"Nerve-Damage"
Regular
It is a limitation of all the hardware before DX 10 hardware.
http://img136.imageshack.us/img136/5485/drdrvb8.png
They will probably use blur for mask aliasing. Like you said, it will no be a jaggies fest like on PS2. And deffered shading is good for complex ligthing.
My point wasn’t really about possible limitations, my point was more about its own tools (PS3). Creating solutions; rather than excepting what another company API terms “you cant do it because we said soâ€.