Satisfied?
None of the games you mentioned make LAIR "look" terrible nor bad to me but your looking at it from a technical aspect in which you may be 100% correct.
Satisfied?
I don't understand why some people just want to tear this game apart.
Gears has this kind of grainy look all over it, I mean the entire game, and people said wow that's next gen.
While this game has more variety, it's not welcomed. I call it "double-standard". This game has been in development for quite awhile that means you cannot say it copied Gears. I feel there are a lot of insecurities in this thread.
I won't argue the differences between the screens, but it's kind of weird how you would compare your offline rendering skills to an in-game screen generated by a real-time engine.
None of the games you mentioned make LAIR "look" terrible nor bad to me but your looking at it from a technical aspect in which you may be 100% correct.
Frankly, I think that a lot of people have had huge expectations of Lair, that it'd be the ultimate demonstration of PS3's superiority, and now that it looks like a major disappointment in its current form, they refuse to accept this and try to shoot any messangers instead.
Case in point: you arguing about a bunch of irrelevant details, while failing to recognize that my image shares the most important underlying problems with Lair: lame lighting, overdone normal mapping, unnatural ground and water textures, overuse of speculars and bloom, and so on.
Frankly, your image was missing quite a few details that were in the original and had really failed to prove any of your intended points. For instance, they at least had different "layers" on their little islands, their water looks more realistic, and the "foam" or feedback effect that the water got from the surrounding islands looks much better than yours. In other words, I felt that if you had points to make, you should have just saved yourself that hour.
You brought up Gears in your comment then look at this screenshot and tell me how can Gears be compared to Lair. Hints to you, look at the texture of the wall, the entrance, and the truck. Those textures are similar to ps2 games texture.Laa-Yosh said:Epic's games have a high level of polish and artistic value, even if you could argue with their overly colorful palette in UT3 or the gritty look of Gears - those are questions of taste and style, but the effort and the quality is unqestionable. Lair landscapes look procedural and computer generated, Gears buildings and cities are hand-crafted and painted, and painstakingly detailed.
Laa-Yosh, if you have artistic eyes to judge somebody's works why don't you use your eyes to judge your own works. Your image looks terrible in every way.
Frankly, I think that a lot of people have had huge expectations of Lair, that it'd be the ultimate demonstration of PS3's superiority, and now that it looks like a major disappointment in its current form, they refuse to accept this and try to shoot any messangers instead. .
From a technical standpoint, it is at least one level better than any game currently out on any console - including the PS3.
That was the intetion... you clearly don't get anything that I've written here.
From a technical standpoint, it is at least one level better than any game currently out on any console - including the PS3.
Care for some explanation on the second part of my comments?
Why? I really can't see it... and if we're at it, whatever happened to the hundreds of dragons on screen?
I'm starting to believe that what we see is Lair 2.0, where the first version had to be scrapped for some reason (unreachable goals?), and F5 is now rushing to complete a game that's completely different from their original vision.
In this case, Factor 5 have dug themselves a PR hole! They have talked up a lot of what they're doing, and showed an awesome trailer. People are keen to see the real game, and when it falls short of what Factor 5 have shown and said in the past, it's like 'What the...Dickens?!'I agree that's always the case. I guess just prefer to speak about things like this in a positive manner, and giving the developer the benefit of the doubt. In this case, it's Factor 5, so we should give them a little credit in terms of graphics for the final product.
In this case, Factor 5 have dug themselves a PR hole! They have talked up a lot of what they're doing, and showed an awesome trailer. People are keen to see the real game, and when it falls short of what Factor 5 have shown and said in the past, it's like 'What the...Dickens?!'
Basically, people swarm(ed) onto Screenshots from Lair for PS3 expecting to see mind-numbingly good visuals, a lot in part to Factor 5's reputation, and that's just not happening. So begins the amalysis of what's wrong and where things might be improved and whether the original targets were over-optimistic (or perhaps, how too optimistic they were!). Just revisit this interview to see Eggbrecht gushing, remind yourself of the early screenshots, and then come back to these screenshots and tell me you're right with him in his opinions of power! Especially when he says previous gobsmacking renderings were taken from in-engine. If he was doing that then, why'd's it look like this now? Something PS3 has suffered a fair bit of.
(I've just skimmed through that interview again. For all the supposed technical competancy of their engine, I can't say I'm seeing much at all. How can Eggbrecht boast about their fire effect?!)
Two things that stand out which aren't at all dependent on how screens were captured, are the modelling and lighting. The current dragons don't look a patch on those originals, and the current lighting is...well, it looks like PS2 level texture-based lighting to me. You can ignore all the other effects as being affected by the originals capture quality, but you can't miss the lighting and model detail. Compare this old image with this latest one (fourth one down). All the fine detail and realistic lighting is gone. The latest image doesn't even seem to have normal mapping on its belly. The light is coming from somewhere left and up judging by the leg and knight, but the shading on the belly scales doesn't match that.One problem, is that those are off-screen screenshots that are of poor quality themselves. I wasn't there to see them myself, but perhaps our imaginations are filling in for that which was lost in the transfer to camera.
Also, they show only 2 dragons in that amazing sequence, and they are rolling around wet in the rain.