http://www.next-gen.biz/index.php?option=com_content&task=view&id=9974&Itemid=59
This is certainly the best written preview I've read.
Very good read indeed.
Thanks
http://www.next-gen.biz/index.php?option=com_content&task=view&id=9974&Itemid=59
This is certainly the best written preview I've read.
You can, if you like, sprint through its environments and leave the battles to themselves, exploiting the fact that numerous load screens reset the enemy positions.
MGS4 is, you feel, a compromised game, with pervasive aliasing and nagging low-res textures, but a stunning presentation nonetheless.
Thanks for sharing. That is a good read. Although I was disappointed to hear about the low res textures and the numerous "areas" separated by loading screens. I was hoping the world would be seamless, akin to Uncharted.
Hm, not sure about that sentence...needs more context. Oh and MGS2 had low-res textures for its time
Aliasing...I think the flickering shadows are annoying. I hope ND arent the only ones to have cracked shadows this genreation.
No, especially compared to competition at that time.
Hm, not sure about that sentence...needs more context. Oh and MGS2 had low-res textures for its time
Aliasing...I think the flickering shadows are annoying. I hope ND arent the only ones to have cracked shadows this genreation.
No, especially compared to competition at that time.
OK...well there were certainly games with better textures at the time.
Not many, polygon wise also for that matter.
What do you make of this apparent claim of improved graphics in MGS4
http://www.n4g.com/ps3/News-138840.aspx
I doubt it. It doesn't look any more detailed now. Also, lighting had a softer look that looked better on the characters. But oh well....Or probably bloom and DOF was used to hide the lack of detail.
Regardless I dont think the game has lost anything in terms of lighting compared to the specific trailer they are comparing it to. I think it is improved
But it indeed lost a lot of lighting, self shadowing, surface reflections and such since the very very first trailer.
I ve compared HD versiosn of the first trailer and the newest and the unbelievable self shadowing and the superb lighting were taken to the basic levels we are experiencing in typical good looking games.
Really that lighting and self shadowing did tremendous difference to the visuals!! Unbelievable difference! It is a shame that Hideo Kojima didnt have the chance to produce the quality he wanted to because there were very very specific details in the original that made me GA GA
For example there is an instance where Snake falls and some debris fall on his back reacting realistically. One side of his face was covered in dust and sweat. It was very realistic. You could also see his tongue. The self shadowing was everywhere and high res too. No other game has shown such self shadowing. But it is now gone and replaced with lower res shadows. At the end of the old trailer you also see that the floor is shining once he got outside the building. Now it is gone. Also particle effects are more. Dust and pieces of paper were flying everywhere. And in addition it looked much more smooth in terms of framerate
I doubt it. It doesn't look any more detailed now. Also, lighting had a softer look that looked better on the characters. But oh well....
Indeed. It also ran at perfect 60 fps. What a shame.
I must say, I much prefered the old over saturated greenish look over the new "sharp-textures" look.
I was excited to see the removal of that horrible green wash - was one of my original peeves...I always hoped they'd change the colour scheme. I think most people hoped this as well.
And replaced it with a proper next-gen brown washI was excited to see the removal of that horrible green wash -