How do you play this game with spectators/multiplayer, when they can't be in view? No clips or guides show several people in the background watching.
I'm not sure if the kids are out of the view of the camera or not
How do you play this game with spectators/multiplayer, when they can't be in view? No clips or guides show several people in the background watching.
EDIT: OK, I can create more space by rotating the TV a little, that ways I get a diagonal space of my living room. Thats a lot of space!
The game takes a picture of the scenery behind you. then with you in front, it knows which bit of the image is you because that's the bit which has changed from the background. However, if the background changes (people moving, light through a window) then it can throw the background removal off. Shadows are also a problem, changing with the player but not being part of the palyer you want to track. This has generated problems. OnQ's vid shows his shadow invading at times. Eurogramer's review was very scathing, and clearly the reviewer didn't have a good setup. There are lots of setting tweaks you can do according to the descriptions online; dunno how well they can adapt, nor how easy they are to use.WoW ! This game seems crazy ! I want this !
How is this stuff working so well on the PSEye, shouldn't such stuff be on Kinect. I want I want !
While the gameplay generally serves its intended purpose, while unintentionally giving you one hell of a workout, it has its share of hiccups. Hits don't always register damage on foes and the camera sometimes ignores your inputs; more than once I threw my arms in the air to execute a back flip only to be left open to a head-aimed foot. If you're expecting a dedicated fighting experience, these flaws will no doubt annoy. Otherwise, you'll hardly notice them in your haze of furious feet and fists.
More frustrating is the title's tedious calibration process. Getting yourself to appear on screen, sans gaping holes in your body, isn't easy and depends on various factors. The size of your room, its lighting conditions, the color of your clothes and how much they blend with the background all play a part. There are plenty of presets and manual ways to tweak this, but it's still a irksome task that took me over 30 minutes and a wardrobe change into the ugliest pair of sweatpants I own. The biggest deterrent is space, as the game recommends you stand at least six feet from the camera. I was well over that, and the sole of my sneaker was still introduced to my fireplace screen multiple times.
If you've got the space and the patience to play with the settings, it's worth turning your living room into a virtual dojo. In addition to gameplay that entertained me more than most Move and Kinect launch titles, the comic book setting totally sold the B-movie vibe. From wife beater-wearing thugs to slick ninja assassins, you'll take on the usual suspects in ripped-from-the-paneled-page settings such as alleys, temples, and rooftops. The comic book presentation is further supported by between-chapter cutscenes starring goofy pictures of yourself. When you've mastered the solo run, KFL invites you back for an amusing take on local multi-player that pits your air-fighting skills against up to four DualShock-wielding friends.
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WoW ! This game seems crazy ! I want this !
How is this stuff working so well on the PSEye, shouldn't such stuff be on Kinect. I want I want !
Hmmmm....space. I need to measure space in my living room. Maybe I can play it while standing on my bed ! What did you say, you need to be 7 feet away from the Camera? Thats a lot of distance !!!
It might not work in my living room, cos when we play "Start The Party" , the camera can only see upto our waists !
I am too excited....gotta go n check space in my living room ! Yippee !
EDIT: OK, I can create more space by rotating the TV a little, that ways I get a diagonal space of my living room. Thats a lot of space!
it was going to be a kinect game too but the devs said they wanted to use their own tech with this game.
Virtual Air Guitar Company is taking a page out of Captain Falcon's book for a Kung-Fu Live contest. In exchange for prizes, the developer is asking players, "Show us your moves."
it couldn't be easier to win the first bunch of prizes: the first 20 people to email YouTube links to their wackiest Kung-Fu Live moves will win prize packs "including a rare bandana and signed photographs of international video game celebrity 'Sensei Oskari' himself."
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http://www.joystiq.com/2010/12/22/show-kung-fu-live-devs-your-moves-for-prizes/
This little title has become an exercise game for my guy friends over here. The aim is to look good while fighting (High Kick ! Split Kick 1!!). Too bad I can't throw my enemies around. They should add that in KFF II. ^_^
Of the videos already posted, it's hard to beat the guy using a Kinect as a melee weapon.
Normally the sock-weaopn has a half-brick in the end. I'd like to play this, but I don't think I have room. Need a demo.
It's a cultural reference to a street weapon. Terry Prachett used it in a discworld novel.Half-brick? I don't understand.