A report of "MGS4 on PS3" event @ TGS 2005
http://www.watch.impress.co.jp/game/docs/20050916/mgs4.htm
Preliminary to the MGS4 trailer, the E3 trailer and its sequel new PS2-generated joke trailer "METAL GEAR RAIDEN SNAKE ERASER" were shown. Then Kutaragi's video message came ("MGS team is beyond my expectation I want to play MGS4 now blah blah"), and the MGS4 trailer was on screen.
BUT, the awesome thing is, after the trailer shown, they picked a scene in the trailer and actually manipulated (zoom-in, zoom-out, changing viewpoints, adding effects etc.) Snake in realtime on a PS3 devkit, on the stage...
self shadow
http://www.watch.impress.co.jp/game/docs/20050916/mgs408.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs409.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs410.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs411.htm
depth of field
http://www.watch.impress.co.jp/game/docs/20050916/mgs412.htm
lighting and fog
http://www.watch.impress.co.jp/game/docs/20050916/mgs413.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs415.htm
(engineers controlling it)
http://www.watch.impress.co.jp/game/docs/20050916/mgs414.htm
Then Otacon scene was explained. Otacon is also in realtime, not movie.
http://www.watch.impress.co.jp/game/docs/20050916/mgs4.htm
Preliminary to the MGS4 trailer, the E3 trailer and its sequel new PS2-generated joke trailer "METAL GEAR RAIDEN SNAKE ERASER" were shown. Then Kutaragi's video message came ("MGS team is beyond my expectation I want to play MGS4 now blah blah"), and the MGS4 trailer was on screen.
BUT, the awesome thing is, after the trailer shown, they picked a scene in the trailer and actually manipulated (zoom-in, zoom-out, changing viewpoints, adding effects etc.) Snake in realtime on a PS3 devkit, on the stage...
self shadow
http://www.watch.impress.co.jp/game/docs/20050916/mgs408.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs409.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs410.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs411.htm
depth of field
http://www.watch.impress.co.jp/game/docs/20050916/mgs412.htm
lighting and fog
http://www.watch.impress.co.jp/game/docs/20050916/mgs413.htm
http://www.watch.impress.co.jp/game/docs/20050916/mgs415.htm
(engineers controlling it)
http://www.watch.impress.co.jp/game/docs/20050916/mgs414.htm
Then Otacon scene was explained. Otacon is also in realtime, not movie.
Last edited by a moderator: