This is tricky. This isn't a million miles from an edict that nobody should be allowed to sell anything shit, which is effectively mandating a subjective review/approval policy prior to things being available for purchase so as to 'safeguard' people who don't want to take responsibility for their own purchasing decisions.
That is a very thin line. Rather than people be safeguarded from dumb decisions I think it is better for people to make informed decisions by learning from bad decisions / which is how most biological organisms learn and evolve.
The alternative is a curated walled garden approach to decisions which requires consumers to wilfully surrender freedom of choice to to 'accredited' choice made by others.
It's one thing to test that software doesn't breach minimum standards like not crashing or losing data but it's quite another to surrender choice to a third party about what is worthy to be a choice at all.
I mostly agree with this, however, if there is no information available with which to make an informed decision, then there is no way to make an informed decision.
I'll use Steam as an example. Prior to the introduction of the automated refund policy, you basically had zero information on most of the products sold on Steam (other that that provided by the developer) until a sufficient number of people had purchased the product and bothered to leave a review. Reviews which may or may not be helpful (saying X game is shite isn't helpful.
). Reviews which in many many cases were submitted by the developer, the developer's friends and family, or people that the developer gave free copies to with the promise that those people would leave a positive review. Those reviews then meant many more hundreds or thousands of people would buy the game without any warning that it might be at best a pile of crap or at worst a predatory application released by a developer deliberately releasing a quick and dirty cash in with little to no gameplay.
All of which means that for the first potentially few hundred to few thousand people that buy the game, there was no way to make an informed decision and they were stuck with their purchase.
The only lesson you could learn from that is to don't buy smaller indie games because they aren't going to get reviewed. Some of which may be really appealing for the person that just learned that they shouldn't take chances on a small indie game, but which they'll never know since they've been burned a few times in the past.
This would currently appear to be the situation that PSN users find themselves in, assuming that Sony is going to allow self publishing of indie games with little to no curation as in the case of Life of Black Tiger.
Steam corrected this by implementing the automatic 2 hour refund policy which allows users of Steam to learn whether a title is good or not (take a chance on a small indie project) without being stuck with said purchase.
That isn't the only way Sony could address this, however. As I mentioned in another thread, there are two options that would protect the consumer while at the same time not put Sony into the roll of curatorship or censorship depending on how you want to look at it.
- The aforementioned automatic refund policy.
- Mandating that any game sold must have a playable demo representative of the gameplay. IE - a section of the actual game and not something wholly independent of the game.
There's nothing wrong with allowing almost anything and everything onto PSN similar to Steam or Android. But it'd be nice if there was mechanisms in place to allow the consumer to take a chance on an indie project while at the same time being somewhat safe from predatory developers who are only there to take advantage of an open system.
Regards,
SB