alright. derailing done. back on topic.
i really hope this game can b long, they said there'll b twists in the story and it's deep so there's hope. a 15-20hr Lair would make me really satisfied.
12-15 i thought...
alright. derailing done. back on topic.
i really hope this game can b long, they said there'll b twists in the story and it's deep so there's hope. a 15-20hr Lair would make me really satisfied.
As announced earlier this week, development on Lair has finished and the game is off to duplication! It will be in stores on August 14. I learned a ton of new stuff making this game - and if you pour 2 1/2 years of your life into something, it had better be worth it on some personal level.
I'm aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls - putting the dragon streering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance!
And if you want my side of the story, I will share a simple anecdote: Victoria's family, lead by my 83-year old grandfather in law was able to pick up Lair in less than 5 inutes, fly around with the dragon and play the first mission of the game.That experience right there beats anything that the reviewers can say. Because let's face it: the hardcore crowd is an important part of the market, and I sincerely hope that everybody who reads my page and/or hangs out on NeoGAF, IGN, 1UP on a daily basis will buy Lair and enjoy it. Your guys' opinions are important, and they matter.
BUT... making a game that my entire (extended) family can play, that's how we will keep the creative flame (and our industry!) alive.
Check the official sources for more information on Lair. I enjoyed the experience and have tons of ideas on what to do next. In other words, I have already moved on to the next project...
P.S.: Hope you like the new vegetation in the final build
I was thinking how much it must suck to see something you've spent the past 2 and a half years working on getting trashed by people that can't even bother to spend a little time learning the controls.
Maybe the controls are just bad?? Why's it always the gamers fault?
With that said, I'm still waiting for the gamespot review. This is EGM we're talking here...
EGM lost all credibility with me when they gave Kameo a 6/10. I mean, maybe you don't think it's Zelda material, but 6/10? Ridiculous.
But how would you know in such a short time? It takes a while to master a completely new way of controlling a game (I still can't consistenly pull off aerial comboes in HS ). And you're telling me this EGM guys were able to master it, find it horrible and write their review in such a short time. The game just went gold a few days ago. And even though they probably got a reviewers build it still can't be all that old.
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With that said, controls is a tough one to accept one person's opinion on. What one person may have major problems with, may come naturally to others, so unless there's some sort of unified opinion I wouldn't take this one review too seriously.
Maybe the controls are just bad?? Why's it always the gamers fault?
Well, I would expect the controls to be mastered part-way through the game. And I'd expect EGM to have finished the game obviously.
If you have to play through a game multiple times to simply learn the controls, somethings wrong with the game design.
With that said, controls is a tough one to accept one person's opinion on. What one person may have major problems with, may come naturally to others, so unless there's some sort of unified opinion I wouldn't take this one review too seriously.
Really? All 3 reviewers? I wish I could believe that. Fact is most reviews are rushed and the reviewer gets to play just enough to form an idea for the game. I'm almost certain most reviewers don't finish the games they review unless it's a short 8-10 hour game, 15 tops. But with RPGs for example I'm 100% certain they never finish them (nor would I expect them to really when they can last over 100 hours). I still remember most reviews sites inacuracies when it came to Monster Hunter Freedom that anyone who had played the game for literally more than an hour would know (and that's a game that lasted over 400 hours for me). How am I expected to trust the opinion of someone who couldn't even bother to play enough of the game, which had a steep learning curve, thus got poor reviews. Actually after that incident, and the fact that reviews almost made miss that gem I've stopped reading reviews altogether.
But LAIR is a linear, level based game, you could probably beat it in 2-3 days of hard gaming. I'd expect the reviewers to have finished it for sure.
Maybe the controls are just bad?? Why's it always the gamers fault?
With that said, I'm still waiting for the gamespot review. This is EGM we're talking here...
EGM lost all credibility with me when they gave Kameo a 6/10. I mean, maybe you don't think it's Zelda material, but 6/10? Ridiculous.
It isnt weird that we see EGM review come out first? while the major one such as IGN and Gamespot dont even have the review up yet, is there are chance that this review from EGM is a rushed ? and for what we know, Lair is a pretty steep learning curve type of game and therefore spending less time with it and review it does not do the game justice.
Having said that though, i hope IGN and Gamespot give enough time on Lair and review it on its merits.
I went to a Borders bookstore and read the Play US magazine review.
One of the things that caught my eye what that the reviewer was talking about how chaotic it was to begin playing the game, get used to some of the motion control schemes while being overwhelmed by the graphics and all of the in game, gameplay shifting from air born combat, to dragon vs dragon, to swooping down on a legion of troops to going ground based to bash those troops, to rise again into the air, etc, etc.
Thanks, guys for pointing out the difference between the US and UK Play magazines. I did not realize that.
Okay, hold up....
That magazine has some very talented and enthusiastic writers and I have on more than one occasion been motivated to buy games I otherwise had no interest in because of their reviews.
Unfortunatly, they more often than not like BAD games. Outright bad games. They like them so much they will make very pretty multi-page spreads and write all sorts of gushing praise for them.
I'm telling you, no matter how good one of their reviews makes a game sound, please thake them with a grain of salt.