I have to assume that some of the top end is dedicated to the OS and certain system specifics
OS is on a flash memory ,2GB are a reserved partion for temp dev caching.
I have to assume that some of the top end is dedicated to the OS and certain system specifics
I didn't scour around infinitely... Where, then, would the other data be located? It seemed that one menu was tagged to analyze and manipulate ALL data on the hard drive, and certainly the menus seemed to suggest that everything could be there. The ONLY data it mentioned was what I wrote down, so... How do others' menus match up, and do you know if there's extra data pools that are not listed on that menu? (I had a feeling video rentals and such might not, but there is a "video" section and I know my friend isn't using his 360 for that. I didn't see any "game data" pools in the section, so could there be hidden ones used by some of the larger and more complex games like Mass Effect?)what? You must have missed something... Out of the box, there's 13GB free...
OS is on a flash memory ,2GB are a reserved partion for temp dev caching.
I didn't scour around infinitely... Where, then, would the other data be located? It seemed that one menu was tagged to analyze and manipulate ALL data on the hard drive, and certainly the menus seemed to suggest that everything could be there. The ONLY data it mentioned was what I wrote down, so... How do others' menus match up, and do you know if there's extra data pools that are not listed on that menu? (I had a feeling video rentals and such might not, but there is a "video" section and I know my friend isn't using his 360 for that. I didn't see any "game data" pools in the section, so could there be hidden ones used by some of the larger and more complex games like Mass Effect?)
I have got same problem with Mass effect… and I look at the DVD surface, there're trace of a grease pelicule on, so I wash it this alcohol product and glasses tissu and the 360 drive plate also.
Now, no more random loadings time and no more crash loading on PGR4 !
If this can help you…
I'm pretty sure I mentioned he had no locally stored media of any sort. (He doesn't keep any on his 360 or PS3, but instead uses a spare USB external HDD to play media content over, if not through the network.) Music - 0. Video - 0. I added up all the totals from that screen (not mentioning those which had 0), and for whatever reason it was saying he had 6.5GB of storage free on the System > Storage Devices screen, so that's why I'm trying to figure out what's either being unaccounted or misreported or "I'm not finding everything"ed.You must not have accounted for any music.
I'm pretty sure my friend's 360 was a recent return from red-ring land, though... (It's normal to keep your drive though, isn't it?) Maybe I should tell him to get back on the horn with MS.
While interviewing Capcom Producer Ben Judd for our Bionic Commando: Rearmed preview today, we learned that not all versions of this hearty downloadable remake of the NES classic are being created equal. When the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.
So mandatory HDD on PS3 = half an hour waits before I can play some games that run out of the box on 360.
/me cries. Grizzle.
Certainly not true from only them (as even Sony is guilty of it, should reports of Minna no Golf 5 be true), but Capcom appears to be the biggest abuser right now. Hopefully this will reflect more developers using the presence to shore up unfamiliarity with the platform rather than prove to be a lasting trend; there is really NO excuse for a mandatory install of ~5GB on a platform that may only have room for two of such installs available. Obviously amazing-looking games don't NEED it, so... Lean dedicated cache space for games? Sure. Create your own 5GB install...? Optional = nice. Mandatory = screw that.No only games from Capcom, until they implement better texture streaming...
Or is it that their multi platform engine is a bit rough still or at least 360 centric then, since DMC4 also requires the HDD install and that is supposedly a multiplatform title and not a port.
Question is, will Capcom try to improve on it or is 5GB install whats coming for all future games from Capcom?
There's certainly no "not as good" going on, if we look at other titles. "Different," certainly, and "will take more time to properly implement" if you weren't coming from that direction to begin with, but there's never an excuse to force something that can be hugely inconvenient to the user.If Lost Plant was built around the 360's disk streaming capabilities, and the PS3's disk streaming capabilities aren't as good, it makes sense that the PS3 might have to use the HDD instead.