MBX Lite iPhone Graphics

Lazy8s

Veteran
Nova not only shows that Halo's graphics could be reproduced adequately by the original iPhone, but it might as well already be Halo with its dead-ringer styling.

http://www.youtube.com/watch?v=ywhwogYppUA

Eliminate evokes a Halo vibe as well and plays quite smoothly in online deathmatches.

http://www.youtube.com/watch?v=WKVOanvcZ-U&feature=related

eliminate-pro-iphone.jpg


Hill Billy features extensive normal mapping over its characters and environments.

http://www.youtube.com/watch?v=1Q9Pc0Fxh7c

hillbilly.jpg


2XL ATV Offroad presents highly detailed vehicles and a large variety of scenery.

http://www.youtube.com/watch?v=R_1cMV9nb68

ATVPCTool-2009-08-17-15-33-07-56.jpg


2XL Supercross displays a detailed course and runs a smooth frame rate.

http://www.youtube.com/watch?v=-4jx12Ewjks&feature=related

ss1.jpg


Jet Car Stunts uses some radiosity/PRT to present very clean aesthetics.

http://www.youtube.com/watch?v=JD3HezVwWIo

31078536.jpg


Real Racing is quite cinematic in presentation and shows off some nice car modeling.

http://www.youtube.com/watch?v=8--2Z9Z1H-8

firemint-real-racing-3d-iphone-game.png


Another good looking game is Fastlane Street Racing with its high frame rate, plentiful track-side detail, and good lighting.

http://www.youtube.com/watch?v=-JLeovWDiMU

I've been expecting PowerVR (assuming Apple wouldn't mind) and also Futuremark to release some demos/games to the App Store. That would seem like a perfect fit and a good showcase for their development teams.
 
Some of those games look fantastic. Makes me want to buy an iphone just to port my 3d engine to it.
 
Electopia defiintely compares favorably there. Bounce Evolution, demoed with OpenGL ES 2.0 on the N900, would be a more fitting comparison.

Apart from a few standard, basic shader experiments like an ocean waves demo and the like, I haven't seen much ES 2.0-specific footage people have yet been ready to show off for the iPhone 3G S's SGX535 @ 150MHz.

About Apple's disabling of the VGP assist for tangent space bump mapping: yeah, they've unfortunately reduced a perfectly good vertex shader unit to a very limited T&L unit.

I noticed that Firemint, the developers of Real Racing, are located in Melbourne. After witnessing their impressive game engine, I wouldn't be surprised if they employed some ex-Melbourne House staff.

http://www.youtube.com/watch?v=SP8w9YYfj0Y
 
About Apple's disabling of the VGP assist for tangent space bump mapping: yeah, they've unfortunately reduced a perfectly good vertex shader unit to a very limited T&L unit.
To be fair, some other manufacturers don't enable those extensions in ES 1.1 either.

I noticed that Firemint, the developers of Real Racing, are located in Melbourne. After witnessing their impressive game engine, I wouldn't be surprised if they employed some ex-Melbourne House staff.

http://www.youtube.com/watch?v=SP8w9YYfj0Y
Ooh temporal aliasing. :)
 
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