Yeah, owning actual gaming hardware in Brazil is expensive. It's not a typical market, everything costs monkey-fuck-ridiculous dollars.
Is that what I keep hearing about in the news, some monkey-pox?
Yeah, owning actual gaming hardware in Brazil is expensive. It's not a typical market, everything costs monkey-fuck-ridiculous dollars.
Is this not due to the import tax rules? I remember in a former job, the company had to setup a local assembly factory to circumvent that, it actually was a term in the contract with Telefonica Brazil.Yeah, owning actual gaming hardware in Brazil is expensive. It's not a typical market, everything costs monkey-fuck-ridiculous dollars.
The economics of GamePass are going to be complicated for a while because what do you consider GamePass costs beyond the obvious monthly running costs? I.e. personnel, servers, payouts to developers and so on. Is it fair to include acquisitions to bolster GamePass content like purchasing Zenimax? When you look at what Microsoft are spending to get content in GamePass then it cannot possibly be profitable, but of course many acquisitions will still result in titles being sold conventionally with revenue counted outside of GamePass and on platforms other than Xbox.So MS revealed the tevenue of gamepass which is 2.9Billion but what they didnt reveal is if its actually profitable
Gamepass isn't the only source of revenue, though. In fact, COD mobile would add $0 to gamepass revenue, since it's a free to play mobile game that processes revenue through non-Microsoft storefronts.Still 2.9 is a long way off 64, seems like you would need 20+ years of gamespass to pay off the ActiBlizzard purchase,
ignoring the ongoing costs of running the studios...
The only info I could find says is was 2.9 Billion for Xbox gamepass, but likely not PC gamepass.
I wonder if that includes gamepass Ultimatte subscriptions, or if it's JUST the xbox gamepass subs,
or is it just in game purchases and DLC?
I'd love an explanation of exactly what that number represents, but i guess we'll never get it.
Still 2.9 is a long way off 64, seems like you would need 20+ years of gamespass to pay off the ActiBlizzard purchase,
ignoring the ongoing costs of running the studios...
Gamepass isn't the only source of revenue, though. In fact, COD mobile would add $0 to gamepass revenue, since it's a free to play mobile game that processes revenue through non-Microsoft storefronts.
The only info I could find says is was 2.9 Billion for Xbox gamepass, but likely not PC gamepass.
I wonder if that includes gamepass Ultimatte subscriptions, or if it's JUST the xbox gamepass subs,
or is it just in game purchases and DLC?
I'd love an explanation of exactly what that number represents, but i guess we'll never get it.
Still 2.9 is a long way off 64, seems like you would need 20+ years of gamespass to pay off the ActiBlizzard purchase,
ignoring the ongoing costs of running the studios...
Depends on what (if any) perks they add to GPU for COD Mobile. They could do synergies like that, where it makes sense for folks to sub to GPU for the perks.
The economics of GamePass are going to be complicated for a while because what do you consider GamePass costs beyond the obvious monthly running costs? I.e. personnel, servers, payouts to developers and so on. Is it fair to bolster acquisitions to bolster GamePass content like purchasing Zenimax? When you look at what Microsoft are spending to get content in GamePass then it cannot possibly be profitable, but of course many acquisitions will still result in titles being sold conventionally with revenue counted outside of GamePass and on platforms other than Xbox.
Microsoft could report on the whole Xbox business but that won't happen until that is collectively profitable.
I have speculated that the next purchase from Microsoft would be something like Discovery since it would allow them to directly leverage their IP in other forms of media and its a weak spot for them vs apple(apple tv) , Sony(sony movies and animation) , Google (youtube) and Amazon(mgm / amazon video). That or maybe Paramount.
You shouldn't look at one data point for the whole picture.Yeah, the success of the Halo TV series should really make MS invest in streaming services.
From a third party competitor perspective, any possibility of acquired studios not producing content for one (Sony) or two (Nintendo and Sony) platforms is an opportunity for themselves to fill some of that void.Take 2 seems fine with it
So in other words they seem fine with it huhFrom a third party competitor perspective, any possibility of acquired studios not producing content for one (Sony) or two (Nintendo and Sony) platforms is an opportunity for themselves to fill some of that void.
What do they have to lose? Nothing. What do they have to gain? Sales.