The Last Metal Guardian Solid
After all what publishers want is a huge user base, that's why we don't see new consoles every 2-3 years
I thought it was Knack 2: In the End Zoners or was it Quiet Mountains?The Last Metal Guardian Solid
Sad to think that such a wonderful engine is gonna be wasted then. It has tremendous potential. MGSV did wonders on the PS3 and 360, and the PS4/XB1 MGSV was not really built with their higher capabilities in mind. The engine demonstration they did years ago to show its capabilities revealed amazing things.I doubt if Kojima owns the engine. The developers were task with supplying a multiplatform engine to support the breadth of Konami lineup of console titles. It wouldn't make sense for Konami to allow Kojima to hold ownership of a engine that was a product of a company owned by Konami in which Kojima was an employee.
PES 2017 is in trouble otherwise.
Sad to think that such a wonderful engine is gonna be wasted then. It has tremendous potential. MGSV did wonders on the PS3 and 360, and the PS4/XB1 MGSV was not really built with their higher capabilities in mind. The engine demonstration they did years ago to show its capabilities revealed amazing things.
They will probably build a better one with current tech in mind and not be burden by hardware from 2005-06.
you are in 30's and also the "shifty's dad"?PS5 will come out when I'm almost 40. Now that is a terrifying thought.
I thought that the Fox Engine was scalable to new hardware. It is MGS V specifically that burdened the visual target we got from the game. This is what I gotThey will probably build a better one with current tech in mind and not be burden by hardware from 2005-06.
Chances are they will go UE4. The pricing is already set and scales well with small teams and large teams. It's well documented and used by many Japanese developers already.I thought that the Fox Engine was scalable to new hardware. It is MGS V specifically that burdened the visual target we got from the game. This is what I got
Hideo Kojima is being joined by Metal Gear's artist and producerEven if he could get FoX engine at a reasonable price for a new studio he'd have to hire over all the Engineers from Konami to get around the ramp up period. Theres probably a no hire from Konami clause on his contract.
lol well that was the fastest I've been wrong. I guess Konami didn't include that clause.Hideo Kojima is being joined by Metal Gear's artist and producer
Yoji Shinkawa and Ken Imaizumi confirmed. Debut game to include mechs.
http://www.eurogamer.net/articles/2...eing-joined-by-metal-gear-artist-and-producer
https://forum.beyond3d.com/posts/1887356/you are in 30's and also the "shifty's dad"?PS5 will come out when I'm almost 40. Now that is a terrifying thought.
Hideo Kojima is being joined by Metal Gear's artist and producer
Yoji Shinkawa and Ken Imaizumi confirmed. Debut game to include mechs.
http://www.eurogamer.net/articles/2...eing-joined-by-metal-gear-artist-and-producer
------ something in the air ------
December 2015 – Present (1 month)
lol @ Konami. But perhaps they don't care if it's true about their change in direction for games. It hurts to lose good talentThe guy in charge of the Fox Engine had quit a few months ago...
http://ca.ign.com/articles/2015/09/17/report-fox-engine-overseer-julien-merceron-quits-konami
His linkedin profile hints something's happening. ;-)
https://www.linkedin.com/in/jmerceron
I thought that the Fox Engine was scalable to new hardware. It is MGS V specifically that burdened the visual target we got from the game. This is what I got
It started early but it was an ongoing work which added new features. Check youtube for their long presentation. Their engine can do photorealistic graphics with proper hardware performance and not only. I am sure they could have updated it farther with newer featuresIm sure it is. But if they must begin anew, the baseline will be current hardware specifically the PS4 and the current trends in the game development. Fox engine development started in 2008, so I doubt they had a great ideal of what graphic tech would enable for 2015 and beyond.
Kojima Pro not having the Fox Engine available, may delay their ability to launch a game quickly. But this is what they do, build the tech that powers their titles. It is in their DNA.
It started early but it was an ongoing work which added new features. Check youtube for their long presentation. Their engine can do photorealistic graphics with proper hardware performance and not only. I am sure they could have updated it farther with newer features
GAMEBLOG.FR - the year has being eventful at Kojima productions. Why did you leave Konami?
JULIEN MERCERON - Indeed end of year was hectic! It all comes from march 2015 with a conflict between Kojima and Konami management. It was clear back then that Kojima was going to leave Konami and it will maybe be the last Metal Gear done by Konami. I personally asked myself many questions.
It was clear that I was going to stay at Konami until MGS5 was released and to finish others ongoing projects. I couldn't leave before September 2015. Leaving before everything was settled, certainly not. So I began to talk to people around me and my choice has being made during this period.
GAMEBLOG.FR - You finally chose Bandai Namco when many thought you could go to Kojima Productions: Why?
JULIEN MERCERON - I loved working with Kojima and'd love to do again. I wanted to do others things because Kojima usually needs 5 years to do a game and one at a time. Particularly at the head of a new studio, he won't do 3 or 4 games simultaneously. Well in any case during the 3 first years in his new adventure I didn't see myself working full time on only one game. I used to work on 20 projects at the same time and that what excites me too. Having a high number of platforms and a real diversity of different games and technologies too. So with Hideo we told ourselves: "Listen, if in 3 years you have trouble, we'll talk again, but now I need to do other stuff." And there are others elements I must work on.