But unless both consoles have it required, there's no financial incentive to support it otherwise. Unless Microsoft is providing some kind of low-cost support structure and people actually take to XB1's Kinect en masse, that doesn't guarantee third-party developers will spend time and money on it long after. If MS actually wants it to succeed, they'll keep pushing first-party support for showing the full Kinect experience. That's only forseeable way to continually justify it.There are devs on this board that will tell you that peripherals will not be invested in unless the attach rate is incredibly high. It's a bit of a chicken or the egg problem. Gamers want proof the device is worth it, but devs won't spend much time thinking about it unless gamers buy it. My concern is that even allowing people to unplug the thing and put it away in the closet will be enough of a deterrent to devs making use of it, because they'll now have to mark, "Kinect Required" on the game packaging.
The Sixaxis (PS3) and Motion-controls (Wii) were also console standards, but developers didn't put much effort into those implementations either. Maybe MS has the right amount of industry influence to make it happen.
The controller isn't a limiter considering all the actions and functions that are at your finger tips. Motion control and voice recognition are limiters in terms of how much information has to be processed to achieve similar functions with buttons in the first place. How much processing power has to be set asideIt seems fairly obvious that the traditional gamepad is a gameplay limiter. I think Kinect being pushed as a controller replacement was a bad idea. They should have invested more internally in finding ways to use Kinect to augment the traditional experience. I was hoping that is what they'd do this time around, and Kinect would be standard, plugged in and turned on for all consoles.
to make a Kinect game with an interactive open world? How do you communicate to an audience how they're supposed to play a game with their own body? The human body can move in a number different ways and not every person has the same range of motion, so that can conflict with what the game demands from the player. There maybe limitations as to what you can do in-game that may require a ridiculous number of gestures and movements that may not be feasible, whether that's because of the play space involved or possibly having a disability.
You shouldn't enforce that on everyone when it's not suitable for everyone.
I know you're perfectly willing, but how many other people are willing to take that same risk? How many probably took that risk on the 360 with the original Kinect and it put them off to it? While it may be improved, there has to be ample evidence of an improvement if the first time around wasn't that great. And being asked to take an even bigger investment a second time means more skepticism on the average buyer. The XB1 w/ Kinect is $500 no matter how you slice it, and it's also competing with the 360, PS3, and the Wii U in pricing too (I can't leave the poor U out).I'm perfectly willing to accept that Kinect 2 could suck, but it seems unlikely. They seem to have made big improvements on accuracy, and some improvement to lag and the Xbox One has more power to handle a bigger workload. It certainly won't be equivalent to using Kinect 1 on 360.
Between voice control, motion control and facial recognition, I'm sure someone will find useful new ideas, it just might take time. Maybe Kinect is not the killer app, but it's something other than the same dual-stick gamepad we've been playing with for over a decade. $100 is not a big deal at launch. I know price tends to win out, but it's $100 for a device you'll use for the next five to ten years.
But I could be wrong looking at it that way. Maybe MS doesn't care as long as they're able to make a marketing distinction between the other console brands? Maybe they don't see Kinect needing to work that well as long as it helps put their ecosystem and services in a better light when combined, whether that's the 360 or XB1. Maybe Kinect just needs to work well enough on either system to give them a unique edge over everyone else.
*Phew!* Well I'm done talking about it for now... :smile:
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