I don't think so. This is a bigger difference than most PS4/XB1 games. The difference is night and day IMO.I see the improvement, but if this were Xbox One vs PS4, then people would be saying that it's a decent port, and perfectly fine on Xbox One.
It's a remaster, not a remake. If ND were given more time / a bigger budget and they wanted to completely remake the game for the PS4, I can tell you that it would look a lot better. It looks about as good as a remaster could. Not to mention the framerate is 2x higher.With this I mean: in no way can you see that there is a generational difference.
TLoU being a late PS3 title by arguably the best in the business probably has something to do with it, yes. Plus porting from PS3 > PS4 is probably not easy.As I said: this is probably because TLoU was one of the best looking games ever created; regardless, so no harm intended towards this excellent 10/10 AAA game that will be unrivalled for years IMO
Well there's your problem.edit: this is when looking at the scaled down image
There's some really weird expectations with this remaster. We've seen a tiny bit of what ND can do with a brand new game on PS4 (if that UC4 trailer was real, that is). TLOU was great on PS3 but it will obviously always look like a PS3 game, albeit now with sharper IQ and a few more polygons here and there on PS4.
This will always be a PS3 game at heart, and I rather ND spent their time on new games than on remaking old ones.
Both of those games are FULL price and TLoU:R is not (it's not 60 euros). Plus aren't you jumping the gun, considering all we have to judge are a couple of (compressed) screenshots? And it is clear (and ND have even said) that it's not simply just a resolution bump and a higher framerate.The game is going to cost 60€ and it's on a significantly more poweful hardware now. Given the TR Definitive Edition and upcoming remasters like GTA5 and the entire Halo catalog, it's really not that weird to expect a little more than a bump in resolution and a better framerate.
I'm with you on them better spending their time on new games, but that doesn't mean I appreciate a rip-off. This should be 30 bucks. Not 60.
Heck, at least they could've offered all the folks who bought TLoU digitally some form of upgrade plan. Cheap fucks.
The game is going to cost 60€ and it's on a significantly more poweful hardware now. Given the TR Definitive Edition and upcoming remasters like GTA5 and the entire Halo catalog, it's really not that weird to expect a little more than a bump in resolution and a better framerate.
I'm with you on them better spending their time on new games, but that doesn't mean I appreciate a rip-off. This should be 30 bucks. Not 60.
Heck, at least they could've offered all the folks who bought TLoU digitally some form of upgrade plan. Cheap fucks.
I just checked, and Playstation Store price is 44,99 euros.
That and Id rather have an expensive but good option instead of the Silent Hill 2 HD fiascoWell I don't know about you but i paid around 20 quid for TRE, on the PS store, not long after it was released. TLOU will not stay at full price for long, and if it does, that's what Amazon is for.
Okay that is great news!
I am hoping retail will be even lower, wowhd has the game at 37 euros but im afraid it will be the us version or something
What? No. That's just crazy.I see the improvement, but if this were Xbox One vs PS4, then people would be saying that it's a decent port, and perfectly fine on Xbox One.
Seriously lots of people cant see the difference in that above gif? (dont view it downscaled)The perception of TLoU remake is imo quite interesting:
1) lots of people can't see a difference, although the screens are now 1080p with effects also rendered higher resolution => it seems, that resolution really doesn't matter.
What? No. That's just crazy.
At the present, "decent port and fine on Xbox One" is regularly applied to justify cases where two versions have very similar effects and texture work, but where the PS4 has maybe a 0%-50% advantage in total pixel throughput.
The PS4 version of TLoU has vastly superior textures, over twice as many pixels per frame, likely more than double the typical framerate, amongst other tuneups. We're talking about a superior graphical baseline on top of around FIVE TIMES the pixel throughput. That's astronomically larger than any gap we've seen so far between XB1/PS4 multiplats; everyone would be cracking dumb jokes about how the Xbox One version is the Xbox one version.