stream for PlayStation, with the game having the highest awareness and ownership of all third-party franchises.

The CMA understood from SIE that CoD’s fan base is very loyal towards the franchise, and that having access to the CoD franchise is likely to be a priority for a large number of players. SIE submitted to the CMA that if CoD were exclusively available on Xbox and/or XGP, this could severely adversely impact their ability to compete effectively.

(b) Another competitor explained that CoD had an indirect impact on its revenues, as it attracted a larger gamer base, who then purchased other games on their platform. This, in turn, impacted the attractiveness of their platform to other publishers. This competitor explained that successful games, such as CoD, create network effects that draw awareness and traffic to smaller games.

(c) The CMA reviewed an independent 2019 report submitted by a competitor stating that CoD had the most ‘passionate’ fan base among top gaming brands that year. It explained that ‘Call of Duty’s significance to entertainment at large cannot be overstated. The brand was the only video game IP to make it into the top 10 of all entertainment brands among fanatics, joining powerhouses like Star Wars, Game of Thrones, Harry Potter, and Lord of the Rings.’ The report goes on to explain that CoD: Modern Warfare had the biggest launch of 2019, earning over USD 600 million in just three days, marking the twelfth year in a row that a CoD game ranked as the best-selling game in its launch month.
So when compared here to what Sony has submitted, and CMA echoing them, this is why MS is responding to CMA in this way.

Competitors also noted that very few game franchises can (or could ever) match CoD’s success. [] noted that no other game publisher has come close to replicating the success of CoD, particularly in shooters. [] also submitted that no other publisher can commit the same level of resources and expertise to game development; and even if they could, CoD is too entrenched for any rival to catchup.158 Another competitor explained that no game could substitute CoD, and that it would be difficult to pinpoint a game that would be a close alternative.
IIRC only Sony stated this.

ABK’s content is an important input for Sony, such that Microsoft may have the ability to foreclose Sony’s PlayStation console gaming platform. Along with the evidence mentioned above on the importance of CoD, the CMA notes that:
(i) CoD has higher levels of revenue and user engagement on PlayStation than was estimated by the Parties. Sony also generates significant revenues from CoD users spending on other PlayStation games.186
(ii) PlayStation’s success is not driven primarily by its technical superiority (as the Parties suggest). Gaming content is an important driver of demand, and PlayStation’s competitive position could be materially harmed if CoD were not available (or not available on equal terms) on its console post-Merger.187
(iii) Although PlayStation currently has a substantial number of non-CoD MAU, the CMA believes that some of these non-CoD gamers may also switch away from PlayStation following any total or partial foreclosure strategies. This is because the presence of strong direct network effects imply that some of these non-CoD gamers would want to continue to play other games with their friends who are CoD gamers, who in turn switch as a result of the foreclosure strategies.
I'm just going to have to disagree with this entirely. Once again putting COD on an ungodly level.

The final conclusion here by the CMA
Conclusion on TOH1a 205. For the reasons set out above, the CMA believes that the Merged Entity may have the ability and incentive to engage in strategies to foreclose Sony—Microsoft’s closet rival in console gaming platforms—and that this could significantly harm competition. Accordingly, the CMA found that the Merger raises significant competition concerns as a result of vertical effects in relation to the manufacture and supply of consoles (together with their digital storefronts) in the UK.

I think this is bogus.

MS Final conclusion on the report which I agree with:
In short, Sony is not vulnerable to a hypothetical foreclosure strategy, and the Referral Decision incorrectly relies on self-serving statements by Sony which significantly exaggerate the importance of Call of Duty to it and neglect to account for Sony's clear ability to competitively respond. The CMA's assessment of this theory ignores its acknowledgement in the Referral Decision that the gaming industry is "dynamic." While Sony may not welcome increased competition, it has the ability to adapt and compete. Gamers will ultimately benefit from this increased competition and choice.
MS' full response: https://cdn.arstechnica.net/wp-content/uploads/2022/10/MS-Position-for-Publication-FINAL.pdf

In a novel theory of harm unsupported by precedent, economic literature or the evidence, the CMA alleges that a potential increase in network effects and barriers to entry—without evidence or quantification of any effect—is sufficient to foreclose major technology companies from cloud gaming services.

...
The CMA’s theories of harm relate to one overarching concern: that Activision Blizzard’s game catalogue—in particular the Call of Duty franchise—will enable Xbox to foreclose its competitors in gaming markets. This concern is misplaced. The Referral Decision fails to recognise the incredible array of popular and diverse gaming content that is available to market participants and overstates the importance of Activision Blizzard’s content to competition in gaming.
 
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Also, isn't all this hubbub about COD a little ironic considering it's a franchise that's in decline? I mean, remember years ago when no one could make a truly successful MMO because of WOW's grip on that genre, and while it's still an important player in that space there are plenty of alternatives now. COD looks destined for that fate as well.
 
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