I bought this on the strength of the positive feedback on here and I'm finding it infuriating to setup, so much so I doubt it'll ever get played, I just think our front-room isn't bright enough
This has reminded me why I rarely buy anything for over £5 without a demo
I bought this on the strength of the positive feedback on here and I'm finding it infuriating to setup, so much so I doubt it'll ever get played, I just think our front-room isn't bright enough
This has reminded me why I rarely buy anything for over £5 without a demo
I know the white warrior stage is very tough, atleast uptill now. I might clear it when my body loosens up a little more. Today is the first day when I am not paining all over . My body got really sore on the first 3 days of play, now it is getting used to it. The white Warrior shall be defeated, but its just too hectic a fight as of now and I get out of breath very soon !
where is your lighting coming from? make sure it's not in the camera view
the ceiling, it's just that the room isn't overly bright when I turn the lights on max (we have 25watt bulbs)
@patsu - get both, I just can't seem to get it right...either lumpy or ghostly (usually without legs)
@RenegadeRocks - I tried playing with the settings with no joy, I will try again tho
I think mt issue is that the lights are slightly behind the player (well the kids) I think if the light were in front of them it might be OK
Mine has a few issues tracking me correctly and some of the background is visible around my layout. I have no idea how to fix this
This is the problem. I've tried the demo and it doesn't work for me. If there's contrast in the room, like a dark shadow under the sofa of an otherwise pale room, then the game can't determine what's background and what's player, and cuts holes in the player. This shows they aren't doing anything clever with skeleton tracking to fill in where the legs should be - the fact they can draw the legs and feet and have a gap between shows there's no understanding of anatomy. That's understandable, but that vid of yours suggests they could fill in the person outline for some fixes. But all in all, I've found it just too plain buggy. Needs acres of space and just the right environment. I guess if you have some bright clothes to wear (where are all those 80's fluorescent shell-suits? ) then it'd work, but otherwise there's a lot of play-space management needed.make sure that your light source isn't in the video because the camera adjust to the brightness of the lights , & try not to have on colors that blend with the background
I did! In this specific example, the whole room was long and pale, cream furniture and light wood floor, with peachy walls. There are two sets of light chandeliers, one either end of the room (I think it was two rooms knocked through). Skirting boards, doors and wood trim on the furniture is dark.Thankfully, I didn't need to change anything in my room or clothes for it to work ! So, I can't understand the fuss. As for holes in your body video feed, tinker with the advanced settings.
This is the problem. I've tried the demo and it doesn't work for me. If there's contrast in the room, like a dark shadow under the sofa of an otherwise pale room, then the game can't determine what's background and what's player, and cuts holes in the player. This shows they aren't doing anything clever with skeleton tracking to fill in where the legs should be - the fact they can draw the legs and feet and have a gap between shows there's no understanding of anatomy. That's understandable, but that vid of yours suggests they could fill in the person outline for some fixes. But all in all, I've found it just too plain buggy. Needs acres of space and just the right environment. I guess if you have some bright clothes to wear (where are all those 80's fluorescent shell-suits? ) then it'd work, but otherwise there's a lot of play-space management needed.