My feeling towards the game itself is apathetic.
Which is to say it is an average shooter and RPG.
Well, in some ways Mass Effect isn't a bad, nor even average RPG. It has an appealing morality system and the storyline continues from one game to the next, so the consequences of your decisions evidently have more impact on the world, which gives the franchise tremendous continuity and strength.
Even so, there are problems with the morality system in the way it seems essentially monetized because of the "points", and most of your moral choices not having consequences at all. It's a system that inadvertently encourages detachment from your moral choices when it has little impact on how people interact with you.
There are truly meaningful choices in Mass Effect, that's a great plus, but the main problem is that most of the time good and evil decisions are roughly equivalent when it comes to interactions with your crew and party members. Most of the time being good or evil just means aesthetic choices.
I mean, a good example of this is what one of the fellow forumers here in Beyond3D mentioned when he was complaining about the fact that his choices didn't matter in a particular mission, the outcome was roughly the same regardless of his choices, he had to fight the Reaper after all dialogue options where exhausted.
A modern game like Dragon Age: Origins is the best example of a game with a great morality system. Ethical decisions in the game are creative, surprising and deal with your choices in impactful fashions.
For example, in a quest I ignored a very large dragon denning on the top of a small mountain to avoid a fight. The dragon was taking a nap.
I could wake up the dragon up if I used a gong so the dragon would realize I was there. Instead I chose to avoid the dragon at all costs, because my character was relatively low level then.
I was very happy about evading him without a fight. It was so subtle... seemed meaningless... But then in the ending the game began listing my decisions' outcomes of my time-through the game and the dragon that I didn't fight destroyed a nearby temple to the den. A temple which was critical to some parts of the story.
I preferred Planescape: Torment and Baldur's Gate 2 model attached to the Dungeons & Dragons system:
Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil scale. :smile:
You chose that at the very beginning of the game -although some classes like Monks were limited to be Lawful (meaning you follow the rules and laws), whether you selected to be Good, Neutral or Evil-.
Going out of your personality and character had serious consequences, and I loved it. Your personality, your character had standards.
My favourite though was the True Neutral personality. It fits me quite well in real life in some ways -although I am lawful :smile: and honourable, until I am proven wrong-.
But anyways, True Neutral moral alignment allowed me to have many interesting outcomes based on my choices.
Typical D&D style example. Sometimes I could be helping some people, but then, half mission I could realize that helping them could mean the extinction of some species, so I could "betray" them, thus those species had a chance to survive.
In Baldur's Gate 2 you have very important choices at the very beginning of the game. Also very early in the game a person offers you to associate with them and help you in a rescue, but halfway the quest a rival organization of vampires also offer your help. Your choices matter, you can't keep them all happy.
If you side with a faction, you are antagonizing another...
Mass Effect does a decent job in general, but most of your alignments are black and white choices, with no gray area. I enjoyed the choices I had to make in Dragon Age Origins, because they weren't obvious most of the time -nothing except your common sense or intuition told you if you were doing good, wrong, neutral, or just being inquisitive-.
There were times where I felt uneasy doing a certain thing, and many others where I'd second guess myself. That's good role-playing morals to me.
As for the RPG comment... Well, in my humble opinion, things that happen with modern games make me miss the diversity of games that we had in the old days.
I said this before, but anyways... My problem with some RPGs nowadays is no matter how great they are (I really enjoyed Mass Effect and Skyrim), is that they are nothing like the games we used to have. Actually, in fact, by those standards, there is no way Mass Effect would even be considered an RPG.
Sometimes not even Skyrim, when your decisions, personality... can have so little impact on the world, save in some occasions. Although I consider it more purist and faithful to the roots of the genre than ME.
The closest modern game to the classics in that regard is Dragon Age Origins, imo. But I have to admit the poor graphics -except for faces- and the small maps are a handicap this day and age.
Don't get me wrong, Mass Effect is a great game that has a rich and unique universe. Things should evolve, but ME tries to merge two different genres and it still has to find what has got to be a best of both worlds situation where the game can have the entire... uniqueness of games like in Baldur's Gate, Arcanum, etc, without having the forced-upon interface of a shooter like itdid.
I mean, they could combine both without having to resort to just shoot your way through most of the time. I know there are quests that don't involve fighting in ME, but they are scarce.
Like this great article about Baldur's Gate 2 says, violence isn't the solution to everything.
http://www.eurogamer.net/articles/2012-03-04-retrospective-baldurs-gate-1-and-2
It would be fun being able to make a character who can finish the game being an Adept, for instance, barely entering combat mode... And in doing so you could miss some parts of the game.
You could be a character engaging more in combat, but also missing the part of the map or situations your moral choices were more diplomatic.
For both approaches, one choice eliminates others. Like in Baldur's Gate, Planescape, etc, you can't keep everyone happy.
I can understand that programming an RPG has to be challenging. But that's not the problem. Nowadays I blame it on being more a general lack of creativity.
Mass Effect is still a great game, so someone, somewhere did a good job... But they leave some Bioware fans in the dust just for mass appeal, instead of mass effect.
The apparent success of games like Kingdoms of Amalur, where they took a more gradual learning curve and character evolution and turned it into a pseudo-RPG with amazing combos and realtime trigger-reflex fighting trying to appeal to everyone is fictional.
It is a hit and a miss. I would never want that. I still love the "clumsy" RPG typical fighting, the calm based fun I used to have. The variety of builds and trying to reflect your own or a fictional personality in your choices, and seeing it worked as it was supposed to, is a great thing to have in a game.
I still have high hopes for Mass Effect -if they ever create another ME game- and Dragon Age 3 -Dragon Age 2 isn't as good as 1, btw, I have it, I didn't complete it, it just isn't quite as good-.
I also wish and have faith another Baldur's Gate will see the light of day in the future, although Baldur's Gate 2 was pretty conclusive...
On a different note, seems like Bioware are looking for users feedback for Dragon Age 3...
You’ve most certainly heard the rumors floating around, and unfortunately I can’t really comment on them. However, what I can say is that we’ve been thinking a lot about Dragon Age – what it means, and where it could go.
This past year, we’ve spent a lot of time both going back to the “BioWare vault” of games and re-examining them, and looking at some new possibilities that today’s industry allows.
With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter
http://social.bioware.com/forum/1/topic/260/index/10245444
I hope they listen...