Anyway it's now developed by the first party and new members far outnumber the original members in the team, I look at it as yet another SCE WWS showcase title, this time produced and developed in continental Europe. There's no denying that the artificial hype for KZ1 sold more copies than it deserved, SCE themselves could hope some hype for KZ2 by arranging an event at E3 but this time with more confidence in game quality.
One thing I'm curious about is whether the deferred rendering or some other graphics/physics technology employed in the new Killzone could get something that reasonably distinguishes itself from other contemporary games. The development began in 2004 and it remains to be seen if they could correctly predict what is possible with PS3 in 2007 and what looks fresh among all games in 2007.
One thing I'm curious about is whether the deferred rendering or some other graphics/physics technology employed in the new Killzone could get something that reasonably distinguishes itself from other contemporary games. The development began in 2004 and it remains to be seen if they could correctly predict what is possible with PS3 in 2007 and what looks fresh among all games in 2007.