inefficient
Veteran
We will probably get a taste of that storm very soom when the new Rachet shots start to appear next month in EGM.
holy shit this game looks in-fucking-credible. possibly the best looking game ive ever seen. i dont think theres a devhouse in the world that is as technically capable as factor 5, tho crytek comes very close. not sure what looks better, this or crysis
I gave you +1 pos. reputation to balance Alstrong's mistake which means you actually got 3 neg. reps or more. :smile:I got 2 already from the "joke" I made. I've cleared the issue up with the first person who did it, but I still don't know who did it the second time.
I agree. The same happened with motorstorm because it's hard to please the online community. Personally I'd rather see the 'true' current state of the game instead of some photoshopped bullshots with unlimited AA.mckmas8808 said:I don't think there's a problem with talking about it. And like Acert said some people just suck at taking screenshots. You could do this to any game if the marketing people/interns are bad enough in their screenshot selection skillz.
Which one was the second trailer? I remember just one. And thst single trailer looked just as impressive as I described (that same trailer was used 2 times. One uncontrollable and one controllable)
TGS extended trailer
http://streamingmovies.ign.com/ps3/article/746/746527/lair_trailer_111606_wmvlowwide.wmv
It's CGI.
Oh you were refering to this one? I never considered that one to be a target render because I think they showed the gameplay footage too during then as well. Check this video at TGS. The game was playable then (ofcourse not on the same leve visuallyl as the CGI trailer which was nothing but a movie it seems not a target render)
Personally I was refering to this one. This was controllable at GDC. You can check it at the video
Mckmas,
are you saying that these images
look the same to you as this screenshot
and this one
and you can't notice any significant differences?
In that case I may have to get back to my pseudo-screenshot and apply a few changes...
Some people on this forum kept saying it was realtime when in fact it's CGI or "target render". I say target render because it looks to be using the same models/textures etc but dowscaled from the CGI.
No that's also how they will be telling the story. They are using real-time and CGI video to tell the story.
And who said anything about how they'll be telling the story?
Julain. It's in the IGN preview interview they have up on their website.
Well that just proves my point eg the realtime stuff is a downgrade from the target renders otherwise everything would be realtime and not substituted with CGI. Back around TGS there were a lot of people here including you who said that CGI trailer was realtime when in fact it wasn't. I can link you to that thread if you want.
Some people on this forum kept saying it was realtime when in fact it's CGI or "target render". I say target render because it looks to be using the same models/textures etc but dowscaled from the CGI.
Well "we" were wrong if we refered to it as a target render then
There are many games that use the same models for their in game FMV sequences. Games like I remember are Onimusha3 and Tekken4.
But I still think they arent using the exact same models in that CGI. They look more advanced