Er, whatever happened to the shadows in that city/fortress?
Jesus, you really look for things to complain about. Where's your work, can I critique it for you?
Er, whatever happened to the shadows in that city/fortress?
I agree with Laa-Yosh on this. At first glance it looks quite good, but suddenly you wonder why a load of boxes of stacked up, and who smudged grey splodges over the pic. (Oh, that's smoke?). Looking at where the sun is on the horizon, buildings should be casting long shadows, yet they appear to have none at all. It's a weird looking game.Jesus, you really look for things to complain about. Where's your work, can I critique it for you?
In my experience Laa-Yosh is pretty 'pessimistic' about most gamesNo...buuuuuuuut, Laa-Yosh is consistently so pessimistic with this game, it just rattled me a bit.
In it's favour, it's parallax mapping on the stones is pretty awesome. Loads of depth there. Of course, that then looks silly when characters step on the cracks as though there's glass over the top. I've never liked excessive effects to drive the point home. I'd rather it was subtle and actually looked correct in scale to the people.
In my experience Laa-Yosh is pretty 'pessimistic' about all PS3 games
Jesus, you really look for things to complain about. Where's your work, can I critique it for you?
although I disagree with the smoke comment, it looks pretty good to me
Fixed
"And 10K soldiers on screen and 7.1 lossless sound and HDR and procedural water and normal maps and appropriate motion sensing control and 1024 (32x32) square km levels that take up 4 GB of disc room each and 1080p."
Yeah, this game has a lot of issues. But in the end, the real issue will be find anything to bash.
Er, whatever happened to the shadows in that city/fortress?
May be what people are saying is Lair has scope issue (Trying to do too many at the same time).
I don't see a big reason to rag on this game at this point as it's far from completion so it's likely to end up improving in many ways.
It's actually due out very soon. Eggebrecht mentioned in Feb that development was in the polishing stage and even suggested that they would be finished a while before Sony wanted to put it on the shelves. June has been mentioned from SCE Spain.
You worked on DoW? Loved the art style of that game even though the overall look is fairly crude. Very well utilized poly budgets. The necros in Dark Crusade look particulary nasty. Love their huge green guns.I'm the character modeler on pretty much all the Warhammer stuff, for example.
Well.. Mabe because it's perhaps not the first thing you look for in an action title.And since when is pointing out the lack of shadows 'looking for things to complain about'?
You worked on DoW?
Complaining about the smoke for example is just silly. There's absolutely nothing that differentiates the smoke effects in this game from over a hundred others.