LAIR Thread - * Rules: post #469

Discussion in 'Console Gaming' started by Eagle-Vision, Jan 20, 2007.

Thread Status:
Not open for further replies.
  1. mckmas8808

    Legend

    Joined:
    Mar 8, 2005
    Messages:
    6,744
    Likes Received:
    28

    No that's not true. The main character is the guy. The dragon is sorta like the horse in Shadow of the Colossus.
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    The water will look good if it animates realistically, and reacts at least partially convincingly against rocks and sea-monsters. The overall look here has an ICO/SOTC style, which works in creating ambience, but I feel the lighting and shading in these stills is still fairly weak. In motion, it might not look so much like computer polys. This screen

    [​IMG]

    Just doesn't work. And the fire! Egads, someone please sort out the fire! It's a frequently used, often visible effect. A stream of yellow splodges doesn't cut it. There's much better renderings of fire out there.
     
  3. inefficient

    Veteran

    Joined:
    May 5, 2004
    Messages:
    2,121
    Likes Received:
    53
    Location:
    Tokyo
    Weak compared to what? Real life? Someone dig up a photo of a real life dragon and giant Oprah monster for reference.
     
    #103 inefficient, Feb 25, 2007
    Last edited by a moderator: Feb 25, 2007
  4. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Well, some detail on the landscape would be nice. Fix fire, fix lightning, give it more colors.
     
  5. mckmas8808

    Legend

    Joined:
    Mar 8, 2005
    Messages:
    6,744
    Likes Received:
    28

    Colors are already in the game. LOOK!

    [​IMG]



    They're snow/tundra levels, jungle, ocean, desert, and wasteland/volcano levels. And there's a day/night cycle in the game like Grand Theft Auto so the sky will change as you play it.

    You may fly through areas of the game and notice the sky changing as you fly over the ocean right in front of you.
     
  6. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    This game makes me interested from the latest screens despite the inconsistency in graphics. Some parts look exceptionally good. Others look weird

    The fire needs lots of work as well as the annoying glowing effect that makes me blind
     
  7. almighty

    Banned

    Joined:
    Dec 17, 2006
    Messages:
    2,469
    Likes Received:
    5
    Guys should i remind you that the game is'nt finished or the fact we dont know if these shots are from a new build of the game or an old one.
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    I still think it's bad.
    The lighting is terrible, that big monster looks pretty lame with the huge black shadows from the oversimplified geometry + overdone normal mapping + lack of ambient lighting.
    The water has only one direction in waves, a simple 1D deformation, just look at it in the distance. Pretty lame again.

    I could go on but the point is, it lacks any kind of polish, and even though some of the source art is good, the result is a rushed, ugly look...

    That's my 2 cents here. Seems like my tastes are quite different from the majority here.
     
  9. Angelcurio

    Regular

    Joined:
    Jun 29, 2006
    Messages:
    325
    Likes Received:
    9
    They need to make the fire look in the same way it looked in the old trailer:

    [​IMG]
     
  10. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    I totally agree with you
     
  11. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Why did you mention this?

    Everybody here knows that, but we can still pass judgement on whatever we are shown.
     
  12. 3roxor

    Regular

    Joined:
    Jun 29, 2005
    Messages:
    671
    Likes Received:
    3
    It is shaping up very nice. I need to see some vids first, but I think this game will be a true showcase for the PS3.

    Edit: The pics in this thread arent full size (they look even better) + There are more screens out there.
     
  13. PiNkY

    Regular

    Joined:
    Apr 10, 2002
    Messages:
    572
    Likes Received:
    4
    I feel it has come a long way since the last couple of screens were released. Definitly reignited my interest in the title. It'd be better if they toned done the intensity of their normal mapping a bit. Also, the lightning feels quite inconsistent in some screens (note the cut & paste look).
     
  14. Duke

    Newcomer

    Joined:
    Oct 10, 2006
    Messages:
    49
    Likes Received:
    0
    Omfg people, it's on the PS3, it looks horrible!

    Nah but seriously, the new pics do make me more interested in the game. Could be a pretty epic game actually with some very cool monsters..
     
  15. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Yes. And you don't need a real-life dragon and giant Oprah monster for reference. You've a lifetime of viewing real lighting to know how real things are supposed to look. The Oprah monster look fairly flat, without subtle lighting effects that add realism, and with extreme normal maps. It looks more like a SOTC type critter running on PS2. The poly-count looks low; the lighting and shading looks simplistic, and overall it looks fake. As one example of a particular fault, the near tusk is dark on the underside. It's beige on top. This communicates a beige tusk in deep shadow where the light doesn't reach. If that's the case, how come the underside of the creature isn't also in deep shadow? This isn't something that I carefully examine, reason it's wrong, and so dislike. I look at the image and my gut reaction is 'it looks wrong.' I can then analyze the image and determine why it's wrong, but if the image was right, there wouldn't be this gut reaction.

    I think overall, the lack of self-shadowing is hurting this title a lot. That alone would fix it. At the moment the lighting appears to be entirely baked on, which is why different parts of the monster are showing different lighting.
     
  16. legendCNCD

    Newcomer

    Joined:
    Jul 8, 2002
    Messages:
    136
    Likes Received:
    27
    Location:
    Finland
    Now this looks VERY promising, unlike the older ones. I really dig the dark atmosphere and high contrast in this. I'll be drooling to see these in motion.
     
  17. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Honestly, I did this in one hour, deliberately breaking a lot of artistic 'rules' anc concepts:

    http://img341.imageshack.us/img341/5066/lairvazehy4.jpg

    Like, lots of bloom, only 1 light source, overdone bump mapping... Oh and it's rendered at 960*1080 and resized in Photoshop to 1920*1080.

    Just to make things clear, I only made this image to demonstrate to some guys on another forum that in my opinion, the graphics look very very rushed, lacking any polish. There's something strange going on with this game, they've put a lot of effort into some assets like the dragon characters - and then they create this kind of enviroment and bad lighting... why?
     
  18. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    Umh..I'm not sure your image prove anything. I'm sure any skilled artits can outdo the vast majority of games out there in a few hours with the proper tools.
     
  19. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ
    I'm having a tough time understanding what the gameplay is from any of these shots. Whether or not they look good or bad is important, but if you aren't playing these sections does it really matter anyway?

    For example, are any of these screens:

    http://www.gfdata.de/archiv02-2007-gamefront/2786.html

    taken from actual gameplay? I dont fully understand how one would interact with these angles and screens. Has anyone seen gameplay and can explain if these are interactive gameplay and how it actually works in these perspectives?
     
  20. homy

    Banned

    Joined:
    Jan 20, 2007
    Messages:
    136
    Likes Received:
    4
    I don't understand why some people just want to tear this game apart.
    Gears has this kind of grainy look all over it, I mean the entire game, and people said wow that's next gen.
    While this game has more variety, it's not welcomed. I call it "double-standard". This game has been in development for quite awhile that means you cannot say it copied Gears. I feel there are a lot of insecurities in this thread.
     
    rabidrabbit likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...