Killzone public beta later this year (Yes, another Killzone thread)

Status
Not open for further replies.
Couldn't agree more. but it's so good to hate that game ,specialy when you didn't even played past the first 2 levels... or better : when tou didn't play it at all . ;)

I agree..

The biggest gripe with the game I found was the enemy AI.. With better AI and hi def graphics I have no doubt Killzone 2 will be a very good shooter.. Whether it's "great" or "killer" depends much on how far they push it in terms of scale, scope, design, focus and features.. But with Sony backing them and an industry wide expectation of "the next big[-gest] thing" riding on their backs, the reputation of GG (and consequently of Sony itself) is at stake and I don't think they're going to be very lax about the level of quality the game presents..
 
Dont forget the bugs too. Killzone was filled with bugs and glitches. Not to mention the very flawed ragdoll physics.

But it was a fun game nonetheless. There were many parts in the game that showed very good work.
 
Do you have a source for Killzone sales? I always thought it did well, especially in Europe (by looking how fast it got a platinum release).

Dude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly. They may be used to boost them thought ;)

www.vgchartz.org has the biggest database of million selling software for video games consoles.

And there are plenty others.

I also did a google, and didn't find anything resembling as a PR release about reaching even a million sales.
 
Dude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly. They may be used to boost them thought ;)

www.vgchartz.org has the biggest database of million selling software for video games consoles.

And there are plenty others.

I also did a google, and didn't find anything resembling as a PR release about reaching even a million sales.

Ugh, VGCharts does not track every game, and nor should it be seen as an authority. Not appearing should not be an indication of anything other than tardiness.

For what it's worth, one of the Killzone dev team suggests it has sold over 2 million units.
http://boardsus.playstation.com/pla...lzone&message.id=96004&query.id=160615#M96004

Developer Q&A article here too:
http://totalplaystation.com/psp/features/6951
Was Killzone for PlayStation 2 originally planned as the first of an expanding franchise?

With any intellectual property, it is always the developer’s goal to create a game and story that can continue to grow and expand. Of course, sequels always depend on the performance of the game, as well as media and consumer response. The original Killzone is now a PlayStation 2 Greatest Hit and has sold two million unites worldwide. It only made sense to continue the story and give the fans more.
 
Dude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly.
Where have you got this idea from? The whole point with platinum releases is that they have reached a minimum sales amount! From Wiki...
When Sony introduced the program for PlayStation in 1997, games could become GH titles after selling at least 150,000 copies and being on the market for at least a year.[1] Minimum sales required eventually rose to 250,000.[2] When the program came to PlayStation 2 in 2002, games could become GH titles after selling at least 400,000 copies and being on the market for at least 9 months

For platinum range in PAL regions, it's 600,000 sold in the PAL region.
MS's Platinum requires 400k sales.

Here's IGN reporting on numbers needed to reach 'platinum' budget release status, so you don't have to just take anonymous Wiki posters' word for it...

The PlayStation 2 version of Mortal Kombat: Deadly Alliance easily reached Greatest Hits status by selling through nearly one million units in North America. A Greatest Hit must sell more than 400,000 units during its first nine months on store shelves. The Xbox version of Mortal Kombat: Deadly Alliance was named a Platinum Hit by selling through nearly 450,000 units. Platinum status is given to products that manufacture more than 400,000 units after nine months. The Nintendo GameCube version of Mortal Kombat: Deadly Alliance sold 250,000 units, which qualified it for the Player's Choice standard. In total, Mortal Kombat: Deadly Alliance has sold through more than two million units worldwide since its release in November 2002.

The reason being returns on greatest hit/platinum titles are lower than full games, so you only want to release titles that you think will be popular enough to get reasonable returns. For that reason you pick the better selling titles in the belief that console owners overlooked them when release because fo the price, but have the same sort of interest as those who bought the game. Thus Platinum status does tell us of a minimum popularity, and across all regions you'd be looking at a million unit sales on most platforms.
 
Ugh, VGCharts does not track every game, and nor should it be seen as an authority. Not appearing should not be an indication of anything other than tardiness.

For what it's worth, one of the Killzone dev team suggests it has sold over 2 million units.
http://boardsus.playstation.com/pla...lzone&message.id=96004&query.id=160615#M96004

Developer Q&A article here too:
http://totalplaystation.com/psp/features/6951

So it sold almost as much as God of War?

Hard to believe given the lack of critical acclaim. It must have been very heavily hyped to reach sales like that.
 
7/10 average on metacritic. For a platform not strong in FPSes, an okay game in that genre might well sell.
 
So it sold almost as much as God of War?

Hard to believe given the lack of critical acclaim. It must have been very heavily hyped to reach sales like that.

Most likely, because it's was certainly not because of the advertisement campaign (which was non existent)


Shame that KZ L didn't reach at least half those numbers, that game certainly deserved it.
 
So it sold almost as much as God of War?

Hard to believe given the lack of critical acclaim. It must have been very heavily hyped to reach sales like that.

I could not remember correctly so I checked Wikipedia and they said:

"When Killzone was officially announced, expectations for the game were very high, and some gaming magazines dubbed the game a "Halo-killer", implying that the game would beat the wildly popular Microsoft first person shooter, Halo: Combat Evolved, even though Guerrilla Games insisted that they did not want to compete with Halo. On release, rumours of online cooperative play and hard disk support were proven untrue."

This was uncited so take it with a grain of salt, but from what I can remember hype from boards like GameSpot was constant, with many fanboys claiming the game would be better than Halo.
 
Yeah. Most of the hype came from the graphics and sound. They were actually rather excellent, and up-to-then not believed possible on the PS2 (at least by most). When reviewers first saw this game, that was the main reason why they thought it could be a Halo killer. Of course it takes more than graphics and sound, but it was impressive none-the-less considering where Guerilla was coming from ...
 
Kotaku guy has posted on NeoGaf thet invitations for E3 showing of Killzone is in his mailbox [real one, not email one]. Showing is scheduled to last 2.5 hours. :)
 
Kotaku guy has posted on NeoGaf thet invitations for E3 showing of Killzone is in his mailbox [real one, not email one]. Showing is scheduled to last 2.5 hours. :)

I don't think Killzone is mentioned on the letter, no game is.
 
It's easy to assume though. Why hold a special event for invited journalists the day before the actual conference and the three days of booth-mingle?

Of course they will be demonstrating Killzone fpr 2½h! Believe! :D
 
Status
Not open for further replies.
Back
Top