True, but what happens when all the potential 360 buyers know they're getting a gimped game?
Nothing, just like PS3 owners have been buying inferior versions of multiplatform games for quite a while...
Part of my point is MS won't allow it on their system because it would be so obviously a "shoddy port" in respect to lowered audio/video fidelity.
1. I doubt the average gamer would notice the difference in audio, mostly due to the fact that the average gamer uses his build in TV speakers and not a proper sound system.
2. Its ridiculous to say that MS wont allow it on their system because it would be a "shoddy" port, when both MS and Sony allows shoddy ports and crappy games on their systems.
As for my point with respect to Rage: There is a limit to what can be put on each disc and at some point, they couldn't/wouldn't compress it any more.
We all know that compression has limits, (it also comes at a cost, of decompressing).
Why are you still talking about Rage? Rage is a different game, it does not have 66,7% of its disc(s) made up of audio and video. Some things are easier(and more "profitable") to compress than others.
You know how many hours of audio GTA4 has? you know how small the audio file is? Audio is the easiest thing by far to compress and still have decent results. And thankfully, 20gb of the game is audio so the job of making this fit onto a few DVD9's is not particularly hard due to that.
Now stop talking about rage, me and shifty are not morons, we know that compression have limits and our examples are NO WHERE NEAR the practical conmpression limits that one could have on sound.
Also, let's say for sake of argument that it costs Konami 5 cents per dvd (easy math). they press up 2 million copies of a 3 disc game. You've now upped your costs by at least $300k
No you haven't. If it was 1 disc, cost would be $100k right? 3 disc is $300k. So thats a 200k difference. So you have upped your cost by 200k by going 3 discs vs 1.
Now you factor in how much more a Bluray disc costs, and you will see that having 1 or 2 or 5 DVD9's is really pretty much irrelevant costs. I dunno how much printing costs, but i reckon this is largely irrelevant aswell considering how many copies some publishers print up for their games.
Your talking about 20 cents (thats with 5 dvd9's) of additional cost per game. A bluray disc probably costs more than that.
Surely you can see that the number of discs is largely irrelevant in the big picture.
and you've had to go in and alter a lot of stuff (textures, reduced video res, whole portions of the audio eliminated/altered such as the switch discs convo, the DS3, etc) which takes time and costs money to pay programmers,
1. You would not have to alter textures.
2. Reducing video resolution takes 1 minute of human work, and a little bit more (depending on the size of the video) of computer work.
3. Taking out 4 PS3 related comments is not exactly a lot of work...
4. Why on earth are you bringing this up?
PORTING ALLWAYS COSTS MONEY, just like making a game costs money (shock?)
and a major portion of the community knows you've had to gimp portions of the game
A major portion of the community??? Lol, thats just BS. You know how few people read this kind of technical stuff compared to how many that actually play the games?
and you have this giant install (minimum 10% of 20GB)
So what? You have a giant install on the PS3 aswell (5gb) and this is on a system that installs the majority of all games (so space should actually be more scarce, even if the average PS3 has 40gb of space)
and the majority of the fanbase will have already played it because it's been an exclusive franchise....
MGS has been on varius platforms. Last generation, the Xbox and i think even the GC got a port of MGS.
It'd be different if they planned it all along as a multiplat, but I don't think they did. So for all that time and effort, i think the payoff wouldn't be that great.
Do you know how much it costs to develop a high budget game like MGS4? Easily $ 30-50 million.
Do you know how much it cost to port a game? No more than 5% of that. If even that.
All you need is to hire a couple coders (lets say we hire good coders, so they get $100k a year. 10 programmers would only run you a million a year, and 10 programmers is a lot to just port a game)
All the assets are allready there, and that is what costs the big bucks in a game, not the coding. (okay so you have to make a X360 gamepad instead of a DS3, thats not exactly much work...)
I like how you now suddenly are discussing a whole different aspect, trying to say that its not economically feasable to make this port, while the initial discussion was if it was possible to port MGS4 to X360 (not if it would make profits or not, but im sure it would)
EDIT: You couldn't tell the "12 disc" crack was a purposeful exaggeration to illustrate that nobody here really knows for sure how many discs they'd need? I thought I was being quite transparent.
No i couldn't tell, because the other number examples you used, are also way off. (8gb's of replicated data?? All the game data is not even that big.) (having to install allmost ALL the data.. etc) To me, it looked like your ignorant rather than somebody trying to purposefully exaggerate something.