Oh shit..No, we've done the cinematic intro for Mark of Chaos, the WH fantasy game.
Oh shit..No, we've done the cinematic intro for Mark of Chaos, the WH fantasy game.
Jesus, you really look for things to complain about. Where's your work, can I critique it for you?
Jesus, you really look for things to complain about. Where's your work, can I critique it for you?
Oh that's too bad. Coz it would have been cool to have talked to someone who worked on DoW. Best RTS since TA in my own opinion.No, we've done the cinematic intro for Mark of Chaos
You can find games released yesterday that does smoke and fire effects exactly the same way because ALL games do them the same way. By stacking flat textures close together.The problem is that those hundred games have been released like, 5 years ago.
Oh god. It should do better how? PS3 doesn' have magic spells to its disposal to draw graphics. It has to work with polygons and textures lke all other modern hardware.A PS3 game should do better, especially if the developer brags about it all the time...
If you want cheerleading, there are other gaming websites that accomplish that. The nice thing about this site is that, generally speaking, you'll find more reasonable discourse. Though over the past few months I've seen a notable rise in the "OMG AWESOME" posts that don't advance the discussion of anything much, other than to make others who are excited about something become more excited. That kind of echo chamber is boring, to be honest.If he doesn't like the game thats fine, but so much negativity makes people who are exciting about the game feel less and less excited and that's not a good feeling.
Technique doesn't matter. Results do. Whether or not Lost Planet and Heavenly Sword are using the same techniques for fire and smoke as Lair, they look a zillion times better. Hell, there were PS2 games with more convincing fire and smoke than shown here.You can find games released yesterday that does smoke and fire effects exactly the same way because ALL games do them the same way. By stacking flat textures close together.
I think he was responding to my post mentioning the cheerleading part. Not sure why the expectation is that all negative points need to get balanced with positive ones.Well, argue the plus points. Raise what's good about Lair rather than trying to excuse what's bad. As mentioned before, the water's great, as is the parallax. To me though, there's very little else to commend. This is as balanced as it gets from me! I can't claim to be impressed by things I'm not impressed by. If you want to contribute some more balancing, positive opinions, you'll have to do that yourself rather than ask the likes of me for that!
You can find games released yesterday that does smoke and fire effects exactly the same way because ALL games do them the same way. By stacking flat textures close together.
Technique doesn't matter. Results do. Whether or not Lost Planet and Heavenly Sword are using the same techniques for fire and smoke as Lair, they look a zillion times better. Hell, there were PS2 games with more convincing fire and smoke than shown here.
The trouble is that it's not that simple. Some games even manage to do some fake volumetrics by using several different textures within the same particle system, or more complex textures. See the examples linked in here for a start. It can be done better, it's been done better for ages, there's no excuse for such a bad looking effect - especially if they promote it as the second coming.