*merge/rename* The Importance of an H.D.D. (e.g. caches, streaming etc)

what? You must have missed something... Out of the box, there's 13GB free...
I didn't scour around infinitely... Where, then, would the other data be located? It seemed that one menu was tagged to analyze and manipulate ALL data on the hard drive, and certainly the menus seemed to suggest that everything could be there. The ONLY data it mentioned was what I wrote down, so... How do others' menus match up, and do you know if there's extra data pools that are not listed on that menu? (I had a feeling video rentals and such might not, but there is a "video" section and I know my friend isn't using his 360 for that. I didn't see any "game data" pools in the section, so could there be hidden ones used by some of the larger and more complex games like Mass Effect?)

OS is on a flash memory ,2GB are a reserved partion for temp dev caching.

...but would it be on a separate partition? A 2GB reserve would line up pretty well the "getting only 55GB out of a 60GB drive," but then I still am unable to account for about 6GB. Looking at my own PS3 (which has many more leftover demos and media than my friend): Pics - 13MB (and here, Folder Information gives one the total filesize), Music - 41MB (here also, folders can be summed up), Videos - 10.5GB (must be counted individually, but admittedly I had no folders in here to test. It's all PSN downloads and one movie I tossed on initially to test), Games - 17.2GB among 29 files, Game saves - ~40MB, "Game Data" - 4.5 GB among 13 files of any real substance (and only 5 of "appreciable size").

Total = 32.4 or so, so we'll kick it up to 33 GB to be generous again. I have "16GB / 55GB free" which means I SHOULD be using around 39 GB and... again... there's that nebulous "around 6 GB unaccounted."

Now I'm being EXTREMELY wasteful in data management right now and can easily free up room, but I haven't even put on DMC4 yet, and it's easy to see how a 20GB could be quickly overwhelmed.

I'm'a start playing around a bit and see whether the "Game Data" pools ever step aside, and what certain games will say if they don't have installation room, so I can't clean things up QUITE yet... Hehe. (Test a few other things like "video folder sums" too, I guess.)
 
I didn't scour around infinitely... Where, then, would the other data be located? It seemed that one menu was tagged to analyze and manipulate ALL data on the hard drive, and certainly the menus seemed to suggest that everything could be there. The ONLY data it mentioned was what I wrote down, so... How do others' menus match up, and do you know if there's extra data pools that are not listed on that menu? (I had a feeling video rentals and such might not, but there is a "video" section and I know my friend isn't using his 360 for that. I didn't see any "game data" pools in the section, so could there be hidden ones used by some of the larger and more complex games like Mass Effect?)

Here's the listing on mine:
  • Games
  • Gamer Profiles
  • Demos
  • Videos
  • Themes
  • Gamer Pictures
  • System Items
  • Music
Game data for me is about 834MB, 4 MB for gamer profiles, 41MB for themes, 1MB for gamer pictures, and a few megs in system items (marketplace data, optional media update, rights database, video bookmark data).

It strangely doesn't list how much space my music takes (three music CDs worth, but that's probably 150MB+). That gives a total of ~13.8GB for the user to manipulate... and this is consistent with the Microsoft support article I mentioned earlier.

You must not have accounted for any music.
 
I have got same problem with Mass effect… and I look at the DVD surface, there're trace of a grease pelicule on, so I wash it this alcohol product and glasses tissu and the 360 drive plate also.
Now, no more random loadings time and no more crash loading on PGR4 !;)

If this can help you…

thanks for the tip but that doesnt work for me most games give me that problem i think the dvd it's just close to the end of its life lol .. anyway
 
You must not have accounted for any music.
I'm pretty sure I mentioned he had no locally stored media of any sort. (He doesn't keep any on his 360 or PS3, but instead uses a spare USB external HDD to play media content over, if not through the network.) Music - 0. Video - 0. I added up all the totals from that screen (not mentioning those which had 0), and for whatever reason it was saying he had 6.5GB of storage free on the System > Storage Devices screen, so that's why I'm trying to figure out what's either being unaccounted or misreported or "I'm not finding everything"ed.
 
Hm... that really is odd. I just checked with a friend, and his 360 has about the same amount of HDD space, and it's all accounted for (since he doesn't have any music ripped). The stuff listed in the memory page and the free space amounts to the approximate 14GB.

really weird stuff!
 
I'm pretty sure my friend's 360 was a recent return from red-ring land, though... (It's normal to keep your drive though, isn't it?) Maybe I should tell him to get back on the horn with MS.
 
