It does piss me off that they again are closing the platform off for independent developers. I don't want my mp3s to atrac, and often they are legal to (ie. my own music, or other unreleased artists). I have lots of movies that are (border) legal, that I would be happy to view on this (ie. conference movies etc). This is phenomen is more widespread in europe/us than in japan.
So, when they now, again, seem to be closing of the potential just to make the "content feeders" happy, it is kinda sad. It is only japan that has content feeders varied enough to make the consumers happy. When this goes on world market they can't expect every content provider to ship stuff specially tailored to this box. And if they expect to cover the r&d and production with income from the entertainment industry, they are fucked.
A comparison: European content market vs Japanese content market for mobile phones. Since japanese telcombiz is much more saturated into a few large companies (as opposed to two-three companies pr country in europe) it is much easier to create content deals that fits the consumer. IE: if the consumer downloads an app from this site, so-and-so much is billed to the user by the telco. Does this work in Europe? No. Why? Because the telco is busy fighting eachother. Last time I saw an attempt at such a deal, the user was required to fill out a 5-line form over wap (!), and in addition to the charges for the app itself, there was several charges for the each telco that the app was passed through. The consumers are ready, but the western content developers, and content feeders sucks bigtime.
Next up: It is easy for a japanese company to press their own UMDs because it is a small country. I doubt this will be the case for a small company in any other country that want to press up a limited amount of UMDs for eg. some shitty artexhibit.
OTOH, I think I remember that there would be no zoning, so imports would play. This is a step forward.
To repeat this for the "but this is a box for games"-crowd: Yes, but the potential for something even better is there.
I can't see why they aren't trying to learn some history concerning introducing new medias worldwide. Though, I am pretty confident that someone will allow indydevelopment on this in the same vein as ps2dev community has.
So, when they now, again, seem to be closing of the potential just to make the "content feeders" happy, it is kinda sad. It is only japan that has content feeders varied enough to make the consumers happy. When this goes on world market they can't expect every content provider to ship stuff specially tailored to this box. And if they expect to cover the r&d and production with income from the entertainment industry, they are fucked.
A comparison: European content market vs Japanese content market for mobile phones. Since japanese telcombiz is much more saturated into a few large companies (as opposed to two-three companies pr country in europe) it is much easier to create content deals that fits the consumer. IE: if the consumer downloads an app from this site, so-and-so much is billed to the user by the telco. Does this work in Europe? No. Why? Because the telco is busy fighting eachother. Last time I saw an attempt at such a deal, the user was required to fill out a 5-line form over wap (!), and in addition to the charges for the app itself, there was several charges for the each telco that the app was passed through. The consumers are ready, but the western content developers, and content feeders sucks bigtime.
Next up: It is easy for a japanese company to press their own UMDs because it is a small country. I doubt this will be the case for a small company in any other country that want to press up a limited amount of UMDs for eg. some shitty artexhibit.
OTOH, I think I remember that there would be no zoning, so imports would play. This is a step forward.
To repeat this for the "but this is a box for games"-crowd: Yes, but the potential for something even better is there.
I can't see why they aren't trying to learn some history concerning introducing new medias worldwide. Though, I am pretty confident that someone will allow indydevelopment on this in the same vein as ps2dev community has.