Kojima leaves Konami to start new Studio *Confirmed*

Precisely. He's earned it. Kojima Productions is basically Konami at this point.
No. No on every level. Producing excellent games isn't a licence to do what you like.

You both need to get some perspective. But there's no evidence of wrong doing or inappropriate behaviour so it's moot.
 
I'd bet it was financial in nature.

Splitting Kojima productions from MGS meant having to expend extra funding in supporting the two entities.

I could see Kojima preference for concentrating on a single platform versus Konami probably preferred preference for multi-platform support a point of contention. SH was slated for the PS4 with no mention of XB1 support. However, KoPro is capable of supporting multiple platforms simultaneously so maybe Konami didn't want give away exclusivity for free.

Or maybe Kojima while not wanting to directly be involved in the development of future MGS games, still wanted to MGS franchise to be dev'd by KoPro. Konami might have wanted to shop around to outside devs or form a new dev house under their control.
 
The question is, does Konami need Kojima more than Kojima needs Konami?

Or does Konami only need the Metal Gear Franchise? I think it'll be interesting to see what a new team come up with. Personally I struggle to maintain enthusiasm for any project for more than a few years. What it's like for true creative people working ona single franchise day in, day out, for years on end, I simply can't imagine. Variety is the spice of life, they say.
 
I'm honestly unsure if Konami would really bother making another Metal Gear game without Kojima and the staff at KojiPro.

Firstly, who would make it? KojiPro really is the only team at Konami worth a damn when it comes to making games. Secondly, surely the fans wouldn't buy it, whatever it is, if Kojima and co aren't involved (see DmC for example). Then the question arises, "who are you making it for?"

I reckon, Konami will just exit console development entirely once KojiPro leave. They've essentially got nothing else.
 
I'm honestly unsure if Konami would really bother making another Metal Gear game without Kojima and the staff at KojiPro.

Firstly, who would make it? KojiPro really is the only team at Konami worth a damn when it comes to making games. Secondly, surely the fans wouldn't buy it, whatever it is, if Kojima and co aren't involved (see DmC for example). Then the question arises, "who are you making it for?"

I reckon, Konami will just exit console development entirely once KojiPro leave. They've essentially got nothing else.
DMC did pretty well, didn't it? Regardless of whether it was made by the original creators or not, and regardless of whether it was as good as the original games. I liked it.

Maybe a MGS 'remake' made by someone completely different, in a completely different creative environment, could be interesting to see? Kojima isn't a god. There are a lot of talented people out there who can take an idea and create something great out of it.
 
Secondly, surely the fans wouldn't buy it, whatever it is, if Kojima and co aren't involved

Sugested Edit: Secondly, surely the fans will whine and cry, and say it's a capital sin to have a new MGS developed by anyone but kojipro, they'll rant, and create a online petition demanding the cancelation of the project, and a new one demanding konami to re-hire kojima, and yet another one demanding that they sell the rights to Moby Dick studios so they can Kickstart a 100Mil US$ budget-project to be a ps2 exclusive, and yet a forth one damanding that snake is played by David Hayter and that Kiefer Sutherland is executed and his blood drank by Konami's executives to purify the project. After all the death threads to konami, the failed hacking atempts, promises of terrorist attacks as retaliation, and half a dozen suicidal acts of protest, the project will still be released as a bad Splinter Cell/Geras of War clone on Unreal Engine 4, with no Kojima involvement at all, and after vowing to not buy it, and actually boycott every other product by konami for that matter, they'll all be downloading their pre-ordered xbone version of the game, (they bough the special edition with the snake figurine and spy-radar-anal-probe gadget, but didn't wanna risk not being able to play right at launch day thanks to late mail delivery) and it will be the most profitable MGS to date. The comunity won't make to much noise about it in the first days because they'll disable their internet and telephone lines to avoid spoilers. The rants about how the series was ruined and shitted over will come only a week later, after the game has already been properly beaten 3 times over on each dificulty setting by all the boycotting fans.
 
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I'm honestly unsure if Konami would really bother making another Metal Gear game without Kojima and the staff at KojiPro.
Konami have already said another team will continue the franchise.
 
DMC did pretty well, didn't it? Regardless of whether it was made by the original creators or not, and regardless of whether it was as good as the original games. I liked it.

Maybe a MGS 'remake' made by someone completely different, in a completely different creative environment, could be interesting to see? Kojima isn't a god. There are a lot of talented people out there who can take an idea and create something great out of it.

Don't get me wrong. I don't think Kojima is a god at all. Far from it. Imho, Metal Gear peaked with MSG on the PS1, and narrative-wise at least, it's been downhill from then onwards.

A fresh new lead and new team for a MGS game will probably be the very best thing for the series. But it will be fundamentally resisted by a great number of fans, becuse half of what makes MGS MGS is the art direction and crazy Japanesiness/Kojima-ness of the plot. A new team would struggle to replicate the look (e.g. MGR) and the distinct feel of the series, escpecially because it isn't just like a few of OG creators left, they ALL did.

See Halo 4 for an example of what happens when an entirely fresh new team gets to work on a long-time established franchise. As much as H4 was a great game, it is widely regarded as a title that fundamentally misunderstands what made the franchise great in the first place. MGS is even more esoteric and quirkier than Halo was. There basically no chance of a new team working on it without retconning half of the lore/etsablished narrative fiction (not that Kojima hasn't done that enough himself between games).
 
I think MGS5 is about to be a fresh experience even though it is still from Hideo and the same team.
 
I wouldn't mind a reboot. Part of me wished Kojima had closed the loop and set phantom pain in 1995 as Metal Gear from the Big Boss point of view. Where the last boss mission is you as big boss going up against Solid Snake.

Kojima set up the premise to allow it but it seems like it won't happen since PP is set 10 years before. But it would have made Kojima's MG pretty unique in that regard to have an event serve as the beginning of a series as well as its conclusion.
 
I think MGS5 is about to be a fresh experience even though it is still from Hideo and the same team.

Fresh in terms of gameplay, yes. In terms of story, it carries all the same crazy convoluted narrative baggage from the previous games.
 
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