I'm pretty sure my friend's 360 was a recent return from red-ring land, though... (It's normal to keep your drive though, isn't it?) Maybe I should tell him to get back on the horn with MS.

yes, if it was an RROD they will tell you to keep the drive.

A newly purchased 20gb drive has a bit more than 13gb free. That includes having the full version of hexic, the geometry wars demo, some music, and an HD titanic video (all of which is deletable should you choose)
 
i have a 20GB PS3, but upgraded to an 80GB immediately thinking that would be plenty. luckily i can stream all my media from my PC or i'd have to upgrade again. all i have on my PS3 right now is game files/saves and demos.
i don't mind 2GB or less, but i'm still not very happy with these 5GB installs. i hope it doesn't become a trend.
 
These two games (Lost Planet and DMC4) are built on the exact same engine, so that's not a big surprise. Actually, I was already wondering about it, if they had Lost Planet running from disc, why doing the same for DMC4 would be an issue, but now it's clear to me. ;)

Hopefully they won't do it again, because I think it shouldn't be necessary, especially not for their games.
 
Kind of related... http://www.1up.com/do/newsStory?cId=3166495

While interviewing Capcom Producer Ben Judd for our Bionic Commando: Rearmed preview today, we learned that not all versions of this hearty downloadable remake of the NES classic are being created equal. When the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.

So mandatory HDD on PS3 = half an hour waits before I can play some games that run out of the box on 360.
No mandatory HDD on 360 = lower quality textures compared to PS3 version of downloadable games.

/me cries. Grizzle.
 
No only games from Capcom, until they implement better texture streaming...
Certainly not true from only them (as even Sony is guilty of it, should reports of Minna no Golf 5 be true), but Capcom appears to be the biggest abuser right now. Hopefully this will reflect more developers using the presence to shore up unfamiliarity with the platform rather than prove to be a lasting trend; there is really NO excuse for a mandatory install of ~5GB on a platform that may only have room for two of such installs available. Obviously amazing-looking games don't NEED it, so... Lean dedicated cache space for games? Sure. Create your own 5GB install...? Optional = nice. Mandatory = screw that.

It probably wouldn't bother people too much to create their own EXTRA dedicated space for any dev to use (I'd dedicate a nice 5GB block to them... why not?), but not if it's going to take 20-30 minutes to install should I wish to switch from playing one game to another. They'd need to spend a lot of time working out the RIGHT way to do it, first. Even users being notably generous in that regard would be hit with too much inconvenience.
 
Maybe ND can hand out their streaming tech. Essentially what they do is stream data from the BR drive to a temporary cache on the HD and then pull all the data they need from the cache. Play experience is basically the same as with Capcom's method but there's no install necessary.
 
If Lost Plant was built around the 360's disk streaming capabilities, and the PS3's disk streaming capabilities aren't as good, it makes sense that the PS3 might have to use the HDD instead.

This is a port - no point in doing more work that you have to. If it plays well and runs smoothly that's the main thing.
 
Or is it that their multi platform engine is a bit rough still or at least 360 centric then, since DMC4 also requires the HDD install and that is supposedly a multiplatform title and not a port.
Question is, will Capcom try to improve on it or is 5GB install whats coming for all future games from Capcom?
 
As I wrote before I think Capcom's move is based on their PC-based framework. But for the second possibility, they may be eying on online distribution of those DVD-sized games in the future. Streaming means jack for such a title.
 
Or is it that their multi platform engine is a bit rough still or at least 360 centric then, since DMC4 also requires the HDD install and that is supposedly a multiplatform title and not a port.
Question is, will Capcom try to improve on it or is 5GB install whats coming for all future games from Capcom?

Indeed, will a big install be required for RE5? IIRC it's using Framework. I realise that there is the engine-port factor, however DMC4 was a simultaneous launch title, so that doesn't really ring true to me... particularly as it's taken, what, 14 months or so to port Lost Planet? Surely streaming with slightly longer load times as an option is preferable to the mandatory install. It's not like the PS3's BR read speeds are dramatically different from the 360's DVD... especially when every other cross-platform game manages it.

The only thing I can think is it's a RAM issue, with less available RAM on PS3, the game needs to frequently move bits of the engine in and out of memory at a very fast rate... maybe by RE5's release Sony will release some more of the usable memory.
 
If Lost Plant was built around the 360's disk streaming capabilities, and the PS3's disk streaming capabilities aren't as good, it makes sense that the PS3 might have to use the HDD instead.
There's certainly no "not as good" going on, if we look at other titles. "Different," certainly, and "will take more time to properly implement" if you weren't coming from that direction to begin with, but there's never an excuse to force something that can be hugely inconvenient to the user.
 
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