Why isn't this thread in the games forum by the way?
Point taken ;-)
Why isn't this thread in the games forum by the way?
Couldn't agree more. but it's so good to hate that game ,specialy when you didn't even played past the first 2 levels... or better : when tou didn't play it at all .
Do you have a source for Killzone sales? I always thought it did well, especially in Europe (by looking how fast it got a platinum release).
Dude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly. They may be used to boost them thought
www.vgchartz.org has the biggest database of million selling software for video games consoles.
And there are plenty others.
I also did a google, and didn't find anything resembling as a PR release about reaching even a million sales.
Was Killzone for PlayStation 2 originally planned as the first of an expanding franchise?
With any intellectual property, it is always the developer’s goal to create a game and story that can continue to grow and expand. Of course, sequels always depend on the performance of the game, as well as media and consumer response. The original Killzone is now a PlayStation 2 Greatest Hit and has sold two million unites worldwide. It only made sense to continue the story and give the fans more.
Where have you got this idea from? The whole point with platinum releases is that they have reached a minimum sales amount! From Wiki...Dude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly.
When Sony introduced the program for PlayStation in 1997, games could become GH titles after selling at least 150,000 copies and being on the market for at least a year.[1] Minimum sales required eventually rose to 250,000.[2] When the program came to PlayStation 2 in 2002, games could become GH titles after selling at least 400,000 copies and being on the market for at least 9 months
The PlayStation 2 version of Mortal Kombat: Deadly Alliance easily reached Greatest Hits status by selling through nearly one million units in North America. A Greatest Hit must sell more than 400,000 units during its first nine months on store shelves. The Xbox version of Mortal Kombat: Deadly Alliance was named a Platinum Hit by selling through nearly 450,000 units. Platinum status is given to products that manufacture more than 400,000 units after nine months. The Nintendo GameCube version of Mortal Kombat: Deadly Alliance sold 250,000 units, which qualified it for the Player's Choice standard. In total, Mortal Kombat: Deadly Alliance has sold through more than two million units worldwide since its release in November 2002.
For what it's worth, one of the Killzone dev team suggests it has sold over 2 million units.
WrongDude, i hate to brake this to you, but platinum releases don't have to correlate with sales numbers directly. They may be used to boost them thought
Ugh, VGCharts does not track every game, and nor should it be seen as an authority. Not appearing should not be an indication of anything other than tardiness.
For what it's worth, one of the Killzone dev team suggests it has sold over 2 million units.
http://boardsus.playstation.com/pla...lzone&message.id=96004&query.id=160615#M96004
Developer Q&A article here too:
http://totalplaystation.com/psp/features/6951
So it sold almost as much as God of War?
Hard to believe given the lack of critical acclaim. It must have been very heavily hyped to reach sales like that.
So it sold almost as much as God of War?
Hard to believe given the lack of critical acclaim. It must have been very heavily hyped to reach sales like that.
Kotaku guy has posted on NeoGaf thet invitations for E3 showing of Killzone is in his mailbox [real one, not email one]. Showing is scheduled to last 2.5 hours.
I don't think Killzone is mentioned on the letter, no game is.
But there is artwork of Killzone on the envelope so it must have something to do with it.
I just received a very swank looking black envelope (it even had my name and Kotaku written in silver foil) in the mail. Inside was this very stark invitation. On the back? A time, date and a location during E3 and the Playstation logo.